Soundtrack Central The best classic game music and more

Angela Oct 7, 2007

XLord007 wrote:

Not to be picky, but Super Mario Galaxy actually ships on November 12th, so it'll be in stores one day before Contra IV.  This assumes that UPS and Fed Ex work on Veteran's Day, and I'm fairly certain that they do.  I think only USPS is off.  Feel free to correct me if you know otherwise.

You're right, of course.  Guess I should've said "in the same week." 

In any case, it's going to one great week.  ^_^

Also, bother to dead links:

Contra 1 Cover Art:
http://www.theoldcomputer.com/Libarary's/Pictures/NESGameCovers/C/Contra.jpg

And, remember this old ad?

Irresistible Force!
http://www.arcadeflyers.com/flyers_vide … 212501.jpg

brandonk Oct 8, 2007

Angela wrote:
XLord007 wrote:

Not to be picky, but Super Mario Galaxy actually ships on November 12th, so it'll be in stores one day before Contra IV.  This assumes that UPS and Fed Ex work on Veteran's Day, and I'm fairly certain that they do.  I think only USPS is off.  Feel free to correct me if you know otherwise.

You're right, of course.  Guess I should've said "in the same week." 

In any case, it's going to one great week.  ^_^

Also, bother to dead links:

Contra 1 Cover Art:
http://www.theoldcomputer.com/Libarary's/Pictures/NESGameCovers/C/Contra.jpg

And, remember this old ad?

Irresistible Force!
http://www.arcadeflyers.com/flyers_vide … 212501.jpg

Continuation Feature...I'm sold.. ;-)

Hey Angela - can you check the first link?  It doesn't appear to work.

Stephen Oct 8, 2007 (edited Oct 8, 2007)

Who did this cover art?  If it's not the original Japanese cover art, it was a pretty damn good art interpretation of the game.  I'm sure it was somewhat inspired by Predator, but the characters do look similar to Lance Bean and Bill Rizer on the original Japanese art.  There were so many cheesy cover art pieces back in the NES era, and this was one of the better ones.  I also like Metal Gear's (NES) cover art too.

Angela Oct 8, 2007

Stephen wrote:

Who did this cover art?  If it's not the original Japanese cover art, it was a pretty damn good art interpretation of the game.  I'm sure it was somewhat inspired by Predator, but the characters do look similar to Lance Bean and Bill Rizer on the original Japanese art.  There were so many cheesy cover art pieces back in the NES era, and this was one of the better ones.

Man, I wish I knew.  Always dug the original NES cover; it's an image that will forever be associated with my earliest days of gaming. 

Konami had some of the better covers in the day; you simply couldn't beat those sleek, gray-ish silver backgrounds.

I also like Metal Gear's (NES) cover art too.

Ah, you mean the one that features actor Kyle Biehn?

http://static.flickr.com/50/133374501_9f2e9ee958.jpg

I was just disappointed they couldn't fit Sean Connery in as well.

XISMZERO Oct 9, 2007

Stephen wrote:
Angela wrote:

I also like Metal Gear's (NES) cover art too.

Ah, you mean the one that features actor Kyle Biehn?

http://static.flickr.com/50/133374501_9f2e9ee958.jpg

Who is Kyle Biehn?

Reese from Terminator. He was cool in that movie.

brandonk Oct 9, 2007

LOL...

Actor - Michael Biehn
Character - Kyle Reese -


Terminator and Aliens...Definitely influential on Konami.  That cover art comparison is a trip.

Ashley Winchester Oct 9, 2007

XISMZERO wrote:
Stephen wrote:
Angela wrote:

Ah, you mean the one that features actor Kyle Biehn?

http://static.flickr.com/50/133374501_9f2e9ee958.jpg

Who is Kyle Biehn?

Reese from Terminator. He was cool in that movie.

Yeah, too bad his appearence in T2 was cut out of the theatrical release - but that's what DVD's for.

Angela Oct 9, 2007

brandonk wrote:

LOL...

Actor - Michael Biehn
Character - Kyle Reese -

Heh, that did feel funny writing it.  And I always make that mistake, too; dunno, Biehn has always been Kyle to me. ;)

Stephen Oct 9, 2007 (edited Oct 9, 2007)

brandonk wrote:

LOL...

Actor - Michael Biehn
Character - Kyle Reese -


Terminator and Aliens...Definitely influential on Konami.  That cover art comparison is a trip.

Thanks. No wonder I couldn't this guy's name.  False information from Angela is a rare occurrence. heh

Angela Oct 12, 2007

Daily Star's Phil Villarreal (who seems so the Contra freak that I'd have no choice but to marry him..... I mean, homemade SPREAD GUN BOXERS!!) reports the bonus material that will be featured in C4:

http://regulus2.azstarnet.com/blogs/philmguy/6060/

---

BONUS CONTENT AVAILABLE FOR CONTRA 4

20th Anniversary Virtual Museum, NES Versions of Contra and Super C, Unlockable Characters and More

What:
To commemorate the 20th anniversary of the popular Contra franchise of video games, Konami Digital Entertainment plans to incorporate a wealth of in-game bonus content into its latest entry in the run and gun action franchise, Contra 4 for the Nintendo DS™. The content includes:
• 20th Anniversary Virtual Museum – this museum provides a virtual history of the Contra franchise since the early 80’s, including box art, screen shots and information on every version of Contra from the US, Japan and Europe. The museum also features an unlockable gallery of bonus art.
• Unlockable Games – The NES versions of the classic Contra and Super C are now unlockable.
• 5 unlockable characters, including the Probotector from the European version of the Contra games
• 2 unlockable digital comic books from longtime Contra artist, Atsushi Tsujimoto
• An interview with noted Contra Producer Nobuya Nakazato

Set after the events of Contra III: Alien Wars, Contra 4 follows hardened mercs Bill Rizer and Lance Bean into battle against a new extraterrestrial threat, complete with larger-than-life-action, massive enemies, fast paced run ‘n’ gun combat and mind blowing set pieces. The unique dual screen presentation of the Nintendo DS™ allows for frantic action and mammoth boss encounters, and a grappling hook allows players to access hard to reach areas, or dodge that pesky attack from a foe.

Contra 4 features a variety of game modes, including 40 Challenge Modes that will test the limits of even the best Contra veterans, as well as full cooperative play through the main story mode, where two players can take up the fight for mankind and destroy the evil forces of the Black Viper.

---

This new info has done nothing to quell my fangirl-ish squeals of joy.

Stephen Oct 12, 2007

Angela wrote:

Daily Star's Phil Villarreal (who seems so the Contra freak that I'd have no choice but to marry him..... I mean, homemade SPREAD GUN BOXERS!!) reports the bonus material that will be featured in C4:

I could have sworn you said that you'd marry some game journalist/blogger/etc. from the last hugely-anticipated game. heh

But all this bonus content is good news.

Zane Oct 12, 2007

Angela wrote:

Phil, you’re just the Contra zealot I’ve been searching for all my life; will you marry me?

Angela's in loooo000oooOOOooove!

Angela Oct 12, 2007

Zane wrote:

Angela's in loooo000oooOOOooove!

Mm-hmm.  I only hope young UpupdowndownleftrightleftrightBABAselectstart and I will get along okay.  I'm looking forward to those Sunday family rides in the cannon/spiked-armed bulldozer.

Dais Oct 12, 2007

Wait, so they thought to put in a probotector reference, but no sound test? what the shit?

Stephen Oct 12, 2007

Dais wrote:

Wait, so they thought to put in a probotector reference, but no sound test? what the shit?

Are you sure that is not a "standard" rather than a bonus feature?

Dais Oct 12, 2007

If sound tests were considered a standard, I would be a much happier man than I am now.

XLord007 Oct 12, 2007

Angela wrote:

Unlockable Games – The NES versions of the classic Contra and Super C are now unlockable.

Sweet.  Of course, considering how hard Contra IV is probably going to be, I probably won't be able to unlock them, but sweet nonetheless.

Ashley Winchester Oct 12, 2007 (edited Oct 12, 2007)

XLord007 wrote:
Angela wrote:

Unlockable Games – The NES versions of the classic Contra and Super C are now unlockable.

Sweet.  Of course, considering how hard Contra IV is probably going to be, I probably won't be able to unlock them...

Haha, spoken like someone who's had a lot of "fun" playing Contra.

Angela Oct 19, 2007 (edited Oct 20, 2007)

Ashley Winchester wrote:
XLord007 wrote:
Angela wrote:

Unlockable Games – The NES versions of the classic Contra and Super C are now unlockable.

Sweet.  Of course, considering how hard Contra IV is probably going to be, I probably won't be able to unlock them...

Haha, spoken like someone who's had a lot of "fun" playing Contra.

Looks like he's gonna have an absolute ball with this one.

Chris's E For All impressions.  The gist of it: the game is hard

http://blog.wired.com/games/2007/10/han … .html#more

IGN's impressions are up as well, along with videos showcasing the entirety of level 1.  Virt's music score is sounding pretty great, and your character's scream of death is just too manly.  LET'S PARTY!! 

http://ds.ign.com/articles/828/828528p1.html

From the videos, it looks like lock-on angle shooting isn't evident..... yikes, true old-school!

EDIT: ^Hm, perhaps not.  I wasn't aware of this control scheme shot from Comic Con, which clearly shows that the R button is designated to "stationary stance."  Guess the player in the video simply didn't choose to use it?

XLord007 Oct 21, 2007

Angela wrote:

Looks like he's gonna have an absolute ball with this one.

Yeah, sounds that way.  I really don't see the value in making the game so difficult.  I bought Contra: Hard Corps for around $10 when they reprinted it years after the death of the Genesis and I think I've beaten the first stage about once since I've owned it.  Of all the Contra games, I think Operation C has the most approrpiate difficulty level.  It's not easy, but doable with practice.  I also like Neo Contra a lot.  It's pretty easy just to get through it, but you have to do everything perfectly to see every level and get the true ending.

Angela Oct 21, 2007

XLord007 wrote:

Yeah, sounds that way.  I really don't see the value in making the game so difficult.  I bought Contra: Hard Corps for around $10 when they reprinted it years after the death of the Genesis and I think I've beaten the first stage about once since I've owned it.

Well, Hard Corps was the extreme.... I don't think they're aiming to make it THAT difficult.  Judging from the videos, the challenge looks to be somewhere in between the original Contra and the Normal mode of Contra III, which is just perfect to me.   Watching the videos two or three times, I reckon I could scrape by pretty easily myself - the level design doesn't look like it sports cheap shots; you just need to give it your all as far as concentration and reflexes go.

Out of curiosity, how well did you fare with the original Contra, Super C and Contra III?

GoldfishX Oct 21, 2007 (edited Oct 21, 2007)

Angela wrote:

Out of curiosity, how well did you fare with the original Contra, Super C and Contra III?

I find Contra 1 to be very easy. Even when I was playing through it with the 30 life codes for support, I realized I was gaining more lives than I was losing and I just input the code when I feel impulsive at the start. Probably the equivalent of Megaman 2...Not hard, but just a joy to take 20-30 minutes to play through. Although that can be attributed to heavy memorization at a young age.

I can finish Super C on a good run, but it depends on blind luck at times (such as dodging those bubbles on the forth level and such and keeping my fire shot). I think it's probably the most well-made Contra game I've played.

Contra III...HA! I'm happy to get to the 3rd level's boss. But it's a rush while I'm still alive in it. I'll finish this bastard one of these days.

And the odd mention...I'm finding out now I don't really like Shattered Soldier all that much. Yes, it's difficult, but I just don't have that much fun sitting down to play it. Maybe it's the level designs or the controls (which feel kind of loose compared to the tightness in the NES games) or the weapon system, but it feels very lackluster to me. At least, unlike Contra III, my life will feel complete even if I never finish (or play) it again.

Need to try Hard Corps and Operation though. And I am most certainly looking forward to Contra IV.

Sami Oct 22, 2007

I'm pretty hyped about CONTRA FOUR, but I'm still apprehensive about the gameplay. Will it be as good as Shattered Soldier and Hard Corps? Only way to know will be to play it, and I do expect it to be great. The awesome bonus content is really good incentive, too. Probotector and other bonus characters possibly including Lucia, Contra, Super C, interview with Nakazato? Let's attack aggressively!

XLord007 Oct 22, 2007

Angela wrote:

Out of curiosity, how well did you fare with the original Contra, Super C and Contra III?

I never played much of the original Contra, but what little I did play I never got very far, even with the 30-life code.  In Super C, I always played 2-player with the 10-life code and I'm pretty sure we could routinely get to the last stage, but we never finished it (or at least I don't think we did).  In Contra III, which is one of the easier Contra games IMO, I was able to beat the normal mode and get about halfway through the hard mode.  In Shattered Soldier, I'm pretty sure I never got past the third stage on easy mode (you know the part after the mecha where you're figthing this drill thing and there are spikes and it's basically impossible to dodge anything).

Anyway, I'm sure you'll have no problem with Contra IV, but then you have proven your insanse skill with twitch games many times (I couldn't even beat Ikaruga).  From the previews I've been reading, Contra IV sounds extremely hard.  The real question is whether or not I will be motivated to stick with it.  The last super-hard game I forced myself to master (and ended up loving) was the original Mega Man Zero, but a game has to be pretty special to find that perfect balance of sado-masochism.  With Super Mario Galaxy coming out the day before, Contra IV's gonna have to be freaking amazing to really get my attention, though I'm still definitely buying it.  If I can tear myself away from Galaxy long enough to give it a fair shot, I'll be sure to post on how difficult I'm finding it.

Stephen Oct 23, 2007

XLord007 wrote:

In Contra III, which is one of the easier Contra games IMO, I was able to beat the normal mode and get about halfway through the hard mode.  In Shattered Soldier, I'm pretty sure I never got past the third stage on easy mode (you know the part after the mecha where you're figthing this drill thing and there are spikes and it's basically impossible to dodge anything).

I can't beat Contra III on normal (get stuck on the third stage fighting that mecha spider boss while on a ladder).  Contra I was considerably easier for me.

Sami Oct 23, 2007

XLord007 wrote:

In Shattered Soldier, I'm pretty sure I never got past the third stage on easy mode (you know the part after the mecha where you're figthing this drill thing and there are spikes and it's basically impossible to dodge anything).

I've played Shattered Soldier to death and I have no idea what you're referring to.

Personally, I find Megaman Zero stupidly hard compared to the Contra games. I consider even Hard Corps less difficult.

Ashley Winchester Oct 23, 2007

Sami wrote:

Personally, I find Megaman Zero stupidly hard compared to the Contra games.

Never understood why Capcom thought making the Zero series so "challenging" <laugh> was a good idea. Oh sure, it takes longer to beat the thing but I don't know if I'd call it "fun."

Angela Oct 23, 2007

The first of the Contra 4 review scores is out.  The latest issue of Nintendo Power gives it an 8.5.

Dais Oct 24, 2007

Ashley Winchester wrote:
Sami wrote:

Personally, I find Megaman Zero stupidly hard compared to the Contra games.

Never understood why Capcom thought making the Zero series so "challenging" <laugh> was a good idea. Oh sure, it takes longer to beat the thing but I don't know if I'd call it "fun."

please give some examples of the difficulty which is not actually challenge, please.

Sami Oct 24, 2007

"Challenge", ha! How about the incredibly inane controls for starters? Hateful death/continue mechanic? Cheapest robot masters ever? Incomprehensible elf mechanic? Face it, if you enjoy those, you really need to get into hardcore S&M.

Dais Oct 24, 2007

Thank you for alluding to problems (in a way that may seems suspiciously hyperbolic) without actually detailing or defining them!

Actually, that's sarcasm I'm can't maintain. HOW are the controls "inane"? How is the death/continue system "hateful"? How are the robot masters "cheap"? How are the cyberelf mechanics "incomprehensible"?

Ashley Winchester Oct 24, 2007 (edited Oct 24, 2007)

Dais wrote:

Actually, that's sarcasm I'm can't maintain. HOW are the controls "inane"? How is the death/continue system "hateful"? How are the robot masters "cheap"? How are the cyberelf mechanics "incomprehensible"?

HOW are the controls "inane"
The button setup to use your sub weapon is so over complicated - seriously. I eventually said screw it a just paused the game every time I wanted to use another weapon. Zero 2's Chain Rod (I believe it's Zero 2) isn't easy to use either.

How is the death/continue system "hateful"?
I honestly can't remember how the continue system works beyond the first game but in the first game you start with 2 lives - that's it (less you pick up an extra life) - when your lives are gone, your done - you must reload an old game where you actually have extra lives.

How are the robot masters "cheap"?
When it comes to "cheap" bosses I always remember the one on the train in Zero 1. The part of the boss you have to strike is on the right part of the screen, you’re on the left and between you are four pistons that go up and down up towards the ceiling. You have to go onto these pistons to strike the boss while avoiding being crush and boosted into spikes AND the fight is TIMED as well. The time issue isn't so bad but it's so damn easy to slip up and die - couple this with the limited continue system.

How are the cyberelf mechanics "incomprehensible"
I don't know if I'd call the cyberelf mechanics "incomprehensible" so much as I'd call them "self defeating." In RMZ1 when you use a cyberelf it causes your rank to go down, the more powerful the cyber elf the more you lose. Items such as life gauge extensions and subtanks are granted by these elves as well as other effects like removing all the spikes from the ENTIRE game. You get a special cyber elf if you go through the game without using an elf (which IS insane, at least to me) but if you can beat the game with next to nothing why would you need a special cyber elf (Jackson) to make it easy again? RMZ2&3 sort of fix a few things but your ranking affects even more things in those games (like gaining different armors and EX attacks) your still discouraged from using elfs if you want the bigger prize... the whole idea of discouraging the use of power-ups just never sat well with me.

Please excuse me if I mixed up any details, I haven't played the games for so long.

Angela Oct 25, 2007

DS Download Station Series Vol 7 has a variety of sweet new demos, including Ninja Gaiden, Cooking Mama 2, Phantom Hourglass, and yes...... CONTRA 4!  I've had my DS on in sleep mode since 8am this morning, and I absolutely refuse to turn it off. :p

The demo covers the entirety of the first stage, right up to the base tower boss - and ends just as you're about to fight its second form.  There's no music, sadly, but other than that, it seems to look and play exactly the same as the near-final build that the IGN videos showed off.

So, does it play well?  My god, yes, does it ever.  I played through the demo about a dozen times so far, and everything feels absolutely perfect.  The controls are exacting to the hair, so you'll be able to make every jump, every shot and every intended grappling hook maneuver with complete ease.  The pacing of the level is what impresses me the most; they've managed to include every single element that makes the Contra run 'n gun genre such a blast, from the variety of enemies that range from running drones, grenaders who actually aim at your position before tossing, ground cannons, and wall cannons..... to Contra-centric stage designs like slopes, multi-layered platforms, hand rails, and being able to duck into the water.

The dual-screens work even better than I imagined, and the blind spot in between is handled admirably; enemies and their shots (not to mention yours) are calibrated perfectly as they travel from screen to screen; it isn't like they're mismatched after their transitions, like some DS games tend to be.  It looks to add an effective challenge, as you really do need to keep your eyes darting between screens.  As for the grappling hook, it's really a sweet addition.  They give you plenty of chances to try it out, and it's an intuitive new gameplay feature; you just need to watch for when you're swinging up, because it's completely automatic, and you might find yourself slamming into a bullet if you're not careful.  That part the IGN video showed off, where you shoot the power-up, drop down, and use the grappling hook before falling?  Yeah, it really is as fun to pull off as it looks. :)

And then there's the new weapon system.  Being able to swap out any one of your two guns is a far more useful feature than I thought, especially coupled with the new "double powered-up weapon" concept.  It's great to have that flexibility to essentially be able to choose the weapons you really want - and the sharing aspect should make for some pretty engaging co-op play.  The powered-up weapons themselves are freaken cool; you're gonna marvel at the look and strength of a twice-souped up machine gun or spread shot. :)  It's just too bad that if you forfeit a powered-up weapon, it automatically reverts back into a normal weapon.

The graphics are terrific.  The onscreen characters are surprisingly large for a portable game, making the heavy action easy enough to see; folks who worried about having to squint because of the insane amount of stuff happening on the small screens should rest easy.  And perhaps it's a bit of a blessing to not have the music included, because here you'll be able to hear every carefully nuanced gun shot, enemy shriek, explosion, and hit collision sound effect.  And believe me, they're incredible sound effects; so much better than the gimpy-awkward sound set that Contra III had.

Here's an obvious word of warning: make doubly-sure you're playing this badboy on a DS with good diagonal controls.  There are some DS models (Lite ones, to be more specific) that have ridiculously crummy directional controls on their diagonals, which, of course, is a complete no-no for a game like Contra.  As much as I love the Lite, I can actually see this game playing better with the arguably superior d-pad of the original Phat DS. 

WayForward looks to be on the ball.  The demo has already managed to rock my socks off, and I'm praying like crazy that the full game manages to do the same.

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