Ryu Apr 7, 2006
Ubi Soft's Red Steel: http://www.joystiq.com/2006/04/07/red-s … -revealed/
Or you can pick up the latest issue of Game Informer.
Ubi Soft's Red Steel: http://www.joystiq.com/2006/04/07/red-s … -revealed/
Or you can pick up the latest issue of Game Informer.
Looks kinda cool. I'm not the biggest FPS fan in the world, but I definitely know a number of people who will be VERY excited by this. Also, it's nice to see that games for the system are going to be at least decently pretty despite all the uproar over the Revolution having less raw power than the other two new consoles. Also, exclusive third party support with games of this nature can't be anything but a good thing for Nintendo's image.
I'm a huge fan of lightgun games, but if these are more accurate and allow you to change your position without recalibrating, I'll really have to consider buying a Revolution, unless the PS3 has something I'm more interested in. I haven't been paying attention, will the Revolution play Gamecube games?
will the Revolution play Gamecube games?
Yes.
The more important question for me: Will the Revolution be region free? I sure hope so... I'm rather sick of having to have two of every console. >_<
Ah, now we have something real to go on. Looks nice. Raynebc, it doesn't sound at all like a light gun game in terms of control so you may be disappointed if that's what you are looking for. It doesn't even sound like it controls like a normal FPS.
The control uses a crosshair that is moved with the controller. From what I can figure out the crosshair then becomes a lock and the left analog thing moves around that - much like Metroid Prime.
Given the lack of anything like the Revolution controller up to now, I'd say it could be a while before the best play systems are developed. At the moment this sounds like a fairly clunky two-step system of finding your target with one controller and then strafing around it with the second. It looks pretty nice though and I love the pachinko parlour location.
The control uses a crosshair that is moved with the controller. From what I can figure out the crosshair then becomes a lock and the left analog thing moves around that - much like Metroid Prime.
Is there an article that actually says this is how it works or are you discerning this from the screenshots? I was under the impression that it controls similarly to the Metroid Prime 2 Revolution demo where the analog nunchuck controls move/strafe and the freehand remote controls freelook.
It's written in the article that the screenshots came from - http://www.endangeredgamer.blogspot.com/
This has scans of the actual magazine article. Some of it I'm getting from people who have read it but you can read yourself in this one - http://www.flickr.com/photos/elmoco/124871950/ - that the strafing moves around the crosshair, which is different to a freelook system. Sounds like Metroid Prime to me but doesn't really sound all that different to what you are describing for that Metroid Prime 2 demo.
http://www.flickr.com/photos/elmoco/125 … otostream/
That Guitar Hero II logo's got me amped more than anything else. ^_^
Gamesarefun also has an article about it and says that Nintendo worked closely with the Ubi team on this: http://gamesarefun.com/news.php?newsid=6192 In the comments section it is claimed that the screens were doctored by Ubi. I suppose next month will really answer the question on how it plays and looks.
Wiki has an article up for the game that claims Ubi said the scans were rendered in real-time, not that such a claim refutes any doctoring of the pics. Considering the low-quality of the scans I've seen, I'm not sure why a 'doctored' argument arose.
The wiki article also covers how it controls and such: http://en.wikipedia.org/wiki/Red_Steel About the FPS v light-gun mentioned in this thread: "While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game -this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds."
Apparently, the music and sound effect will reflect how you play. The first third of the game is based on being brutal as necessary, but the end goal is to recruit, which would mean less brutality, but skill. Sounds interesting and I'm looking forward to more info on this. I'm not real big on FPSs, but I've made exceptions before for the Metroid Prime series and Geist.
This has scans of the actual magazine article. Some of it I'm getting from people who have read it but you can read yourself in this one - http://www.flickr.com/photos/elmoco/124871950/ - that the strafing moves around the crosshair, which is different to a freelook system. Sounds like Metroid Prime to me but doesn't really sound all that different to what you are describing for that Metroid Prime 2 demo.
The text in those pics is way too small for me to read, but I think I'm starting to understand what you're saying. Are you saying that whatever you point the crosshair at becomes a lock and that you automatically circle strafe that instead of free strafing? If so, then I can see why you think it's like MP1. But I don't see how it's all that different from freelook since you can aim at whatever you want with the remote and then strafe around those things much like you would aim at something with the mouse and strafe around them with the keyboard on the PC. This is of course assuming that you aren't actually initiating a lock as you would in MP, and I don't know enough about Red Steel to answer that question.
Ryu: Thanks for the wiki link, but I guess lots of people are checking that out, so I couldn't get it to load at this time.
Red Steel was officially announced yesterday and has a website up today: http://www.redsteelgame.com/
Interesting that the ESRB has not rated it yet, but it has a European rating. I wonder why that is.
The site lets you play with a sword and a gun... and if that is how accurate the game will be then I will be passing on it for sure. Also annoying is that there's not much there---a hand appears on the right side, but clicking on it does nothing.
Also, XLord, it seemed Wiki itself was down around the time you tried that page.
Interesting that the ESRB has not rated it yet, but it has a European rating. I wonder why that is.
Probably has something to do with Ubisoft being a European company. They may have submitted it for European rating earlier.
Also, XLord, it seemed Wiki itself was down around the time you tried that page.
Yeah, I think so. I'll try again when I get a chance.