Well, we have clearly contrasting views on the franchise and its music, so I don't really think much productive will come from arguing about this. I guess everyone just has different opinions so I don't think it's worthwhile rebutting everything. But I'll respond to your points nonetheless...
Dais wrote:you can't seriously be trying to tell me that Lament of Innocence and Curse of Darkness are trying to be more epic than Patrick Stewart-narrated God of War-alike Lords of Shadow, which once again let me repeat has shown no relation to Castlevania other than the name and no involvement by Kojima other than PR.
I never said it was trying to be more epic than that. Just that they had epic leanings with their graphical / musical style and stories. And a God of War emulation would be just horrible...
Also when was Castlevania ever a pioneering series?
Back in 1986 maybe? It was always a fun series, but at first it was a novel one too. I personally feel it lost it way since... Too much fan service.
I mean, do you honestly believe this Konami press release?
Shown previously as Lords of Shadow in summer 2008 with a short teaser, Konami has kept under wraps its intention to radically take the Castlevania myth in a bold new direction until now. Konami has used E3 to showcase what it considers one of its most ambitious and innovative titles to date and reveal how it will present Castlevania to a wider audience of players hungry for genre-defining entertainment.
I don't, because I can tell it's 100% bull-f---ing-shit.
Never read it until now, but seems pretty compatible with my views, yeah. I don't really see any problems since the DS will still keep on churning out the classic fan-tailored games.
Chris wrote:care to cite me a few of these derivative, boring rock tracks (and the techno ones) in Curse of Darkness?
Well, I'm not a fan of the entire soundtrack. Even so-called classics like "Abandoned Castle" make me cringe a little and leave me feeling a tad emotionally underwhelmed. I still think they're good, but not enough for me at least when they're amidst so little other substance.
Or the "hideous" ambient tracks in Lament of Innocence?
Oh, that's easy. *looks at Cursed Memories, Death Flower Succubus, Castle Keep Entrance, Nightmare Aria, etc.*. I'm a fan of the ambience of Resident Evil, Silent Hill, and even Zelda, but these don't compare, even if sometimes just because of a few badly chosen samples. Material like "Fog-Enshrouded Nightscape", "Ghostly Theatre", and "House of Sacred Remains" are damn good though. Overall, though, it is a great soundtrack and you remind me I should listen to it more often. The ambience is worse in Curse of Darkness.
what the does that even mean? are you saying that the composition of the actual music has been surpassed by modern video game scores? And if so, could you specify which ones?
Symphony of the Night showed what Castlevania on the PlayStation could do, but times have moved on since then and there's a demand for more interactive and cinematic scores. For me, SotN was only the beginning of what should have been a revolution in Castlevania music and only really Lament of Innocence came close to surpassing it.