Angela wrote:I'll have to try that next time, thanks! I never was gutsy enough to try the run-up method in level 1 Contra, though; it doesn't seem possible to dodge those shots.
I've done some testing with it and it's totally random and depends on the cannons. If you get in fast enough, the only thing you have to worry about is the near cannon firing a short blast onto your head (the other one will shoot over your head, but will kill you if you don't rush in...sometimes, you'll have to delay to avoid the short cannon and might take a hit, but if you get in, it's open season). And even then, if you torch the target and are about to take a hit, you're saved if it dies first. I just got it 7/10 times.
I always thought it was kind of cheap you could just sit back and snipe the whole building at your leisure...I like giving it a fair chance. I'm going to start trying it with the regular blaster and not killing the cannons now...
I'm generally not a fan of the Fire gun, especially in the original Contra; the fire-rate is just too slow for me. But you'll be happy to hear that the Super C variation is featured in Contra 4..... as a stacked weapon. It seems to work pretty well, too.
The original Contra, that thing was created by the Red Falcon to take away your spreadgun at the most inappropriate times. That's the only explanation I can think of (though rapid makes it semi-useful, but rapid makes EVERYTHING better!). Might be worth trying a fire-only run sometime...That'll be ugly.
And I did not know the "good" fire shot was coming back. That all but assures this game is going to be awesome. Thanks!