Adam Corn Dec 21, 2009
FFIII and IV look blocky and pixelated, awkward and ugly on DS, and I would hate to see FFVI receive that treatment. Nevermind how unlikely it is that the soundtrack would be done justice, much less improved upon.
FFXIII-style graphics would indeed be a costly endeavor and I don't think even FFVI has enough fan support behind it in Square Enix's eyes to warrant it - it would be far more likely to happen with FFVII. Aside from that I as well wouldn't WANT to see an FFXIII-style remake. FFXIII seems as much about guns and high technology as it does swords and magic, and though FFVI certainly has those to a degree, I could certainly see SE going overboard in an attempt to swank-up a PS3 FFVI remake. I can't even imagine enjoying an FFVI remake with modern FF-style character proportions. I suppose Dissidia did a decent job of rendering Terra and Cefca in that form but they don't possess the charm of the original designs (I'm sort of excluding Amano's work here) and it's hard to imagine playing through the game with the entire cast of characters being portrayed in that style. It's possible it all could somehow work but it'd be very unlikely.
Which is why I hope they will hold off on remaking FFVI till the next round of portable hardware - not quite as glitzy and expensive to develop as for PS3 but better-looking and better-sounding than the DS. Somewhere around Gamecube level perhaps? They could keep the SD designs (maybe even take them in a Spirit Tracks cell-shaded direction), render the environments in decent 3D detail, and deliver the soundtrack in streaming audio with some potentially quality arrangements.