Angela Jan 25, 2011
Due to recent discussions, there's been a renewed interest in folks wanting to play through this entry of the Zelda series again. I've had nothing but fond things to say about The Minish Cap over the years, and as Capcom's/Flagship's/Nintendo's last collaboration, I believe they had created one of the best titles in the franchise. Six years later, it'll be interesting to see if the game still holds up. So, I welcome everyone to don on their "Mysterious Hats", pocket a few Kinstones, and grab their Picori Blades -- it's off to Hyrule!
To start, I'm playing the game on the Game Boy Advance SP2. (The '2' being the second, brighter backlit model.) The big screen estate and lush color contrast really makes the graphics burst with eye-popping clarity; best of all, there's an in-game option that allows you to set the game's inherent lighting scheme to a darker or brighter tint. It looks perfect on "Dark" and on the SP's highest backlit setting.
Graphically, the game still looks terrific. The Wind Waker art style translated beautifully to this and The Four Swords' 2D palette. Link is wonderfully animated; seeing him plop in and get stuck in a Lon Lon Ranch hole, or flopping helplessly around in deeper water never gets old. Settings like the Picori Festival at the very start of the game, and shortly after in the Minish Woods are nicely detailed.
At the risk of sounding narrow-minded, I don't believe a Zelda game is officially really great unless it features the original Overworld Theme in prominent capacity -- faithfully recreated and front and center, this is one of the reasons that makes The Minish Cap so excellent.
Will be tackling the Deepwood Shrine in the next couple of days.