Amazingu wrote:I don't really agree with you GoldfishX. Although I DO think that perfect scores are thrown about easier these days, but perhaps this is exactly because many people have come to understand that a "perfect" score doesn't necessarily stand for a perfect game (which is impossible in the first place), just for one that is extremely significant or well-made. I have learned to read it as such at least.
I think my explanation makes more sense. There's simply more advertising revenue to be made nowadays than back in the 80's/early 90's when perfect scores were extraordinarily rare, so what's a little .5 or 1 boost? If anything, I think reviewers have gotten lazier while the games have gotten longer, resulting in sort of a double-whammy as far as gaming journalism goes (especially in regards to deadlines).
If there is a tendency for big companies to recieve perfect scores, it's because they know what they're doing, that's why they became big. They actually have talent behind them in most cases, although most people are too jaded to admit it nowadays.
Um, I don't really get the tone of this...I'm not saying they don't have talent or the games suck because they're high-profile, I'm just saying reviewers devote more time and energy to high profile games and are already expecting to give them a higher score, somewhat resulting in a very noticably double standard in both the text/information given and the numerical value (an unwritten reviewer's tilt, if you will). Case in point: High profile games normally get a full 1-page review on Game Informer, while the lower profile games get these cute little say-nothing mini-reviews, which fit 5-6 on a page. They've just been hyped up enough for the higher-profile stuff (and have more stuff easily written, due to cover stories and such), then they just kind of do some of the rest very half-assed, which isn't an exception among gaming publications I'm afraid.
You're in Europe, right (or Japan...sorry, I forget)? God of War was pretty heavily hyped over here in the US, IIRC. I know Game Informer did a massive cover story on it and there was a long-running commercial for it and it was one of the most talked-about games when it came out. Ico was more of a sleeper hit, but I don't recall too many perfect scores for it (I thought its' reception was lukewarm, actually...It was mentioned in nearly every review I read how short it was and that was kind of the focus that it was a great rental than anything).
Also, Gran Turismo garbage!? Then you don't like racing games obviously. Or you like more arcade style racing games, that's possible, but noone in his right mind could call a game like GT garbage. Not liking something does not equal it to garbage. People have to learn differentiating their opinion from fact. Whether you like GT or not is up to you, there's no accounting for taste, but it cannot be considered garbage by any standards, that's insane.
Do a back search for posts about it and you'll see what I mean. Most people here consider them garbage. I love arcade racers, but I consider the GT games nearly unplayable, from the retarded licenses tests (which reviewers magically flock to as a great idea, while they'd be torn apart for stupidity in a lesser game) to the actual racing. Hence = garbage. I notice you're not shy about saying the same about RTS games. So, uh, yeah...