allyourbaseare wrote:Here's a little tip I found while showing the game to my friends: if you can get a shocktrooper behind a tank, have him/her go for the radiator. I actually had Vyse take out a tank by himself in one turn! Of course, he's at level 20 and had the best equipment...
I think I have a pretty large unbalance in my class leveling up. I've been ignoring the Sniper and Engineer classes, keeping them at a seemingly pitiful level 3 -- but I've been beefing up the Scouts and Shocktroopers, where I have them at level 7 and 5 respectively. (The Lancers are at level 4.) I've heard it's a generally good idea to have them all level up equally, but.... would you say I'm in okay shape with my current course? Or should I start hitting up those Skirmishes to counterbalance?
I'm thinking I should start leveling up the Sniper class a little more, at least. Nothing's more painful than a missed shot that seemed totally dead-on, but tell me: does leveling up actually improve their accuracy? Or is that based on their weapons?
Angela, what are you thinking of the soundtrack? Don't some of those tracks just get you pumped up for battle?! :)
As I do with every Sakimoto score, I've been listening to and appreciating the soundtrack as I'm progressing through the game. The event-driven and Book/menu themes are nicely performed, if somewhat unmemorable, but I am indeed loving all the battle themes I've heard so far. Desperate Fight, Street Fighting, Hard Fight, and Defensive Fight, with the last two being my personal favorites. Hard Fight uses that incredible Sakimoto trademark "echo-clashing" percussion that I dig, and I just love the enemy's turn theme in Defensive Fight.
Beautiful Gallia is indeed beautiful, but it plays second fiddle to the unforgettably epic Main Theme and its many variants; Europa At War, Title Main Theme, and Defeat are all great.