McCall wrote:I 100% agree that Midgar is the best, most awesomest thing ever in an RPG, but I felt like FF7 totally fell apart once they left.
I think that it could have fallen apart, but Square refocused the story on Sephiroth to keep that from happening. Cloud's story in Kalm helped to maintain much of the intrigue and atmosphere that had to inevitably take a hit after leaving Midgar. They let you replay that mysterious event in Nibelheim and that helped to keep me excited about where the story was going.
FFVII's biggest problem, for me, is in the details. I don't know how much you can blame on the translation (Tseng is dead in the PS1 version and alive in the PC version due to it, heh heh), but the story gets muddled at times, and the FFVII fans who claim that all of the misdirection is intentional are deceiving themselves. There's also the ending, which instead of providing answers, only creates more questions. Clarity is not FFVII's strong point, and I don't even think that the cast is particularly good, but the game is wonderfully atmospheric. It simply possesses an inimitable quality that makes it larger than life. Also, it's one of the more well-rounded RPGs out there in terms of being pretty good in most every department.
Of course, nothing will ever beat FFVI in my mind, but even though FFVII may not quite qualify as great for me, I think it's very good. Suikoden II is very good as well, but I think FFVII is a little better.
McCall wrote:Suikoden 2, on the flip side, may not have the bombastic greatness of Midgar (and appropriately, since the story is set in a much more historical setting) but it does have the slow burn that most Suikodens have, that is, it starts slow and slowly builds momentum until a fantastic end.
(I tried to cover names to avoid spoiling anything, but it'll be pretty obvious what I'm talking about anyway, so hopefully most everyone entering this thread has already played Suikoden II and FFT)
I think my biggest problem with Suikoden II in terms of the story is Jowy. He's no LB, and the story loses its edge after that point. Such an ambivalent antagonist is hardly threatening, as when every opportunity created by his determination is abandoned by an unwillingness to follow through on the kind of drive that set him on that path in the first place, not only is the tension lost, but so is the consistency of the story. There's also how the change happens without a real trigger, which makes it seem contrived. It's shocking, but it's not very believable. It's more believable that Delita becomes who he becomes in FFT. Not only does the event itself in that one give him cause to doubt Ramza's friendship, but the notion that he was being looked down upon by and could never be equal to the nobles was constantly touched upon beforehand (his sister, Wiegraf and Miluda, etc), particularly through the presence of Algus.
I thought that Suikoden II would focus on the way that Jowy was betrayed by his family, but instead it kept hammering home in those moonlight scenes and such how the only thing he still believed in was Riou. What happens then to make him turn his back on him? He realizes that his friend can't win? Even if you buy that (oh yes, losing the fort beforehand was an indication of how good their chances were), where did the ruthlessness come from? He wasn't like that. So while the concept of an antagonist who believes himself to be fighting for the greater good via some questionable methods is interesting, the execution leaves something to be desired. There were a few good scenes after that point, but both of them involved LB while he was still around. (the poisoning and the unleashing of the beast rune were great scenes; I like the latter in particular because LB teases Jowy and his motivations a bit when he speaks of a similar darkness in his eyes)
McCall wrote:But at least give the thing a chance (same for Suikoden V, which really, REALLY benefits from the 7 hour exposition that nobody is willing to complete, and is still better and more thought out than most JRPGs in and of itself.)
I played Suikoden V for 33 hours but the character recruitment element and ho-hum gameplay eventually got to me. I did of course finish the first two Suikoden games, and while it's clear that SV takes a lot after the 2D titles (which is surely what makes it the best of the PS2 games), it drags more and it doesn't quite have the same punch. I'd try to finish it anyway if I still had it (wouldn't want those 33 hours to be for nothing), but I sold the game a while back.