Got my copy in from NCSX tonight, and I've managed to pull myself away after playing through the first ten stages on Normal.
The menu and option screens are very much set up like the first Ouendan, so vets will be able to get through with no trouble at all. The game once again starts you off with Hajime's Easy (Light Cheering) and Ryuta's Normal (Bold Cheering) modes. The stage select screen is like a hybrid of Ouendan and EBA; it's a birdseye view of a busy metropolitan city like the first Ouendan, but is actually 3D-made. Pretty sleek, and certainly more graphically detailed than EBA's circular globe.
Anyone who's familiar with the gameplay from Ouendan or EBA will be able to jump straight into this one. I breezed through the first six or seven songs, but the patterns begin to ramp up in trickiness soon after - "Bambina" and "Kibun Jojo" threatened to destroy my sense of rhythm my first time through. >_<; Also, detractors of spinners, good news; they are significantly easier this time around, at least from what I've played on Normal Mode.
You can skip the song intros a la EBA, yes -- but for the even more inpatient, you can actually skip the ENDING of the song, after its last section fully plays out, and shoot straight to the rank result screen. Like EBA, there's also multiple endings for each song, depending on the number of sections you passed during the level. And there's also the special dual-screen artwork shot if you passed each section successfully. The replay save system is a little different this time, in that they give you twenty slots of your choosing - so instead of restricting you to one save per song, you can conceivably have twenty saves of the same song.
The rival group dynamic kicks in immediately after the first level. Apparently, you alternate between both the original group and the new one depending on which song you choose. So only the original group is featured in "Zenryoku Shonen," while the rival one is in "VISTA." Whether they'll be interchangable or not remains to be seen, but I somehow doubt they made different Ouendan introductions for every stage between the two groups. Other than that, there's no change to the gameplay - just the group's choreography and grunts and shouts. It should be interesting to see how both groups play when it comes to the final level -- a truce & alliance, perhaps?
Other miscellaneous things: The little Ouendan music fanfare when you get a "Dai-Sei-Kou!".... so cheesy, so good. The screams of "OUENDAN!!!" are as amusing as ever, and are more personalized to the characters. (The choir duo's sing-song scream had me in stitches, as well as the werewolf boy's mutated howl.) o_O
shdwrlm3 wrote:It looks like there are no major changes to the gameplay, aside from the EBA tweaks. That seems odd, as Yano promised new features for hardcore players. Perhaps the Famitsu reviewers haven't unlocked the new stuff yet?
Early word on the message boards say there's a sort of stealth mode to unlock, which removes the timer circles and slide bar cues. I'd imagine that would provide a nominal challenge for learning a song inside out to be able to pass. *_*