Hey avatar!, have you actually played any of Skyward Sword? Are you at the very least standing from a position where you can say you actually dislike the game before constantly whining about how there are people out there who like and say so publicly? I'm trying to imagine what it would be like to have as much free time as would be required to constantly post things to message boards complaining about how silly it is that people like well-reviewed games that I'm not interested in and/or haven't played.
Edit:
I'll throw in my own opinion, as I am 9 hours in. If you don't like motion control, you will hate this game. If you aren't willing to actually do REAL motions instead of attempting to just do the waggle thing, you will hate this game. If you are averse to reading instead of having everything read to you, you will probably hate this game. If you find yourself being any one of those things, do the rest of us a favor: don't play it and go back to something that you definitely will enjoy and leave those of us who DO like it the heck alone.
The game thus far has been pretty solid. The beginning was still a little slow for my liking, but a fair bit better than Twilight Princess. Structurally this is the most different any of the 3D Zeldas have been since Ocarina of Time started the formula. I'm surprised more people haven't compared this to a weird love child of Zelda and Metroid - I feel like there are more areas than ever where you get to come back with different stuff later and get access to new things using new abilities.
Motion controls are mostly good for me. I love all the sword fighting and some of the other stuff (don't want to venture too far into spoiler territory for items), but I'm still not really comfortable controlling Link in free-fall mode or attempting to use the stupid bug net. It takes a bit of an adjustment to get used to the idea that the game is just using motion plus, not the IR sensor. I'm used to pointing and this game is just sensing movement. I also have not had to recalibrate the way a lot of people online seem to be complaining that they have to. I've only had to do it a couple times, and it's a super quick fix (point at the center of the screen and push down on the d-pad).
Another thing I've noticed is how hard the game is. You start with 6 hearts and still can die more quickly than in any of the other recent games. 99% of hits from anything take off a full heart, and you WILL get hit until you really start getting used to combat. Even then they keep adding more elements and the game stays relatively difficult compared to its predecessors. And that damage never feels cheap, either. When you get hurt, it's your fault.
...which brings us to my last thought: one of the great things about Nintendo games is their strict QA, and it shows here. While a lot of games have bugs and glitches and things that still need to get patched later, Skyward Sword is a product that was finished and polished and sent out the door COMPLETE and without random errors to detract from the experience. I really wish that every company had the resources (or just plain concern) to do that.
That's pretty much all I've got for now, though I'm sure I'm forgetting some element, but I've enjoyed what I've played so far.