Soundtrack Central The best classic game music and more

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XLord007 Nov 21, 2011 (edited Nov 21, 2011)

Put 7.25 hours in today and I love it so far.  The art direction, music, and characterizations are all beautiful and I can't get enough.  The enemies I've faced so far haven't been very demanding, so I can't really comment on the more strategic aspects of sword fighting yet (I spent most of my time simply exploring and interacting with the world).  My only gripe so far is that there's no option to switch Z targeting from Hold to Toggle.  Not sure why they omitted that.  At any rate, I can't wait to play more.

Ashley Winchester Nov 21, 2011

TerraEpon wrote:
SonicPanda wrote:

On the topic of the game itself, early reviews seem to suggest that there is even more mandated boondoggling than in TP, which is going to feel like torture on anything past the first playthrough. I'm still looking forward to playing it, but I wish devs would stop assuming that they need this sort of padding so that they can brag about length. I'd rather play ten solid two-hour games without any fat on them than labor for two hours at a time to get at the interesting bits of a single great game.

I'd rather have extra running around stuff than the idiotic mini-game type crap that's unrelated to the normal gameplay, yet forced on you to continue the story (in TP, for instance, the horse and bridge duals, the bird through the canyon, the escort mission, and anything else later I may not have gotten to).

I don't know, these musings really remind me of Wild Arms vs Wild Arms Alter code:F which boils down to a 30hr vs 60hr debate. Yeah, the remake might be twice as long but that extra 30hrs is nothing but pure filler that has you doing all sorts of inane things for the sake of completeness. As if it needs to be said it does a great job at sucking the soul out of the experience. It's sad the only reason I might hang onto the game is a handful of scenes - not the gameplay but scenes. Am I the only one saddened by that?

Idolores Nov 23, 2011 (edited Nov 23, 2011)

Loving the first 15 or so minutes. The cast of characters introduced thus far are colourful and full of life and I love the aesthetic of the game and how it combines Twilight Princess's realistic look with the vibrancy of Wind Waker. This is truly a beautiful game, graphical fidelity be damned.

Will play more later when I'm done with Dark Souls. Loving my orchestra bonus CD. This is good shit. Usually don't dig symphonic, either.

If there's one thing I don't like, it's using the Wii remote to control Link. I'd much prefer classic controller or Gamecube pad support.

Kenology Nov 23, 2011

I'm about 9 hours in. I've been spending a lot of time doing periphery quests like tracking down Gratitude Crystals in Skyloft, catching bugs, and farming materials to upgrade gear.  Am also currently amassing rupees to buy an extra pouch and heart medal from Beedle.  I'm having a lot of fun not even doing the main quest but I'm about to get started on Eldin Province now.

One extreme annoyance for me has been the text speed.  Unlike Ocarina through TP, where you could tap 'A' and the entirety of the text bubble would be displayed, you have to sit through the slow ass text and can't skip to the end of the message at all now.  Holding 'A' only slightly speeds it up.  What an annoying step back.  At least give us the option for slow or fast text.

avatar! Nov 23, 2011

Kenology wrote:

I'm about 9 hours in. I've been spending a lot of time doing periphery quests like tracking down Gratitude Crystals in Skyloft, catching bugs, and farming materials to upgrade gear.  Am also currently amassing rupees to buy an extra pouch and heart medal from Beedle.

I couldn't help but smile and think of this:

www.youtube.com/watch?v=bbUqEPUZ-ds&

I'd like to hear people's thoughts/impressions after playing for a while. I really would like to know, is this a really new and exciting Zelda experience, or Ocarina of Time v4.0?

jb Nov 23, 2011

Nintendo is retarded for not making a left-handed mode.  Unbelievable.

avatar! Nov 25, 2011 (edited Nov 25, 2011)

So anyway, watch ign foam at the mouth over this!

http://www.youtube.com/watch?v=vRd5hd2BlC0

"the greatest Zelda game ever created"

"sets a new benchmark for Zelda, for the Wii, for Nintendo, and for modern gaming in general"

"the characters in Skyward Sword are incredible"

"motion control is the way of the future"

"this adventure has it all... an adventure for the ages"

The way of the future? I heard that sentence fail numerous times before... If I didn't know any better, I would say the reviewer is either a Zelda/Nintendo fanboy, or was getting paid by Nintendo. Also, it definitely does not "have it all", since it does NOT have any voice acting, does it? Oh, and as someone else mentioned before, ANY other franchise that would even dare to release a game without voice acting, would probably get its arse beaten about the lack of voice acting. So why the hell does Nintendo get away with mediocrity? Sorry, I don't trust ign, but I do want to hear more from people here.

edit: it looks like it received mixed reviews on amazon, with some people claiming the controls actually decrease the enjoyment of the game...and others complaining about lack of voice acting (I'm not the only one smile

edit2:
http://www.youtube.com/watch?v=rWu6YeRg2N4&NR=1

Qui-Gon Joe Nov 25, 2011 (edited Nov 25, 2011)

Hey avatar!, have you actually played any of Skyward Sword?  Are you at the very least standing from a position where you can say you actually dislike the game before constantly whining about how there are people out there who like and say so publicly?  I'm trying to imagine what it would be like to have as much free time as would be required to constantly post things to message boards complaining about how silly it is that people like well-reviewed games that I'm not interested in and/or haven't played.

Edit:

I'll throw in my own opinion, as I am 9 hours in.  If you don't like motion control, you will hate this game.  If you aren't willing to actually do REAL motions instead of attempting to just do the waggle thing, you will hate this game.  If you are averse to reading instead of having everything read to you, you will probably hate this game.  If you find yourself being any one of those things, do the rest of us a favor: don't play it and go back to something that you definitely will enjoy and leave those of us who DO like it the heck alone.

The game thus far has been pretty solid.  The beginning was still a little slow for my liking, but a fair bit better than Twilight Princess.  Structurally this is the most different any of the 3D Zeldas have been since Ocarina of Time started the formula.  I'm surprised more people haven't compared this to a weird love child of Zelda and Metroid - I feel like there are more areas than ever where you get to come back with different stuff later and get access to new things using new abilities. 

Motion controls are mostly good for me.  I love all the sword fighting and some of the other stuff (don't want to venture too far into spoiler territory for items), but I'm still not really comfortable controlling Link in free-fall mode or attempting to use the stupid bug net.  It takes a bit of an adjustment to get used to the idea that the game is just using motion plus, not the IR sensor.  I'm used to pointing and this game is just sensing movement.  I also have not had to recalibrate the way a lot of people online seem to be complaining that they have to.  I've only had to do it a couple times, and it's a super quick fix (point at the center of the screen and push down on the d-pad).

Another thing I've noticed is how hard the game is.  You start with 6 hearts and still can die more quickly than in any of the other recent games.  99% of hits from anything take off a full heart, and you WILL get hit until you really start getting used to combat.  Even then they keep adding more elements and the game stays relatively difficult compared to its predecessors.  And that damage never feels cheap, either.  When you get hurt, it's your fault.

...which brings us to my last thought: one of the great things about Nintendo games is their strict QA, and it shows here.  While a lot of games have bugs and glitches and things that still need to get patched later, Skyward Sword is a product that was finished and polished and sent out the door COMPLETE and without random errors to detract from the experience.  I really wish that every company had the resources (or just plain concern) to do that.

That's pretty much all I've got for now, though I'm sure I'm forgetting some element, but I've enjoyed what I've played so far.

avatar! Nov 25, 2011

Qui-Gon Joe wrote:

Hey avatar!, have you actually played any of Skyward Sword?  Are you at the very least standing from a position where you can say you actually dislike the game before constantly whining about how there are people out there who like and say so publicly?  I'm trying to imagine what it would be like to have as much free time as would be required to constantly post things to message boards complaining about how silly it is that people like well-reviewed games that I'm not interested in and/or haven't played.

You have a point... No, I have not yet played it, but I will. You're right, I have been bitching about it for a while, and to be honest, not sure why? Probably because I really expected the next Zelda game to be a step-up from Twilight, and it looks to me like Nintendo actually took a step back, at least in some directions. Well, I promise to stop complaining until after I play smile

As for free time, I don't know where you are, but here in the US it's Thanksgiving weekend, and most everyone has a few days off. OK, maybe not all those who are stuck working in large department stores, or similar jobs, but the rest of us do have an extended weekend.

raynebc Nov 25, 2011

Given that they made a big deal about it from the beginning about it using the motion plus controller, I'd be surprised it it wasn't extremely heavy on motion controls.  My copy should arrive in the mail next week, I have no doubt I'll like this game.

Amazingu Nov 25, 2011

Wow, thanks for the impressions, Qui-Gon.
You've managed to increase my anticipation for this game about tenfold, so I hope it arrives on my doorstep soon!

Wanderer Nov 26, 2011

I'm a few hours into it. Definitely having trouble adjusting to the motion controls. It's nice to have a challenge in a Zelda game but it's hard to shake the feeling it's because the controls weren't as fine-tuned as they could have been. I'm also having difficulty lining up jumps, oddly. Jumping from rooftop to rooftop ends up being more like jumping from rooftop to the ground... or worse, off the island. These things will hopefully fall into place with time.

XLord007 Nov 26, 2011 (edited Nov 26, 2011)

I'm 34 hours in and I've fully adjusted to all the little nuances  Let me see if I can help:

Bug-catching: The secret to this is grace and full range of motion.  For bugs on the ground, lower your net so that it clips into the ground a bit and then very gracefully (read: not fast) swing your arm across your body and you will scoop up bugs with ease.  Make sure to use Z-targeting to lock onto bugs and then approach VERY slowly so you don't scare them off.  They key is to follow through with your swipe.  You can't do a quick wrist flick like in non-Motion Plus games.

Jumping: If you're having trouble lining up jumps, use Z to reposition the camera behind yourself.  Also, always dash when jumping to get extra distance.

Sky-diving: This is more sensitive than you think it is at first.  Best advice I can give you is to fly around Skyloft and do practice dives over different islands and mess with it until you understand the sensitivity.  If you miss an island, just push down on the d-pad to call your bird and try again.

Sword fighting: The hardest part for me was learning not to twist the remote for horizontal slashes.  Vertical ones are easy and diagonal ones just take a little practice.  Remember that you can swing both forwards and backwards, so use that to get extra strikes in (forehand followed by backhand).

SonicPanda Nov 26, 2011

I feel like fate is conspiring against my playing this; every time I think I have the time to squeeze in a bit more something comes up. After a week I'm only past the first dungeon, but man do I want to play more. The opening part is overlong, moreso than TP, and I don't care for the flying controls at all (it's the most irritating parts of riding Epona with the most irritating parts of Mario 64's Flight Cap) but once you get into where you get to apply the actual sword 'n explore guts of it, it's sweet, sweet gravy. If the guy who did this was responsible for the Oracle games, I have to get on those, fast - he's addressed nearly every complaint I had about TP (lengthy intro aside) and made Zelda fresh on a mechanical level for the first time since Wind Waker.
It's been far too long since I've played a Zelda and actually been curious about my limits (I know I have a helper, but I don't listen to her much tactically. I did like her comments on the pooping crows, though), and testing the mechanics while playing blind has been beyond rewarding - I'm glad I resisted the high-pressure strategy-guide sales pitch.
Basically, I love it to bits right now and only hope they can keep it up.

P.S. I am inexplicably obsessed with his hat this time around. I'm starting to annoy my family and friends with calling attention to it. But it's really appealing here.

Kenology Nov 27, 2011

I'm about 34 hours in and I'm toward the end of the 5th dungeon.  I had a fully maxed out Sacred Shield that got destroyed by a Beamos, so I had to re-buy one and am working on upgrading it all over again.  Can't forget that Revitalization Potion.   The game has been pretty much glorious thus far.

I had trouble catching bugs too up until I upgraded my bug net.  I was fine with the mechanics but I just kept missing them on my own because that default net gives you a small margin of error.  The controls have been completely fine for me though, and I love combat.

My only gripe with this game (besides slow text scrolling, which I've gotten used to) is the intrusiveness of Fi.  She's pretty much killing the 5th dungeon for me with her constant hand-holding and forced hints.  The 5th dungeon goes to town with that "Lanayru mechanic" and I'd probably would've taken another hour to figure this place out had she not given me a vital hint (which is forced on you).  They've included Sheikah Stone vids and you can actively ask Fi for hints - so there's no reason for her to be forcing hints on you.  This aside from the "well, duh" moments Fi chimes in on.  I really don't need her to tell me there is something of interest behind a door in a dungeon that contains a boss.  We know that.

Would love for Nintendo to not have the game default to idiot proof.  Zelda really needs difficulty settings from the beginning to limit your sidekicks meddling and let the gamers have fun figuring out the game's nuances themselves.  In fact, we don't even need a sidekick anymore.  I miss the days of pre-Ocarina of Time, when it was just Link and his wits only.  I understand the sidekick is to acclimate new Zelda players but the veterans shouldn't have to be forced to sit through that.

Amazingu Nov 27, 2011

Kenology wrote:

Would love for Nintendo to not have the game default to idiot proof.

This.

If there's one thing that has been irking me about recent Nintendo games, it's their constant hand-holding and parenting behavior. ESPECIALLY their insistence that I take a break after some time of playing.

I really don't mind that they've given you the option to let the game play itself if you fail too many times, that's purely optional, but the constant pandering is extremely annoying.

Wanderer Nov 27, 2011

Amazingu wrote:
Kenology wrote:

Would love for Nintendo to not have the game default to idiot proof.

This.

If there's one thing that has been irking me about recent Nintendo games, it's their constant hand-holding and parenting behavior. ESPECIALLY their insistence that I take a break after some time of playing.
.

Yeah. I didn't mind Midna but I want to toss Fi in the trash. Uncharted 3 also had hand-holding (You're taking too long to figure out this puzzle. No worries, HERE'S THE SOLUTION!) and it really pisses me off. I like game developers a lot more when they don't assume I'm a child.

(Ironically, games were a lot harder when I was a child and I loved them that way. Kids these days are pretty spoiled. Cue the "Back in my day" speech...)

XLord007 Dec 2, 2011 (edited Dec 2, 2011)

After 12 days and nearly 64 hours of gameplay, I've finished it.  As with most Zelda games, I was enthralled from start to finish, and I loved it.  The five-year development time really shows as there's flat out more to do than in any previous Zelda game, although much of it is optional.  Most remarkable is that this is the first Zelda game to absolutely nail it from a story perspective.  The plot is well paced, and you genuinely care about the world and its characters.  Twilight Princess attempted and failed to accomplish this with its front-loaded, uneven approach, but Nintendo has learned from it and Skyward Sword is proof.  The gameplay is similarly well-paced as there are constantly new things to find and do outside of the main quest (another problem of Twilight Princess' since you could complete all of the sidequests well before the main quest which made the end of the game nothing but dungeon after dungeon).

The game design is largely ingenious with some lapses into downright laziness, but the stuff that's good is extremely good, and I found myself smiling at many of the very clever puzzles and level layouts.  That said, I would be remiss not to call the game out for some collectathons, fetch quests, and the ever reviled Zelda Gear Solid: Tactical Link Inaction segment.  There are also several segments inspired by the Phantom missions from the DS games.  I didn't hate these as much as I expected to since they're smartly designed for iterative play and are rewarding to the player that enjoys the "recon, strategize, execute" cycle.  Still, I question their presence in a Zelda game, and it pains me to think that time was spent on these that could have been spent on a couple extra proper dungeons.

On the game's much talked about smaller world size with greater density, I think this was a smart move, especially the density.  The world feels so much more compelling when challenges lie in every screen instead of only after crossing an extensive barren landscape to get to the area with the challenge.  As for the smaller world size, I think it works in this game, but I was kind of hoping for a little more in terms of unique areas to explore.

Aesthetically, the game is extremely pleasing with lovely art design, great localization, and the best music in a Zelda game since A Link to the Past.  There's a weird graphical flaw with the engine that results in a static scanline-like effect on HD sets, but it doesn't harm the experience in any way.

Motion Controls add a layer of nuance to the gameplay not seen in any previous console Zelda, and concepts briefly touched on in Twilight Princess are fully fleshed out here.  The motion controls worked more or less perfectly for me, but I found the shield bash to be unreliable if I tried to do it immediately following a flurry of sword swipes.  While most items make very effective use of the motion controls, it should be noted that the implementation of the harp is particularly half-assed and Nintendo would have done well to choose an instrument that more closely maps to the controller.  I don't know if the game would be more or less fun without the motion controls, but I do know that they in no way harmed my experience and occasionally made it feel more intimate and immediate.

While the last two Zelda releases were disappointing (Four Swords Anniversary Edition) and abysmal (Spirit Tracks), Skyward Sword proves that Nintendo can still turn out something magical and, in the end, Skyward Sword is a nothing less than a wonderful game and absolutely deserves your time.

Sami Dec 4, 2011

XLord007 wrote:

The plot is well paced, and you genuinely care about the world and its characters.

I'm in the Eldin area, and I'm not seeing this yet. The storyline so far is trite, characters forgettable and the whole thing feels very formulaic and played out. Twilight Princess, Majora's Mask and Link to the Past all had it better together from the start. Skyward Sword takes ages getting anywhere and this whole Skyloft thing is just a huge cop-out. The rest of the game seems to be mostly good so it won't hurt as much if the story doesn't pick up, but the game doesn't really feel exceptional so far.

Wanderer Dec 5, 2011

Sami wrote:
XLord007 wrote:

The plot is well paced, and you genuinely care about the world and its characters.

I'm in the Eldin area, and I'm not seeing this yet. The storyline so far is trite, characters forgettable and the whole thing feels very formulaic and played out. Twilight Princess, Majora's Mask and Link to the Past all had it better together from the start. Skyward Sword takes ages getting anywhere and this whole Skyloft thing is just a huge cop-out. The rest of the game seems to be mostly good so it won't hurt as much if the story doesn't pick up, but the game doesn't really feel exceptional so far.

Same location and I agree with this. In addition, I continue to find the motion controls more trouble than they're worth. I died six times against the first dungeon boss because the Wiimote was having trouble registering my swings. Most Zelda games have had trite stories (except maybe Link's Awakening) so that doesn't bother me much but I'm not feeling the urge to continue playing the game, something most past entries haven't had issues with.

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