Angela Nov 3, 2013 (edited Nov 4, 2013)
CASE FIVE complete!
As for.... Fulbright, I'm not minding him as much as others appear to be. He's got enthusiasm at least, something that AJ-era Ema (and to a lesser extent, Badd) lacked. And I do like that he's not so over-the-moon for the prosecution a la Gumshoe. I get the sense that he may have some story defining role yet to come, and whatever personality defects he has that folks are objecting to now could be forgiven when all is said and done. We'll see.
In retrospect, I'm gobsmacked at how close I called this one -- just not in the way I imagined. By "story defining role," I was thinking more along the lines of, say, producing some case-breaking evidence for the defense, or sacrificing his position as detective for the greater good, or some similarly heroic act. Never in my wildest dreams could I have imagined that FOOL BRIGHT of all people was the true villain all along. My own reaction was something like a choked gasp, followed by an audible but incoherent stammering that might have went something like, "N-no way....." After the initial shock wore off, my thoughts immediately turned to you, Sean, and what your thought process was at this revelation.
Up to that point, I thought the game did a spectacular job at stringing the player along in thinking who the Phantom was. For a while, Aura seemed to be the obvious choice. It made sense motive-wise: she had personal ties with Metis (Ponco hinted that Aura's persona changed when Metis was killed -- an outward expression of repressed guilt from committing the deed?), was unusually adamant in wanting to get Athena arraigned (perhaps to cover her own tracks), had a deeply rooted hatred for the courts (hence why she bombed the courthouse), and wouldn't dare show her face in a courtroom, sending Clonco in her stead (a precaution). On top of which, she was an employee at the Space Center, so she'd know the lay of the land, allowing her to know how to make the ladder leap escape, and having the best opportunity to plant the jacket evidence back at the lab. But then the game went on to constantly defuse these notions by stating first that there was no third suspect, that the Phantom was a MAN, and that his psyche profile reveals that he expresses no emotion. All the same, I was thinking, well, the culprit's face was covered by a mask, and Athena's memory could have been hazy..... But then again, Aura has been known to show quite a bit emotion, particularly during her desperate plea to stay Simon's execution and her vehement hatred toward Athena. (Which is a moot point anyway, since all throughout Fulbright expresses a huge array of surface emotions -- however false they were.) Thing is, I'm not sure if Capcom ever intended for Aura to be a potential suspect in the eyes of the player. Not once did the game directly implicate her, but it was that very reason that continued to fuel my train of thought; I kept waiting for the characters to 'catch up' to my own deductions, and call her out with them.
I suppose Capcom's decision not to bring Gumshoe or Ema back this time around was justified to best serve the story. Fulbright haters must be beside themselves that he's a one-shot character who most assuredly won't be returning in the detective role for future AA titles.
Hah, we really did get to cross-examine Ponco after all. And Edgeworth even acknowledges the absurdity of Phoenix having a history of calling oddball witnesses to the stand.
I love that we got to cross-examine most every crucial character throughout the game (either conventionally or through the Mood Matrix), however brief some of the exchanges were. The Kenji/Investigations titles sort of spoiled me by how much of the supporting cast got to be "examined," so it's nice to see that level of expansion spread to the Saiban games. As far as these last sets of examinations, Blackquill gave me trouble, largely due to having to switch between testimony and emotions. His overabundance of emotion during the 'running wild' phase was as equally unnerving as Fulbright's lack of emotion during his examination.
Good callback on the Black Psyche Locks. Now that they've established exactly what they are, I hope a future game will go on to explain what Kristoph's was all about. On the other hand, it's disappointing that they've made zero mention of the Jurist System.
Apollo going against Athena was another 'whoa snap' moment. I liked that they smartly acknowledged that whatever doubts Apollo had wouldn't just easily be explained away to him by what Phoenix and we as the players had initially dispelled. That Apollo would stand up against his mentor for a thorough understanding of the arguments made for some great character development on his behalf. Also, ever since the end credits scene in AA4 where Phoenix said he planned to take the bar exam again, and speculations began to arise on how they could integrate both he and Apollo together in a future title, I'd always imagined a courtroom scenario exactly like how the two teamed up at the defense bench to take down Fulbright. (I never would have imagined the bench could accommodate THREE people, though. Hello, Athena.)
One thing the series does well is justifying its character designs -- no matter how outlandish or quirky they are -- for the sake of the story. Taka existing as a key plot point in keeping the Phantom's psyche profile report secure, Apollo needing to keep his Perceive ability in check by having that bandage over his eye, acknowledging Athena's glove design when the lighter's fingerprints came up, and having the earring she's always subconsciously tapping turning out to be the final, decisive evidence.
Blackquill sounds waaaay too quiet without his trademark shackles on. o_O Speaking of AA5's sound design, it's pretty remarkable. One of my qualms with AA4 was that, while the visuals got a keen update, the sound effects remained largely untouched from the previous DS games before it. Not so here; sound effects were all newly designed from the ground up, so there's no longer this irregular discourse between the updated visuals and audio. I do have one complaint, and it has to do with the music's volume level: it's a bit on the low side. Takes away from some of the punchier music-driven sequences, like "Pursuit".
Luckily, the OST release doesn't suffer from such audio deficiencies. It's well mastered, includes nearly every track from the game (they even added the two trailer-arranged tracks: Demo PV and Last Promotion), and as mentioned, there's actual outros - an Iwadare trademark, but an Ace Attorney first. I said 'includes nearly track,' as it's a shame they didn't include.... Apollo's ringtone of The Guitar's Serenade.
I was thrown for a loop with Case Five's episode structure. All these incredible story revelations happening, and this was only the Day 1 Trial? I was thinking, anything that happens in Day 2 would have to be pretty damned amazing to top what was happening in the here and now. With the exclusion of a Day 2, I'm personally viewing Cases Four and Five as one huge, epic episode.
Bobby Bond's (or is that Ethan Fulbright's?) first mask removal knocked me on my ass. "Starbuck, you SON OF A BIIIIITCH!!!!..... Oh. Um, never mind. A little disappointed we never got to see the "true" face of the Phantom, but I suppose his ambiguity was built to such grandiose heights that the actual reveal might have been disappointing in and of itself. So, I guess I'm cool with it.
Despite my earlier prediction, I'm glad they didn't use Pearl as a spirit medium here -- would have proven way too easy for her to just summon Mama Cykes with the answers like that. I am delighted, however, at the prospect of Maya returning in a future game. Gotta get that Wright Agency Office cleaned up for her eventual visit!
So wait, did Aura and Metis really have a thing for one another? Hoo, I can see that as another point for the M rating.
They really drive home the story themes of psychology and psychological analysis toward the end there. And yea, cool little moment with Blackquill and Athena ensnaring the Phantom with their unspoken psyche trap ploy.
Edgey's VA wasn't a very good fit, alas. He sounded more like Professor Layton with a cold. Simon's VA might have been a better choice, his Objection call is pretty close to the old Edgey. It was nice that they expressly pointed out Edgey greased the wheels for Phoenix's reinstatement, as well.
Agreed on all points. I'm also glad his role didn't conclude after Fulbright was first fingered as the Phantom, and that he was there for the end-of-case celebrations. As for Edgeworth himself, it did feel a little strange to no longer be experiencing him from the first-person. Not to spoil anything, but he does come off as a bit more.... not 'cold-hearted' per se, but dispassionate from the man we got to know in GK2. On the other hand, we rarely got to see him in a courtroom setting in the Kenjis, so I chalk this up as his usual M.O. when actually standing in a court of law.
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Incredible game. As I stated before, whatever shortcomings it may possess (the typos, lack of non-essential investigation scenes, the early reveals of certain culprits) is offset by the clever scenarios, a strong story balance between the three protagonists, an extremely colorful supporting cast, and a solid music score. I'm also happy to report that Cases Four and Five did NOT drop the ball; instead, they held on tight, crossed the goal line, and made a truly winning play. I doubt the upcoming DLC will tarnish the essence of the core game, and if anything, should enhance it. AA5 officially goes in the grouping of AA1, AA3, and GK2 as my favorite titles in the Ace Attorney series.