Soundtrack Central The best classic game music and more

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PaperMario21 Jul 13, 2007

avatar! wrote:
Datschge wrote:
Jay wrote:

PSP connects straight to the television.

If you buy the respective cable, that is. Seems like they won't pack it in by default.

Sooooo, does that mean you can finally play your PSP on the television?? If so, I'm totally in!! Although, I'm not certain that's the case. I read on IGN that the PSP will allow you to see videos and photos via  the TV, but they didn't actually say play games...

cheers,

-avatar!

no, hirai said during their conference that you can play games, watch movies, photos directly off your television using new psp cabability.
Dracula X Rondo of Blood on tv...totally!

avatar! Jul 13, 2007

PaperMario21 wrote:
avatar! wrote:
Datschge wrote:

If you buy the respective cable, that is. Seems like they won't pack it in by default.

Sooooo, does that mean you can finally play your PSP on the television?? If so, I'm totally in!! Although, I'm not certain that's the case. I read on IGN that the PSP will allow you to see videos and photos via  the TV, but they didn't actually say play games...

cheers,

-avatar!

no, hirai said during their conference that you can play games, watch movies, photos directly off your television using new psp cabability.
Dracula X Rondo of Blood on tv...totally!

Rock on! smile

Jay Jul 13, 2007

Ryu wrote:

Interestingly though, despite the 140 upcoming DS games by year's end, I think I only care about 2 and out of the who knows how many PSP games I care about 4.

Considering how great the DS output has been, I was pretty gobsmacked by the lack of anything worth talking about on the DS. Zelda looks wonderful but there was nothing else except for their training thingies, which I have no interest in. It's like focus has totally shifted to the Wii. Where are my DS games?

By contrast, the PSP had a great showing. I'm not interested in a large portion of what they showed but at least there was plenty to choose from. Wipeout Pulse is looking great though.

PaperMario21 Jul 13, 2007

Jay wrote:

Where are my DS games?

Zelda is all you need...really.

Angela Jul 13, 2007

Wow, E3's done already?  I just blinked, and it was over.

There weren't too many surprises this year.  My interest lies mostly in titles that had been announced for a while now - and with my recent purchase of the 60GB PS3, I can at least ensure that I'll be able to play all the ones that I want to get.

PS3: Assassin's Creed looks like it can use some tightening up in a lot of areas.  Hopefully they'll be able to finesse the physics and AI before release.  Burnout Paradise looks absolutely smokin', as does Rock Band and Time Crisis 4.  The MGS4 trailer?  Loved it.  MGS4 was always intended to be the resolution to MGS2, so its continued story threads are inevitable - but what's interesting is the tie-ins to MGS1 as well.  There's going to be the inevitable showdown against Liquid, but then there's Foxdie; its integration with the third generation of nanomachines, and being based on the first generation is an interesting concept.  We are to assume that the first generation includes Snake and Meryl, as seen by the mass reaction sequence when activated.... however, that mysterious masked soldier who wasn't affected is a hot topic among the rumor circles; could that be Raiden, sans ninja-gear?  He was second generation, after all.

Wii: Mario Galaxy is looking damned fine, and its return to SM64 sensibilities is great to hear.  I'll be picking up Zack & Wiki, Soulcalibur Legends, and NiGHTS for sure -- Dewy's Adventure, Trauma Center: New Blood, and Wii Fit will warrant eventual attention.  RE: Umbrella Chronicles, however, has been getting some pretty negative feedback.....

DS: The DS still has the highest ratio of must-play games this year; Phoenix Wright 3, Contra 4, Front Mission, Nanostray 2, and Phantom Hourglass.  The prospect of a new Advance Wars game has me doubly-excited, and mild interest lies in Ninja Gaiden, Sonic Rush Adventure, Chibi Robo: Park Patrol, Mega Man ZX Advent, and Dragon Quest Monsters: Joker.

PSP: I'll probably wait to hear some hands-on impressions before deciding to pick up the redesign.  The video-out feature should be handy to have, but I'm more interested in the extended battery life and faster UMD load times.  The screen quality will likely end up being the same, but I'm hoping they up that refresh rate.  As far as new games, the PSP showed the poorest lineup, but then what else is new?  At least we still have Dracula X to look forward to, and Silent Hill Origins is actually looking very, very good.  God of War is a likely purchase as well.

XLord007 Jul 14, 2007

Jay wrote:

Where are my DS games?

Yeah, Nintendo has been eerily quiet on the next wave of first-party DS games.  The only new announcement was the secretive European reveal of Advance Wars DS 2.  I guess there was also the new Nintendo Crossword game thing too, but I have low hopes for that after the farmed out Sudoku they released last year that wasn't even as good as the Sudoku in Brain Age.  At least they confirmed a few more U.S. arrivals like Vision Training, Magic Training, and Professor Layton, all before the end of the year.  And Chibi Robo should be here in October (a slight delay I believe).  I haven't been paying too much attention to European release dates, but if you wanted these in English, you could always import from here.

Maybe they're holding more DS related announcements for a Japanese event or perhaps they're not focusing as many internal resources on DS now that the platform is the hottest thing going and third parties can take on a greater role.  I guess we'll just have to wait and see.

XLord007 Jul 14, 2007

Angela wrote:

Wii: Mario Galaxy is looking damned fine, and its return to SM64 sensibilities is great to hear.

This is general to everyone who keeps saying things like the above, and isn't directed at you, but I have no idea what this means.  Mario 64 sensibilities?  The game has you running around spheres.  Pretty sure that never happened in Mario 64.  The only real difference between Mario 64 and Mario Sunshine in my book is that Mario 64 had more "traditional" video game stages (fire, ice, grassy fields, fortress, etc.) while Sunshine did not.  I thought Sunshine was more fun, and both games had annoying collectathon moments (getting 100 coins per level in Mario 64 without dying was incredibly frustrating in some stages).

Anyway, I think people are saying this just because Nintendo is saying this.  Nintendo knows the fan perception of Sunshine is that Sunshine did not live up to the Mario 64 bar.  Personally, I think this just stems from the fact than Mario 64 was a revolutionary game that proved that the 3D platform genre was for real and not some weird Jumping Flash experiment.  So, to sell Mario Galaxy, Nintendo says this will make you feel like Mario 64 all over again.  Who knows, maybe it will.  But they also said Twilight Princess would be better than Ocarina, and while it was a great game, it didn't top Ocarina.

While all that may sound negative, I would like to point out that based on the videos, I think Mario Galaxy looks freaking amazing and it's definitely one of my most wanted games at the moment.  I'll make comparisons to Mario 64 and Sunshine after it's released and I've had the opportunity to put some good time into it.


Angela wrote:

RE: Umbrella Chronicles, however, has been getting some pretty negative feedback.....

Most of the negative feedback I've seen has been more specific to the Zapper attachment than the game itself, though I am concerned about that aim sensitivity.  What specific negative things have been said about the game itself?

Ryu Jul 14, 2007

Angela, no love for Final Fantasy XII Revenant Wings on the DS or Final Fantasy Tactics War of the Lions on PSP?  Or how about the Harvey Birdman game (since it is a Phoenix Wright game and all) for the PSP or PS2?  Or Super Smash Bros Brawl on the Wii, with its Animal Crossing stage (with a Saturday appearance of that singing dog) and the return of Dr. Wright?

I was going to call out how you were missing Ace Combat 6, Eternal Sonata, Blue Dragon, and Lost Odyssey, but I forgot that you are yet to own a 360.

Regardless of what I hear, I still hold out hope for RE:UC.

Jay Jul 14, 2007

XLord, regardless of what Nintendo are saying, just looking at the Galaxy videos gives a much better impression than Sunshine ever did. In spite of you thinking Sunshine was more fun, it was a big disappointment to others who are hoping Galaxy will be a return to form. Those videos are doing nothing to dash those hopes.

As for my want list, it's much smaller. I'm far less impressed by some of the games shown. Mairo Galaxy was easily the hit of the show for me. I'll also be going for Nights. That's it for the Wii unless something else reveals itself to be much better than it seems right now. I'm unconvinced by any franchise taken and sandwiched into the Wii control - SC Legends for example.

On the DS, there's Zelda and... nothing. I may pick up AWDS2 but, as much as I adored the first GBA AW, the game has progressively lost its appeal in each sequel for me. I have absolutely no interest in Nintendo's 'non-games'. I'm a gamer. It's great they're doing well with the masses but it's like a record company doing well with Britney when I want actual music.

PSP has Silent Hill Origins, Wipeout Pulse, God of War and a bunch of games that are worth just keeping an eye on.

I don't have a PS3 but I'll be watching that Infamous and WO HD. I do have a 360 but missed the Microsoft conference so I'm not sure what was announced but nothing I've seen on any games site since has caught my eye yet.

Overall, not that impressive. I'm still gutted by the PSP redesign. The buttons and d-pad on the PSP are so hideous. That needed a complete overhaul and it just didn't get it. Shame. Especially considering (bizarrely) that there were more PSP games I was interested in than any other system.


Anyone notice a distinct lack of Pians in the Nights footage? I hope they sort that out.

PaperMario21 Jul 14, 2007

I loved Sunshine, and played it a lot.
the only thing that separated it from Mario 64 in major way was a device Mario was using, which to some didn't feel like Marioesque game anymore.
worlds were fun, challenge was there(100's on everything), graphics was awesome(consistent 30fps) and music was catchy.
I'm incredibly anxious to play new Galaxy, looks vibrant and smooth(this time 60frames) concept seems very refreshing and intriguing, hopefully game will last long enough.
didn't hear soundtrack yet, but probably masterpiece as always^^

Kenology Jul 14, 2007

PaperMario21 wrote:
GoldfishX wrote:

no reason to look up Wii until December (at least).

Metroid Prime 3 - august
Super Mario Galaxy - november
Super Smash Brawl - december
there.

Dont forget Fire Emblem - november (1 week before Mario Galaxy)

Co-sign on Qui Gon Joe's post, I actually enjoyed Wind Waker much better my second time through.

Also, Super Mario Sunshine wasn't nearly as "bad" as people have been letting on.

Angela Jul 15, 2007

XLord007 wrote:

Most of the negative feedback I've seen has been more specific to the Zapper attachment than the game itself, though I am concerned about that aim sensitivity.  What specific negative things have been said about the game itself?

Well, other than the zapper attachment and aim sensitivity, Games Are Fun states that the graphics are a downgrade even from the GC (of which much of the graphical environments are based off of), the difficulty is watered down to an insultingly easy level (granted, this is a demo, and the difficulty could change in the final game), and there's bad hit detection:

http://www.gamesarefun.com/gamesdb/prev … eviewid=33

Ryu wrote:

Angela, no love for Final Fantasy XII Revenant Wings on the DS or Final Fantasy Tactics War of the Lions on PSP?  Or how about the Harvey Birdman game (since it is a Phoenix Wright game and all) for the PSP or PS2?  Or Super Smash Bros Brawl on the Wii, with its Animal Crossing stage (with a Saturday appearance of that singing dog) and the return of Dr. Wright?

Never was a big fan of the SSB series; I view them as novelty titles more than anything else.  But even novelty has its merits, so of course I'll be checking it out eventually.  I'd forgotten about Harvey Birdman, actually - thanks for the reminder!  If it's even half as good as Phoenix Wright, it should be decent.  Has a release date been set yet? 

But you should know me and RPGs by now; the genre is a secondary priority for me these days.  I haven't even gotten around to the original FFXII, and while it might be interesting to revisit the original Tactics with War of the Lions, I'm far more interested in playing Front Mission DS first. 

As for the 360, aside from Ace Combat 6, I'm not sure if I'm missing out on a whole lot at the moment.  All the games heading to the 360 are going to be on the PS3 anyway, including Devil May Cry 4, Rock Band, Assassin's Creed, and Burnout Paradise.  I do still want to try out Dead Rising and Gears of War, though.  And Bioshock does look promising.

Ryu Jul 15, 2007

I don't have any idea when the Harvey Birdman game releases... I think Gamefly has a date for the end of October, but I'm not remotely confident that it is definite.

XLord007 Jul 15, 2007

Kenology wrote:

Dont forget Fire Emblem

You all know I love Nintendo, but the company needs a serious hockey stick to the head for this game.  How on earth could it make a strategy game for the Wii that doesn't even use the pointer for unit selection and movement.  I realize that this game was originally a GameCube title that got moved over, but there's just no excuse for this kind of laziness.  Even Super Paper Mario had pointer functionality added, and its addition really adds nothing to the game.  In Fire Emblem, pointer functionality would add a lot and make the game more accessible.  L-A-Z-Y.

XLord007 Jul 15, 2007

Angela wrote:

Well, other than the zapper attachment and aim sensitivity, Games Are Fun states that the graphics are a downgrade even from the GC (of which much of the graphical environments are based off of), the difficulty is watered down to an insultingly easy level (granted, this is a demo, and the difficulty could change in the final game), and there's bad hit detection: http://www.gamesarefun.com/gamesdb/prev … eviewid=33

I read the article you linked.  The graphics complaint seems minor, and I don't see anything about bad hit detection, though they do mention that it's visually difficult to tell if enemies are being damaged by your efforts, which is a somewhat different issue, though certainly a concern.  Thanks for linking this; this take is completely different from Kohler's praisefest (exc. his shared dislike of the Zapper) and gives a good contrast.

Kenology Jul 15, 2007 (edited Jul 15, 2007)

XLord007 wrote:
Kenology wrote:

Dont forget Fire Emblem

You all know I love Nintendo, but the company needs a serious hockey stick to the head for this game.  How on earth could it make a strategy game for the Wii that doesn't even use the pointer for unit selection and movement.  I realize that this game was originally a GameCube title that got moved over, but there's just no excuse for this kind of laziness.  Even Super Paper Mario had pointer functionality added, and its addition really adds nothing to the game.  In Fire Emblem, pointer functionality would add a lot and make the game more accessible.  L-A-Z-Y.

QFT

The lack of pointer functionality is pretty mind-boggling especially considering how easy it'd be to implement and how well it'd work for the game (e.g. point to a character to select him/her, point to a block on the grid to move there, then hit A to confirm, etc).

I'm still excited about the game though, especially after seeing Ike's squad return in that one cutscene.  I plan to play through FE10 and have it finished before Goddess of the Dawn ships.  Which reminds me, I played through Prime again recently, so I'm gonna have to go through Echoes again before Corruption ships.

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