Soundtrack Central The best classic game music and more

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avatar! Sep 4, 2006

Is the PSP doing so very well that Capcom has deemed it worthy to be putting all their chicks in that basket?  I personally think the Mega Man remakes and the Ghosts 'N Goblins remakes look cool, but definitely not worth the price of a PSP.  So why us Capcom focusing so much on the PSP and ignoring the DS?  Or is it that they feel such games are not meant for the DS with its unique capabilities?  hmmm...

-avatar!

Jay Sep 4, 2006

It's hardly ignoring the DS. Aren't there loads of Capcom games on the DS?

Qui-Gon Joe Sep 4, 2006

I wouldn't say they're ignoring the DS, but their stuff coming out for the PSP is just getting a lot more press than the DS stuff simply because they're one of the only studios actually putting out anything of value on the PSP.  That said, at least the DS is getting new Megaman games from them instead of ugly 3D remakes.

Derailing the topic slightly: did anyone else see they've announced a Wild Arms game for the PSP?  I'm always shocked and confused when something is announced for the system that I actually might consider paying money for, so I'm hoping it turns out to be good enough to join the small handful of PSP games that make me glad I signed up for internet in Shinjuku just so I could get one essentially for free.

GoldfishX Sep 4, 2006

Yeah, I saw the WA news over at RPGFan. I'm not really that surprised, since it's more or less Sony's flagship JRPG series, but given the recent tweaks to the series, I really want to see what it's all about about. Also, this means more of Naruke's music, which is a plus (though I suspect we may be seeing some of the guys who worked on WA4, if both Vth Vangard and this new PSP WA feature a lot of music). At this point though, it will take more than RPG's to get me interested in a PSP...I have more than enough on my PS2, both sitting here and upcoming, plus I dislike playing text-heavy games on a portable.

But I don't get why Capcom doesn't port their old-school remakes over to DS, given the amount of sales it's chalked up. It's not like the Megaman remakes come close to pushing the PSP's power (and DS could probably handle SFA3). Oh well, at least DS owners get ZX and Phoenix Wright(s) instead.

avatar! Sep 4, 2006

Jay wrote:

It's hardly ignoring the DS. Aren't there loads of Capcom games on the DS?

Not that I'm aware.

Jay Sep 4, 2006

Well just off the top of my head there's Phoenix Wright (and its upcoming sequels), Megaman Battle Network sequels, Megaman Zero sequels (I think - something like it anyway), RE, Viewtiful Joe. I couldn't name that many more Capcom games for PSP and most of those are either ports (SFA3) or remakes (Megaman etc).

I don't think it's much of an issue either way.

Buy the system that has the games you want. It's that simple.

McCall Sep 4, 2006 (edited Sep 10, 2012)

.

Princess-Isabela Sep 4, 2006

GoldfishX wrote:

DS could probably handle SFA3

no doubt about it, GBA did quite well with SFA3 port, so DS would handle it greatly.

h3 Sep 4, 2006

I think Jeanne d'Arc will be the first original, high-quality RPG title for the PSP. It looked quite stunning from the trailers.

Stephen Sep 5, 2006

Capcom did release a remixed port of Super Ghouls and Ghosts for the GBA.

SonicPanda Sep 6, 2006

Well, from a business standpoint, look at it this way. In Japan, DS is beating PSP with a hammer. So naturally a lot of Japanese publishers have irons in the fire. That makes it harder for your product to stand out. By contrast, there's not nearly as much J-competition going on in the PSP arena, and the users there are starved for major titles. So the idea is that putting a solid game on an unpopular system could lead to brisk sales for any half-decent product.

That's the idea, anyway. Those Megaman remixes sold like dirt in Japan and I don't believe they did much better elsewhere. That's why I'm predicting one of Capcom's upcoming projects in the coming year will be a port of Powered Up to the Wii.

Also, Dead Rising has apparently done much better business than Capcom expected, so much so that word on the street is Devil May Cry 4 may be ported to the 360. Given these examples, and the failure of PS2 PE4 to meet sales expectations, Capcom's affair with Sony may soon be at an end.

h3 Sep 6, 2006 (edited Sep 6, 2006)

SonicPanda wrote:

Also, Dead Rising has apparently done much better business than Capcom expected, so much so that word on the street is Devil May Cry 4 may be ported to the 360. Given these examples, and the failure of PS2 PE4 to meet sales expectations, Capcom's affair with Sony may soon be at an end.

What's PS2 PE4?

If you mean RE4, then that's a different case.. They took the RE series away from the PS franchise and made it an exclusive for the Gamecube, sold dismally and came back crawling to Sony. It's normally a million or multi-million seller but RE4 clinched about 250,000 in JP and 500,000 in US.

So Capcom clenched their foxy little tails between their thighs and came whimpering back.. but of course, it worked out better for both sides that RE4 came for the PS2. It didn't sell millions though. There was no hype machine driving it by the time it released (last year).

EDIT FOR MORE ACCURACY

Apparently RE4 has sold more than 3 million units worldwide since Jan 2006. http://www.gamepro.com/news.cfm?article_id=51852

Wikipedia has digits of 1.2 million for the Gamecube (yes, I know how unreliable it can be) http://en.wikipedia.org/wiki/Shinji_Mikami

PS2 sales would account for 1.8 million then. You have to realize though, that Capcom backed out of their exclusivity deal precisely because they could have had more through the PS2, much more. That's why they went back.

Qui-Gon Joe Sep 6, 2006

Those sales figures for Resident Evil 4 seem really iffy to me, especially since RE4 for the PS2 got to like 200k units max before dropping off the charts in Japan.

Capcom does tend to give a lot of support to underdogs as of late, though, and I really do think it sort of pays off to have little competition.  Viewtiful Joe sold MUCH better on the Gamecube (and so did Killer7, though neither version actually sold very well at all so it's sort of a moot point) and Dead Rising has sold well above expectations on the 360.

h3 Sep 7, 2006

Qui-Gon Joe wrote:

Those sales figures for Resident Evil 4 seem really iffy to me, especially since RE4 for the PS2 got to like 200k units max before dropping off the charts in Japan.

No.. you're probably wrong. Anyway, I found a statistics site.

http://www.vgcharts.org/worldtotals.php


Resident Evil 1 & 2 sold more than 5 million copies each, just on the PS platform. REl 3 sold 3 million copies.

RE 4 sold 1.4 million copies on the GC.
RE 4 sold 1.8 million copies on the PS2.

Even without the hype machine driving the PS2 sales, it still exceeded the GC figures. Hardly suprising. And more than a little sad that the best RE yet has sold less than its predecessors. The GC-exclusive deal was a mistake, and Capcom knew it.

Qui-Gon Joe Sep 7, 2006

Sorry, was remembering wrong about the Japanese sales figures - according to Magicbox, it moved 370k for the PS2 there and 220k for the Gamecube.

I do still feel that the cube sales would've been a lot higher if they hadn't announced a PS2 port with added features a month before the game came out.  If the sales are as close as you've listed, though, it does sort of help prove the point that Capcom can sell a lot of games to people with few other options, seeing as a much larger percentage of Gamecube owners picked up RE4 than did PS2 owners.

XLord007 Sep 8, 2006

h3 wrote:

And more than a little sad that the best RE yet has sold less than its predecessors.

The reason it sold less is because after years of crappy RE games with broken control schemes, people finally got fed up and they just ignored RE4 despite the stellar reviews.  I bet RE5 will do a lot better now that the series has been reborn.

GoldfishX Sep 8, 2006

XLord007 wrote:

The reason it sold less is because after years of crappy RE games with broken control schemes, people finally got fed up and they just ignored RE4 despite the stellar reviews.  I bet RE5 will do a lot better now that the series has been reborn.

I plead guilty here. It's hard to get into a series (or rather, a sub genre) that you've been meticulously avoiding and reading endless amounts of hype for a good 7-8 years (you should have seen the look on my face after playing the original RE and Dino Crisis and fighting the controls every step of the way)...It's definitely a mental thing. I didn't pay it any attention and I was surprised by all of the one-sided praise for it, but I got to see the improvements during a Gamestop run.

Ah well, I might break down and give it a serious play one of these days. The Gamecube's looked more like an Ikaruga coin-op over the past year or so.

XLord007 Sep 8, 2006

GoldfishX wrote:

Ah well, I might break down and give it a serious play one of these days. The Gamecube's looked more like an Ikaruga coin-op over the past year or so.

You should.  I'd say it's without a doubt the best game of the 4th generation systems.  I never liked the RE series, but I put over 60 hours into RE4 -- it's that good.

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