Soundtrack Central The best classic game music and more

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Angela Jul 26, 2011

Angela wrote:

8/9/2010

SonicPanda wrote:

P.S. I'm kind of a closet fan of playthrough videos on youtube and the like, especially when the player isn't a pro at what he's playing. If you've an hour's time, there's an amusing five-part disaster reel of an MM4 attempt posted by a British LPer (he calls his sets How to Successfully Fail) which should give a perverse pleasure to any longtime MM fan who knows all the pitfalls he's charging into well in advance.

That was the most hilarious thing I'd watched in a good while; even more entertaining than playing through the game again myself. smile  You can just FEEL the poor guy's mounting frustration, by the way he starts recklessly running through the levels after the second or third failed attempt -- only to fail even harder.

To his credit, you can see that he does has a good video gamer's head on his shoulders.  He's always got the Mega Buster charged and at the ready, and he's more than competent at letting off streams of steady, coordinated shots.  He eliminated the Jumbigs with ease, as well as that second Kabatoncue.  The Mono Roaders and Taketentos really did a serious number on him, though.  And the Battans..... Suicide Grasshoppers, indeed.

My top five, best LOL moments.  Most of them hail from Drill Man's stage:

5) "I don't like the look of that life...."

4) The fight against Drill Man himself.  Slide, slide, slide -- and WHAM!  Sled right into his underground ascension attack.  In truth, I too thought he would've been able to afford getting hit just one more time before having to use the E-Tank.

3) The half-circular red and green platforms in Bright Man's stage.  "How do you get back?!", he fruitlessly exclaims after heading down to the level's lower area and grabbing the E-Tank and extra life.  And then that last set toward the end of the level, the one where you have to make that jump on the red platform just so -- that one really is tricky, since if you're too much on the left side, the force of physics simply won't allow you to correct your position once you're already in motion.

2) Back in Drill Man's stage, with just a sliver of life left, he ran right into that first falling boulder.  What made it so much sweeter was his remark just before he got hit: "Give me a check point."  Balderdash, indeed.  Or did he actually mean, "boulderdashed"?  I couldn't stop laughing for five whole minutes. 

1) But the number one blooper comes when he discovers the respawning enemy tactic in order to refill health.  An entire minute spent fighting the Taketentos over and over bears little fruit, inevitably resulting in the irksome backfiring of LOSING more health than earning it.  And when the big health pellet does finally appear, it gets stuck in the wall JUST as the enemy snuffs out his life.  I swear, this couldn't have been more hilarious if it were scripted.

Here, I've caught the golden moment as a still for posterity:

http://i407.photobucket.com/albums/pp15 … 4-dead.png

-- "I feel sorry for Mega Man.  He lives in a world of complete bastardization."

I was having a mighty good chuckle watching through this again.  Definitely "Keep Vid" worthy. big_smile

Angela Nov 13, 2011

I sorta bum rushed through the entirety of the "X" series again last month.  But in so doing, I reaffirmed my belief that I can probably play X1 and X4 over and over for the rest of time.  The others, not so much.

Ashley Winchester Nov 13, 2011

Angela wrote:

I sorta bum rushed through the entirety of the "X" series again last month.  But in so doing, I reaffirmed my belief that I can probably play X1 and X4 over and over for the rest of time.  The others, not so much.

Yeah, I played X1~X4 in a row a while back but stopped short of X5 and beyond... I can think of worse games (and X8 was an improvement in most areas) but I'd feel better if X5 was the last game as originally planned. Regardless, I need to replay them at some point as I'd like to write about them; there's plenty to say.

Anyway, if you played X1~X3 maybe you have some contrasting opinions from mine, I posted my thoughts about them here: http://www.soundtrackcentral.com/forums … 962#p68962
You may want to keep an eye on this because I'll be posting a Metal Gear Solid review in the next few days.

Still, plowing through the X games sounds pretty good when compared to doing the same thing with the PS1 Tomb Raider games. I almost made it through all of them; out of the five games I ran out of gas on The Last Revelation which I tackled last (ironically Chronicles is the last PS1 game and I really liked it).

XLord007 Nov 13, 2011

Angela wrote:

I sorta bum rushed through the entirety of the "X" series again last month.  But in so doing, I reaffirmed my belief that I can probably play X1 and X4 over and over for the rest of time.  The others, not so much.

I love X1 and X2, but the rest didn't do much for me as games.  I say "as games" because the music in X3 and X6 is fantastic.

Ashley Winchester Nov 13, 2011

XLord007 wrote:

I love X1 and X2, but the rest didn't do much for me as games.  I say "as games" because the music in X3 and X6 is fantastic.

Agreed on X6. Outside the Ninja Armor Tanaka's music is the only reason I'm glad that game exists.

Idolores Nov 13, 2011

Ashley Winchester wrote:
Angela wrote:

I sorta bum rushed through the entirety of the "X" series again last month.  But in so doing, I reaffirmed my belief that I can probably play X1 and X4 over and over for the rest of time.  The others, not so much.

Yeah, I played X1~X4 in a row a while back but stopped short of X5 and beyond

X1, X2, and X4 are my holy trinity. I absolutely love them!

Playing the Saturn version of X4 at the moment, simply because.

Dartannian Apr 24, 2012 (edited Apr 24, 2012)

Mega Man II and III are my favorite NES Mega Man games; they probably could've stopped after that.

The very first Mega Man game was just kind of bland, the stages and bosses were, daresay I, uninspired. Don't know how well it sold, and if it didn't, how they got green lit for the sequel, but I'm glad they did. I've always been under the impression that the first Mega Man had a limited print of cartridges, considering the trouble we had to go through for the cartridge release back in the day, and we didn't even get the manual or retail packaging with it; just the cartridge in a box full of packing peanuts.

Mega Man V, I remember the boss weapons not even being useful, much less useful on the other bosses. I blazed through that whole game just with the Mega Buster - not that that's really something to brag about. Capcom made the game a lot easier than previous series installments.

Mega Man X, X2, and X3, I'd say they could've stopped after that, but X4, I actually liked, because you could play Zero as a main character.

In X3, Zero was just kind of a side app, and you couldn't fight bosses as him. I think you could only summon him once per stage, too.

Mega Man X5 was absolute dreck, given the poor translation, forgettable music, stupid-as-hell plot, and absolutely ridiculous boss names, that contradicted each other between what was in the instruction manual, and what was in the English translation of the game.

Dartannian Apr 24, 2012 (edited Apr 24, 2012)

P.S. This I believe bares special mentioning: The option to repeat stages, even after you've beaten the boss, isn't even available until Mega Man IV! So if you wanted to harvest lives and Energy Tanks in Mega Man II or III, you're SooL.

Amazingu Apr 24, 2012

Dartannian wrote:

The very first Mega Man game was just kind of bland, the stages and bosses were, daresay I, uninspired.

It was the very first game in the series, and it was pretty much the first game of its own kind. I think it deserves to be cut some slack in that regard, even if it is obviously the weakest of the bunch.

I remember seeing the game on display at a local toy store and it was love at first sight for me. Loved the character design and loved the idea that you could tackle the stages in any order you choose. It was the start of a loooooooong relationship. One that Capcom seems intent on destroying.

Dartannian wrote:

Mega Man X5 was absolute dreck, given the poor translation, forgettable music, stupid-as-hell plot, and absolutely ridiculous boss names

Whoa there, buddy! I agree it's where the series started plummeting downhill, but "forgettable music"!? X5 has one of the strongest soundtracks in the series if you ask me. So much so that I'm using Volt McKraken's (don't know his English name) theme for my alarm every day wink

X5, 6 and 7 are all crap, but they have great soundtracks still.

Dartannian wrote:

The option to repeat stages, even after you've beaten the boss, isn't even available until Mega Man IV! So if you wanted to harvest lives and Energy Tanks in Mega Man II or III, you're SooL.

On the other hand, they capped off the lives at 9 in MM4, where it was 99 in 2 and 3, if I'm not mistaken.

Smeg Apr 24, 2012

Dartannian wrote:

P.S. This I believe *bears special mentioning: The option to repeat stages, even after you've beaten the boss, isn't even available until Mega Man IV! So if you wanted to harvest lives and Energy Tanks in Mega Man II or III, you're *SOL.

This is inaccurate - you can play each stage in Mega Man as many times as you wish till you begin the Dr. Wily stages. Of course in that game, there's not much point in doing so except to increase your (useless) score. But then E-tanks are capped at 4 in Mega Man 2, so there's not much need there either.

XLord007 Apr 24, 2012

The much delayed Mega Man Robot Master Field guy is now available. The Amazon listing still shows it as a pre-order, but I got an email from them a few days ago saying that it shipped, so I'm not sure what that's about.

http://www.amazon.com/Mega-Man-Robot-Ma … 1926778197

Zane Apr 25, 2012

XLord007 wrote:

The much delayed Mega Man Robot Master Field guy is now available. The Amazon listing still shows it as a pre-order, but I got an email from them a few days ago saying that it shipped, so I'm not sure what that's about.

http://www.amazon.com/Mega-Man-Robot-Ma … 1926778197

It's out. I actually saw that this past weekend on the shelves at a local shop.

Dartannian Apr 25, 2012 (edited Apr 25, 2012)

Mega Man 5 on the Gameboy was actually kind of genius; the whole concept of having your characters/villains based on the Greek/Roman gods/planets has been done before (Sailor Moon), but it was still a better idea than having more robot masters based off of the typical elements (fire, water, wind, lightning, etc.)

It would've been cool if they'd done robot masters based on either the Chinese Zodiac or Western Zodiac (Aries, Aquarius, Capricorn, etc. - they did have Gemini in Mega Man III!)


Smeg wrote:
Dartannian wrote:

P.S. This I believe *bears special mentioning: The option to repeat stages, even after you've beaten the boss, isn't even available until Mega Man IV! So if you wanted to harvest lives and Energy Tanks in Mega Man II or III, you're *SOL.

This is inaccurate - you can play each stage in Mega Man as many times as you wish till you begin the Dr. Wily stages. Of course in that game, there's not much point in doing so except to increase your (useless) score. But then E-tanks are capped at 4 in Mega Man 2, so there's not much need there either.

That is true in the first Mega Man, but try it in either Mega Man II or III - you'll see that you can't repeat stages in at least those two games!

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