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XLord007 Jun 2, 2009

Very interesting trailer, but I'm no fan of Team Ninja.  Hopefully Nintendo will keep them under a tight rein.  This trailer mixes gameplay with cinematics so heavily that it's hard to tell exactly what perspective (or perspectives) this game plays from.  Still, I'll say I'm looking forward to this until I'm given a reason not too.

http://media.wii.ign.com/media/143/14354733/vids_1.html

shdwrlm3 Jun 3, 2009

XLord007 wrote:

Very interesting trailer, but I'm no fan of Team Ninja.  Hopefully Nintendo will keep them under a tight rein.  This trailer mixes gameplay with cinematics so heavily that it's hard to tell exactly what perspective (or perspectives) this game plays from.  Still, I'll say I'm looking forward to this until I'm given a reason not too.

http://media.wii.ign.com/media/143/14354733/vids_1.html

My first thought was, "If Team Ninja's producing this, why aren't Samus's boobs bigger and jigglier?"

Ashley Winchester Jun 3, 2009

shdwrlm3 wrote:
XLord007 wrote:

Very interesting trailer, but I'm no fan of Team Ninja.  Hopefully Nintendo will keep them under a tight rein.  This trailer mixes gameplay with cinematics so heavily that it's hard to tell exactly what perspective (or perspectives) this game plays from.  Still, I'll say I'm looking forward to this until I'm given a reason not too.

http://media.wii.ign.com/media/143/14354733/vids_1.html

My first thought was, "If Team Ninja's producing this, why aren't Samus's boobs bigger and jigglier?"

I'm sure given Nintendo, they told Team Ninja to keep it in their pants.

Also, isn't it a bit weird that in the early years of Metroid we got one game per console, but Nintendo seems much more interested in the IP - epecially after there not being a N64 incarnation.

Idolores Jun 3, 2009

Looks pretty cool. I don't understand what type of gameplay mechanics it'll employ just by looking at it, but it looks really, really nice, as per Team Ninja's usual level of quality. smile

I can't wait. smile

Carl Jun 3, 2009

This trailer actually spiked my interest in Metroid again, while the Prime series didn't even tempt me one bit (not enough to even rent any of those 3). 

Though it's not due to Team Ninja's past, as I haven't followed however many remakes of Ninja Gaiden they've done to make me give a shit about Hayabusa's character, but they seem to be making an nice effort here with Samus so far.

I haven't been excited about playing a Metroid game since the SNES, so this trailer was good news to me.

Zane Jun 3, 2009

Carl wrote:

This trailer actually spiked my interest in Metroid again, while the Prime series didn't even tempt me one bit (not enough to even rent any of those 3).

Oh, Carl. sad To each their own, but I think the first Prime is one of the best GCN games. Maybe this trailer will spike your interest in the old games enough to check them out!

allyourbaseare Jun 3, 2009 (edited Jun 3, 2009)

This is good news but why can't Nintendo develop a Metroid title?  Was the last one seriously Super Metroid?  Not that Retro studios didn't do a marvelous job with Prime (I'll agree with Zane that MP1 was probably the best game on the cube) but with each new third-party developer it seems like they're straying a bit further from the story/canon. 

... I am stoked about fighting Mother Brain again though!

Datschge Jun 3, 2009

allyourbaseare wrote:

Was the last one seriously Super Metroid?

No, the last ones were Metroid Fusion and Metroid Zero, both worth checking out as well. Yoshio Sakamoto is just too busy with his Wario Ware and Rhythm Heaven series games, with the occasional odd game like Card Hero DS (which isn't even seeing the light outside Japan). It's a shame that beside his team the former R&D1 (which was basically responsible for most portable and gimmick games by Nintendo) completely fell apart after Wario Land 4.

Idolores Jun 3, 2009

I agree with Zane about Metroid Prime series. I didn't like 2 or 3 that much, but I think they deserve a second chance, and I can certainly see why some folks disliked the change of pace brought on by the switch from 2D platformer to first-person.

We'll see, though. All boob jokes aside, Team Ninja knows how to make good games. smile

FuryofFrog Jun 3, 2009

The thing that sticks out to me is that

1. Her suit is back to being turbo yellow.

2. Her captain or whatever named Adam is still alive (That guy that called her lady)


I look forward to this. So help me god if Team Ninja messes this up!!!

Push It Jun 3, 2009

I'd be slightly more excited if I knew this Metroid game will result in another Metroid soundtrack being officially released. Other than that, Samus is lookin' pretty good with all those flashy moves.

Zane Jun 4, 2009

Push It wrote:

I'd be slightly more excited if I knew this Metroid game will result in another Metroid soundtrack being officially released.

Bingo! That makes two of us.

Idolores Jun 4, 2009

Zane wrote:
Push It wrote:

I'd be slightly more excited if I knew this Metroid game will result in another Metroid soundtrack being officially released.

Bingo! That makes two of us.

I wouldn't hope for too much, given Nintendo's astonishing track record for not putting out OST releases these days. It'd be nice, though. big_smile

Daniel K Jun 4, 2009

Am I the only one who thinks this looks absolutely horrendous? The gameplay itself looks as un-Metroidish as can be, and the hint of cutscenes just turns me off. What I loved about the original 8- and 16-bit games was that the whole game experience was so organic, intuitive and non-verbal: no other human characters, no conversations, no damn cutscene soap-operas. Even such a primitive game as the original NES Metroid from 1986 managed to create a feeling of isolation and creeping dread because it really made you feel like you were alone in a vast, hostile, and unnatural alien world, without any human elements to rely upon. Its one of the aspects that made Metroid so unique and beautiful. This looks like any random half-assed sci-fi soap-opera mixed with generic 3D action gaming. I wonder what they were thinking when they turned over such an atmosphere-based series as Metroid to Team Ninja.

And yes, I know I'm totally making a hen out of a feather by way of a two minute video, but that trailer just gave me really bad vibes.

Carl Jun 4, 2009 (edited Jun 4, 2009)

Daniel K wrote:

The gameplay itself looks as un-Metroidish as can be...

That's what I thought about the Primes being FPS, a first person shooter seemed very un-Metroidish to me, so at least this is somewhat side-view this time.

I do see how your angle is mainly about the lonely atmosphere though, while I'm looking more at the genre of gameplay angle.

Zane Jun 4, 2009 (edited Jun 4, 2009)

Daniel K wrote:

Am I the only one who thinks this looks absolutely horrendous?

Nope. wink  It seems very un-Metroidish and I am just waiting to see vids of Samus with jiggly boobs.

Carl wrote:

That's what I thought about the Primes being FPS, a first person shooter seemed very un-Metroidish to me, so at least this is somewhat side-view this time.

I'd classify Prime as a FPA (adventure). The perspective is very different than Super Metroid, but the gameplay style is strikingly similar. Lots of puzzles and maneuvering around in the environments. The series didn't put more emphasis on FPS style play until Prime 3.

Idolores Jun 4, 2009

Holy shit, Daniel K. I couldn't have worded the reasons for my love of 8 and 16-bit Metroid better. big_smile High five!!

seanne Jun 4, 2009

Yeah, Daniel's comments are pretty spot on, and as a fellow old-school Metroid fan I can only hope that what we see in the trailer isn't representative of the general gameplay. Some explosive boss fights and some areas with high intensity is fine by me, as long as the game stays true to the original concept of solitude and exploration. Prime proved that Metroid can work in 3D, so I'm keeping my hopes up smile

TerraEpon Jun 4, 2009

Daniel K wrote:

the whole game experience was so organic, intuitive and non-verbal: no other human characters, no conversations, no damn cutscene soap-operas. Even such a primitive game as the original NES Metroid from 1986 managed to create a feeling of isolation and creeping dread because it really made you feel like you were alone in a vast, hostile, and unnatural alien world, without any human elements to rely upon.

Actually when I first played Super Metroid, the whole "empty caverns, not even enemies" thing at the beginning was one of the creepiest things I've ever seen in a video game...

Idolores Jun 5, 2009

TerraEpon wrote:
Daniel K wrote:

the whole game experience was so organic, intuitive and non-verbal: no other human characters, no conversations, no damn cutscene soap-operas. Even such a primitive game as the original NES Metroid from 1986 managed to create a feeling of isolation and creeping dread because it really made you feel like you were alone in a vast, hostile, and unnatural alien world, without any human elements to rely upon.

Actually when I first played Super Metroid, the whole "empty caverns, not even enemies" thing at the beginning was one of the creepiest things I've ever seen in a video game...

So true. This is why Super Metroid currently takes me "best game ever" trophy.

Qui-Gon Joe Jun 5, 2009

Those of you with all the Team Ninja comments... do remember that a large portion of that team left when Itagaki jumped ship from Tecmo.  I'm not even sure what that development team IS anymore.  Also, I read somewhere that one of Nintendo's own teams is working with them on this (R&D1?), so that gives me some hope.  My biggest hope is that there's still a lot of exploration and non-fighting.  That kind of thing doesn't make for an exciting trailer, though, so we're just going to have to wait and see.

Another random thought... with so many outsourced projects, what are all these Japanese companies' own teams actually doing?  Nintendo is farming out tons of stuff, Konami seems to want to give everything that isn't Metal Gear to a Western developer, and has ANYTHING Square has released this generation been internally made?

Daniel K Jun 5, 2009

Qui-Gon Joe wrote:

Another random thought... with so many outsourced projects, what are all these Japanese companies' own teams actually doing?  Nintendo is farming out tons of stuff, Konami seems to want to give everything that isn't Metal Gear to a Western developer, and has ANYTHING Square has released this generation been internally made?

Very good point, and something that's struck me as well. I'm especially worried about Konami. They used to be my absolute favourite game company, but the last few years they've just been so tepid and lame. Hardly any new daring projects, outsourcing most of their best series to other companies, and just showing a general lack of that great creativity and innovation they were so well-known for during the NES/SNES/PS1 days... WTF is up with Konami these days? Did they get so rich they could afford to give most of the staff a few years vacation, or something?

Carl Jun 6, 2009

Otomedius G for both Arcade and 360 was developed directly by Konami...  Not that it counts for us living outside of Japan...

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