Ashley Winchester wrote:
I brought this up in the soundtrack thread but... can anyone explain to me what exactly happened with this game? Prior to release there was so much hype and it practically disappeared overnight once it was released.
I know the game got so-and-so reviews but if I want to hear anyone's opinion about this one I have to spear-head the conversation myself which is NOT a good sign. Everyone and their mother has been telling me to wait for a few price drops on this one... but again the game sounded far from bad enough to really do that....
Can anyway fill me in or at least give me an idea of what they think about it?
I looked at the wikipedia page while back and there was a spat within the development team.
"Following the game's release, reports surfaced from anonymous sources purporting to be developers at MercurySteam concerning the game's development. One source alleged that the development process had been "a degree of 'hell'", and laid the blame upon the game's director, Enric Álvarez. Álvarez, it was alleged, led the development "based on his personal criteria", while "completely overlooking programmers, designers and artists." A second source corroborated this information, bemoaning the lack of trust, leadership and communication between the teams working on the game. This source suggested that José Luis Vaello, a former art director at MercurySteam left the studio for Tequila Works due to the conditions described. Álvarez denied the claims on Twitter stating "Is sad [to] see people giving credit to the lies and insults from an enraged ex-worker." "
The page also mentions the director is one of THOSE assholes that can't take criticism:
"The Edge review was highly critical, it highlighted the failings of the stealth sections, the "unimaginative visual design" of the modern era, and the poor pacing. Even the combat mechanics, described by Edge as the game's sole saving grace was judged to fall short of its inspirations such as the God of War series. In an interview with Eurogamer Spain, Enric Álvarez, the game's director complained that the Edge review was "terribly unfair", and that "one must be blind or stupid to give a 4/10 mark to a game with this quality". Álvarez believed that the game's poorer critical response compared to the original Lords of Shadow was due to the heightened expectations of a sequel. Still, on the whole, Álvarez said of the reception, "I tend to think positive after reading some things. I’m glad that some people are writing about games instead of making them."
Um, yeah. RIP Castlevania. 1986 -1995 (?)