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Amazingu Jun 24, 2007

Been sacrificing some sleep (and study time) to get some good time into the new Zelda, and man, I'm freakin' LOVING it. Seriously fun.

The 3D graphics look quite decent and are pretty detailed as well, and the music is pretty much what you'd expect from a Wind Waker sequel. Lots of familiar themes.
It IS very much a Wind Waker sequel, picking up right where WW left off, with Link travelling the seas with his Pirate Companions. However, this IS a Nintendo game, so before very long Tetra/Princess Zelda is whisked off by some eery Ghost Ship, and it is up to the plucky green hero to save her (AGAIN).

Controls need some getting used to though. You control Link by simply keeping the touchscreen pressed in the direction you want to go. Simply tapping the spot where you want him to move won't work, since Tapping is mostly used for interaction with objects and people. Tapping an enemy will make link attack with a jab or jump attack, making a sliding movement will have Link swinging his sword sideways, and drawing a circle around him will cause the infamous spin-attack. It all works pretty well up to that point, but when you want to have Link roll over (to bump into trees for treasure and stuff), you need to touch the edge of the screen in the direction you want to go and draw a quick circle, which so far has not worked very well for me.

The new Memo system is a total blast, allowing you to write down anything you want on most maps you have, to help you remember hints and the whereabouts of yet unreachable treasure. It kinda made me feel like I was the protagonist in a Silent Hill game wink
The Dual Screen thing means that essentially you will have a map displayed on the top screen EVERYWHERE you go, which has its effect on dungeon gameplay. There is NO Dungeon inventory anymore. No map, no compass and no Boss Key to keep stored in your pocket. You will have a map from the start, you don't get to know where the boss room is until you've found the big door, and if you want to know how many treasures are left you have to find a statue on each floor, and hit it with your sword for information. For a small fee it will draw the treasure location on your map.
The Boss Key is now an object that you have to carry around over your head, like some common rock, and you have to carry it all the way over to the corresponding door.

The Phantom Hourglass itself is an object that wards off poisonous atmosphere for a limited amount of time. So far this has only occurred in one dungeon, but I expect it will be used more frequently.
I have no idea about the amount of dungeons yet, but the inventory screen implies 6, not counting the inevitable Final Dungeon. Also, there's lots of caves and stuff that you have to cross to get from A to B, and they all have some puzzle elements to them, so there's plenty of fun to be had for all you Brain Training freaks out there, which is a definite improvement over some of the older Zelda games, which kept puzzles mostly restricted to dungeons.

One point of perhaps bad news, the Sea is back. It seems considerably smaller than WW's world fortunately, but there's still a lot of water to be navigated again. On the up side, you get a motorised vessel this time, so no messing about with sails and wind directions, which saves a lot of pain. You use the touch screen to draw the route you want to take, and away you go. Also your ship can be upgraded with all kinds of parts improving performance, so they actually managed to make it more or less fun this time.

Ample use is made of the touch screen abilities, and of the microphone, in rather clever ways I thought. In any case it REALLY made me appreciate the novelty of the DS, and I can totally see now why it's selling so much better than the PSP.

Anyway, GREAT game, hard on its way towards becoming my favorite portable Zelda (well, maybe not better than Link's Awakening) and I recommend it to anyone who likes fun!

Jay Jun 24, 2007

Amazingu wrote:

One point of perhaps bad news, the Sea is back. It seems considerably smaller than WW's world fortunately, but there's still a lot of water to be navigated again.

Aaaaaargh! Still, the rest sounds great. Thanks for the impressions. What is the microphone used for? As I use the DS on public transport, I cringe when I hear of microphone features.

XLord007 Jun 24, 2007

Amazingu wrote:

Anyway, GREAT game, hard on its way towards becoming my favorite portable Zelda (well, maybe not better than Link's Awakening) and I recommend it to anyone who likes fun!

Excellent news.  I've watching a few videos online, and I can't wait until it arrives in the U.S.

Qui-Gon Joe Jun 24, 2007

I'm very encouraged by all the praise this game is getting, but I'm STILL wary about the touchscreen control, especially considering how awkward and unusable I considered it in Animal Crossing.  :\

Amazingu Jun 24, 2007

Jay wrote:

Aaaaaargh! Still, the rest sounds great. Thanks for the impressions. What is the microphone used for? As I use the DS on public transport, I cringe when I hear of microphone features.

It's mostly for blowing into. You have to blow out some candles and remove dust off maps and stuff.
There was one point where you had to shout to draw someone's attention, but honestly, I think just breathing into the mic would have worked too.

Marcel Jun 24, 2007

Amazingu wrote:
Jay wrote:

Aaaaaargh! Still, the rest sounds great. Thanks for the impressions. What is the microphone used for? As I use the DS on public transport, I cringe when I hear of microphone features.

It's mostly for blowing into. You have to blow out some candles and remove dust off maps and stuff.
There was one point where you had to shout to draw someone's attention, but honestly, I think just breathing into the mic would have worked too.

Is it absolutely necessary?  I'm often on the subway and my shouting in the middle of a crowded subway would look...retarded at best.

Amazingu Jun 25, 2007

Marcel wrote:

Is it absolutely necessary?  I'm often on the subway and my shouting in the middle of a crowded subway would look...retarded at best.

The shouting thing has only happened once, and like I said, I think just blowing in the mic would have sufficed.
You are at regular intervals required to use your breath to get something done, but a gentle blowing will always do the trick.

Still I felt kinda silly blowing at my DS on the train though :S

Speaking of which, maybe this is a no-brainer for people who have played more DS games than I have, but you also regularly have to draw lines and write stuff, so try to avoid too shaky environments unless you have a steady hand.

Flexar Jun 25, 2007

Kenology wrote:

Here you go.  I refuse to listen for fear of spoilers, but I did go through about 10 - 15 tracks.

Thanks for the link!

shdwrlm3 Jun 25, 2007

Amazingu wrote:

The shouting thing has only happened once, and like I said, I think just blowing in the mic would have sufficed.
You are at regular intervals required to use your breath to get something done, but a gentle blowing will always do the trick.

Still I felt kinda silly blowing at my DS on the train though :S

For games that only require quick breaths, I always just put my finger over the microphone. This won't work with all games, as some measure how hard you blow into the mic, but it works wonders with games like Lost in Blue 2. I'm not sure if it'll work with Zelda, but it's worth a try.

And if you felt silly blowing at your DS, I used to play Wario Ware Twisted on the subway and ferry o_O

Kenology Jun 26, 2007

Flexar wrote:

So obviously Asuka Ota's work, by the way.

What makes you think it's her?

Ryu Jun 26, 2007

Kenology wrote:
Flexar wrote:

Music rip plz!

Here you go.  I refuse to listen for fear of spoilers, but I did go through about 10 - 15 tracks.

Aw, no download capability?

Flexar Jun 26, 2007

Kenology wrote:
Flexar wrote:

So obviously Asuka Ota's work, by the way.

What makes you think it's her?

Well, some tracks sound like her work in Four Swords Adventures and New Super Mario Bros., but I could be mistaking Ota's style for Minegishi's.

Kenology Jun 26, 2007

Flexar wrote:
Kenology wrote:
Flexar wrote:

So obviously Asuka Ota's work, by the way.

What makes you think it's her?

Well, some tracks sound like her work in Four Swords Adventures and New Super Mario Bros., but I could be mistaking Ota's style for Minegishi's.

I'd still love to know who was responsible for which tracks in Wind Waker.

I can only put three pieces to Minegishi's name to date.

There doesn't seem to be too much original content in Phantom Hourglass.

Amazingu Jun 28, 2007

Yes, the music is by Kenta Nagata and Toru Minegishi.
It says so in the Instruction Manual.

shdwrlm3 Oct 4, 2007

It's about time this got bumped up.

Amazingu wrote:

In any case it REALLY made me appreciate the novelty of the DS

I've been playing the heck out of this, and I couldn't agree more with the above statement. I was extremely wary of stylus only controls, but after playing a few hours, it's hard to imagine this game without them. Movement does take some getting used to, but the items, new and old, are absolutely tailor-made for the touch screen. Controlling the Magic Boomerang in Zelda: Oracle of Seasons was a nightmare, but the Boomerang here is a breeze to use. The newer items also make fantastic use of the touch screen; some of them probably wouldn't be feasible without it.

I also have to echo the love for the new map system. I really hope it remains the de facto standard in Zelda games from now on.

TerraEpon Oct 4, 2007

The review I read makes it sound, basically, really fun but a bit short. If I weren't on a boycot of buying stuff for $30 that isn't called Final Fantasy IV DS, I'd get it right away.


-Joshua

raynebc Oct 4, 2007

I think I read you had to blow into the mic to "clear dust" off maps when you find them.

Red HamsterX Oct 4, 2007

Jay wrote:

What's the mic used for?

Thus far, and I've only had about two hours to play (curse you, homework!), it's been used to alert an NPC to Link's presence (forced scene) and blow out candles to solve puzzles (Link needs to stand next to one, face the candle, and wait for you to blow. No buttons or tapping involved).

Jay Oct 4, 2007

They should have just called that thing a blowhole.

Thanks for the info. Doesn't sound too bad for public transport play.

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