Soundtrack Central The best classic game music and more

    Pages:
  • 1
  • 2

SonicPanda Feb 26, 2010 (edited Feb 26, 2010)

OK, let's rock. My gameplay experience at the end was pretty unique - my sister and I actually raced each other through the final parts, leapfrogging over each other and helping one another past our respective roadblocks. In the end, she was quite pleased to beat it exactly one minute before I did, drat her bones. Spoilers come now, and I'm not shy about referencing other spoilers from the series, be ye warned.

As has been said, the fanservice in this case is overwhelming but not unwelcome. In some ways, it's almost a sister story to Bridge to the Turnabout. Edgey was also snarkier than usual ('Vindictive much?', 'No, next decade...Of course now!', and utilizing The Point to tell Larry to 'Go Away!'), which was fun. And even if some pop references started sneaking in, there weren't many, and the Scooby-Doo one was cute. My favorite moment, though, was probably Edgeworth's dawning realization that his autograph came from Larry, and his inability to deal with that.

Breaking Shih-na and the truth about Yatagarasu was immensely satisfying. I live for the meltdown moments in these stories, and her breaking-point reaction was right up there with the series' best. My hypothesis entering the case was waaaay off, though. I'd been guessing that Yew had actually been slain by the gunshot at the end of Case 4 and that Badd had picked up the mantle for his own ends. The truth was much more interesting, and let Badd walk off a badass as opposed to a bad man. He's definitely the game's coolest character, as cool as everyone tells me that petty shmuck Godot was supposed to be.

Lang turned out to be a great character, too - a much better take on the 'friendly rival' idea than Klavier, who was much too nice to be an effective antagonist. I'm a bit surprised they didn't go into more detail on the event that triggered his distrust of prosecutors, but perhaps that ensures his return in the next game.

I wasn't quite as impressed with the ultimate ringleader villain, though. While much better than Kristoph Gavin, he wasn't in the same league as Damon Gant (in fact, in many ways, he is a poor man's Gant) or Dahlia Hawthorne. Make no mistake, he was condescending and persistent as all hell, but his pervasive nervousness and need to escape made him seem far less devious than the ones who stick around, smirk and casually dare you to make them crack. Seeing those and tough characters like them begin to sweat was the fleeting payoff for Herculean efforts. But even Larry - LARRY! - practically had this guy on his knees. At least his 'Ob-JECK-shon' call, as if Sean Connery were trying to imitate Patrick Stewart, was a hoot.

Other passing thoughts:
- they took the awesome out of Franziska's whip-snap, sadly. It's a simple *Wh-PSH - crick* now instead of the more commanding *Wh-PSH - BANG* of JFA and T&T.
- how perfect was it that in an Edgeworth game, the decisive evidence came from Oldbag?
- did anyone else notice that Oldbag's undershirt was laid out like Edgeworth's framed jacket?
- also, did anyone else notice that the Iron Infant had Sal Manella's topknot and Maya's bangs? Maximum creepiness.

Downsides? You knew it was coming - a cornucopia of fanservice, and they can't put Ema in there somewhere? She's a Steel Samurai fan, too! When a forensics guy calls peoples' attention with a 'Hold It!' in the middle of the finale, and you make it some random no-name instead of the established series' forensics expert, you've just plain screwed it up. All told, she got less screen time than Mike friggin' Meekins, and that's just not right. Honestly, if every time they'd simply called for some analysis they instead had her on hand to actually do the analysis in the course of gameplay, I think I could've safely called this my favorite AA game. Investigations, even the speedy ones on display here, simply aren't as fun without Science (we're going to have to agree to disagree on this, Ramza, as well as your distate for my thematic favorite in the series). I hold out the slim hope that the girl-centric Yatagarasu II Kay mentions in the ending will consist of Kay as the Phoenix, Ema as the Maya, and Maggey as the Gumshoe. If Eshiro does that, I'll build a statue of the man. As it is, she seems to have appeared simply so that preview screens with her could be published, ensuring the interest of otherwise disappointed fanboys like myself. Well played, Capcom.

Also, a lot of the green-text clues spelled out too well what you were supposed to present, robbing some of the challenge - what I wouldn't give for another brain-buster like Farewell, My Turnabout. And the business of dumping unnecessary evidence was supposed to simplify things, but only kept me constantly aware that the Samurai Dog was important, instead of focusing on the matter in front of me.

Still, great game, for reasons I've mentioned before; the series hasn't felt so fresh in years. The original PW and JFA are still my favorites, but as with Angela, Edgey comes in at a strong third. Let's do this every year.

...and with Science.

Ramza Feb 27, 2010 (edited Feb 27, 2010)

WHERE IS THAT in case three? What scene is that? I must go see it! Very cool!

In response to your questioning of Justice For All ... yes, the Kurain Village sets up the Fey plot arc with Pearl and the evil aunt. But that's the only case related to it. It launches the plot, but then leaves you fully unsatisfied. GS3 brings it all together in a most awesome way. And in many ways, one might argue that the Fey plot arc is really launched with the opening of the first game. That's what makes you care about the family in any case.

Ramza

EDITS -- lol at "cornucopia of fan service." Agreed. They just started tossing the cameos at you in that last case. I would've liked having Ema there for the end too. She's a great character.

Also, here's my review @ Gameosaurus.

http://www.gameosaurus.com/?p=1760

Angela Feb 27, 2010 (edited Feb 27, 2010)

Ramza wrote:

WHERE IS THAT in case three? What scene is that? I must go see it! Very cool!

According to Gunloc from Neogaf, "You can only see them...... right after Lance appears for the first time. There will be a chapter checkpoint and then afterwards you can travel back to the entrance and see them from the bridge. After that, they are gone."

And speaking of Case Three, one of them answered my question as to who the possible..... Proto Badger was when Edgeworth and Kay were investigating on their second trip to the Isolation Room. (The one who pops out of the underground passageway, discovering the other costume to be missing, and appears to know Edgeworth.)  Given that he's an employee of Gatewater, and speaking in words such as "Sir" and "Ab-SO-lutely!", the natural assumption is that it's the bellboy from the first game's Case Two.  Damn, of course.

SonicPanda Sep 8, 2010

It looks like we're getting another dose of Edgeworth before more Apollo: http://www.nintendoeverything.com/49719/

And judging from the scan it looks like Kay is going to be his primary female sidekick again, blast it. Also, I'm guessing that's Will Powers in the knight getup.

Angela Sep 9, 2010

SonicPanda wrote:

It looks like we're getting another dose of Edgeworth before more Apollo:

Looks like the official Japanese site is up as well.  And Court Records reports the new details, as well as clean scans:

http://court-records.net/News.htm

It could be safe to say that isn't Will Powers after all, but Sushi Slice me, that's..... de Killer!  Hm, that Case One will have the player feel "as if they've been tossed into a final case right off the bat" brings to mind how amazing Apollo Justice's first was.  Unfortunately, that resulted in a severely anticlimactic final.

Boco Sep 9, 2010

Excellent news indeed! I'm still expecting Apollo Justice 2 (and not patiently I might add), but this is still something wonderful to look forward to. I like the idea of a new chess-themed game mechanic. Sounds just like Edgeworth and could help round out some of the mechanics from the first AA:I. Glad to see Kay coming back as I support steady sidekicks and would definitely like to see her get developed a bit more.

Although I certainly won't hold my breath, it would be nice to see Emma get a larger part (more forensic science, please?). Not sure why I even bother though. It ain't gonna happen. >_<

Also, music team speculations? I was very, very happy with the Iwadare / Yamada team and I'm hoping they return. Not sure who I would pick to replace them at the moment...

Angela Sep 9, 2010 (edited Sep 10, 2010)

Boco wrote:

Also, music team speculations? I was very, very happy with the Iwadare / Yamada team and I'm hoping they return. Not sure who I would pick to replace them at the moment...

If we're talking about returning candidates, then Masakazu Sugimori might be a sound choice.  It'd be interesting to see the kinds of Gyakuten songs he can come up with after such series benchmarks like Suspense, the original 2001 Pursuit ~ Cornered, and the Turnabout Sisters, Gumshoe, and Steel Samurai themes.
 
Has anyone heard his work on Ghost Trick yet, by the way?

EDIT: According to Famitsu, Iwadare is indeed returning as music composer.

Crystal Sep 10, 2010 (edited Sep 10, 2010)

Angela wrote:
Boco wrote:

Also, music team speculations? I was very, very happy with the Iwadare / Yamada team and I'm hoping they return. Not sure who I would pick to replace them at the moment...

If we're talking about returning candidates, then Masakazu Sugimori might be a sound choice.  It'd be interesting to see the kinds of Gyakuten songs he can come up with after such series benchmarks like Suspense, the original 2001 Pursuit ~ Cornered, and the Turnabout Sisters, Gumshoe, and Steel Samurai themes.
 
Has anyone heard his work on Ghost Trick yet, by the way?

EDIT: According to Famitsu, Iwadare is indeed returning as music composer.

I've heard his work on Ghost Trick.

The main theme, and the [action]music while the main character is possessing/manipulating things is good.  But the music during the cut scenes or story expositions doesn't stand out beyond that.  There are a lot of characters and a lot of places to visit so there are lots of music cues.
The game's story is complex and engaging, so the music does do its job in aiding to the mystery of things. There are some tracks that you will think them a copy of a GS theme.

Surprised to hear they're making AAI: ME2.
That will be great to play!

What would you want to see in GS5?

Angela Sep 10, 2010

Crystal wrote:

I've heard his work on Ghost Trick.
There are some tracks that you will think them a copy of a GS theme.

You can say that again.  This track's middle part made me think that Maya will be making a cameo appearance somewhere in the game.

Boco Sep 13, 2010

Interesting! Sugimori completely slipped my mind. It would definitely be neat to see him return to the Ace Attorney series. Personally though, I'd like for him to work on GS5. If Gyakuten Kenji is going to continue for another game or two, then I'd like for it to continue developing its own sound. On the other hand, I thought that GS4 was rather disappointing musically* and I think that Sugimori could really turn things around (see what I did there?) by heading up the next installment.

I enjoyed GS5 as a game, but I think there are still some loose ends that need to be tied up and some characters that could use development. That's what I'd like to see in GS5. I don't want an attempt at a finale for the original Ace Attorney series, I want to see a new cast of characters carry on the tradition. I think of GS4 as a standalone, transitional game. Now I want a second trilogy with Apollo at the helm and perhaps Phoenix as a mentor. I think something like that would be fun!

* I didn't think the music in GS4 was bad, but I did feel that it came up short compared to the previous 3 Ace Attorney games. There were some great character themes, but the courtroom music was weak and the entire score just seemed to be missing something...

Angela Sep 16, 2010

The TGS 2010 trailer for Kenji 2 is up:

http://www.youtube.com/watch?v=SiXsoMSfHs8

The music is undeniably Iwadare, but wow, he's certainly taking a page from the book of Grandia this time rather than Gyakuten.

Boco Sep 17, 2010

GK2 is this far along already? Dang! That's good news though as I can't get enough Ace Attorney. The trailer looks really promising! Can't wait to learn more. big_smile

Angela Sep 17, 2010

Boco wrote:

GK2 is this far along already? Dang!

Even so, you need to take localization into consideration.  Figure the game hits Japan sometime next year, we're not likely to see it until 2012 at the earliest.  We're in for a long haul.

Story wise, one reckons with the president of Zheng Fa making an appearance, then Lang is almost definitely a lock as a returning character.  Will they continue with the smuggling ring story arc, I wonder?

SonicPanda Sep 17, 2010

I think what I'd like to see most* is a story involving mob wars. With the Cadaverinis in full swing at the time of T&T and Edgy 1, but completely supplanted by the Kitakis by the time of Apollo, I have to suspect something big went down between the clans at some point in-between. Hell, you even have a professional hitman on the scene, so why not tell this story now? Besides, Plum was my favorite one-shot character in AJ and I wouldn't mind seeing her again.

*OK, what I actually want most is a healthy dose of Ema and forensic gameplay, but by now you could assume that. I'm hoping what was intimated in Edgy 1's ending (i.e. Yatagarasu II with girls roughly Kay's age) shapes up the way I'd like.

Angela Dec 1, 2010 (edited Dec 1, 2010)

Capcom's released a playable flash demo based off of the recent TGS trial version. Check it out:

http://www.capcom.co.jp/gyakutenkenji/2 … trial.html

It pretty much goes through the introductory motions of any Ace Attorney title, but we're now introduced to the new Logic Chess system.  Plus, we get to hear some of Iwadare's latest music!  Mikiko's theme is catchy, and I'm slowly warming up to the new "Confrontation" theme as well.  (Which shouldn't be confused with the Logic Chess's own designated confrontation theme.  That one's awesome.)

Boco Dec 1, 2010

Oh man, I totally suck at battling with logic in Japanese. XD Really excited about this though. It's going to be tough waiting for an English release. Any word yet on when the soundtrack is coming out?

Angela Dec 19, 2010 (edited Apr 8, 2011)

Dengeki's got a brand new trailer up for Kenji 2:

http://www.youtube.com/watch?v=waMbzrttWss

Aside from an excellent orchestral suite of the new musical themes, we get our first good look at Judge Mikagami, new rival prosecutor Ichiyanagi, and a defense attorney by the name of Shigaraki.  There's also a strong implication that the courts will play a key role in the overarching storyline, leading up to a conflict of interest in Edgeworth's prosecuting profession.

Angela Apr 9, 2011 (edited Apr 10, 2011)

Looks like we AA fans just took a massive blow: Capcom has no current plans to localize Gyakuten Kenji 2.  News broke via Capcom Unity, Court Records and NeoGAF forums alike, while a petition is already underway.

I'm absolutely crushed by the decision.  It was so easy to assume that we would get every future Gyakuten title from this point on, given the strong and loyal fanbase that has grown over the years.

Idolores Apr 10, 2011 (edited Apr 10, 2011)

Angela wrote:

I'm absolutely crushed by the decision.  It was so easy to assume that we would get every future Gyakuten title from this point on, given the strong and loyal fanbase that has grown over the years.

Hasn't every Gyakuten game thus far had the option for english on the Japanese carts anyway?

Boco Apr 10, 2011

Well shit. sad
That's really depressing. I wonder what this means for Gyakuten Saiban 5 and the Layton / Ace Attorney crossover game. Do they even have plans anymore for GS5? I know there has been speculation for a while now that the project is dead. Man, this news totally ruined my week. Damn you, Capcom! >_<

Pellasos Apr 10, 2011

Idolores wrote:
Angela wrote:

I'm absolutely crushed by the decision.  It was so easy to assume that we would get every future Gyakuten title from this point on, given the strong and loyal fanbase that has grown over the years.

Hasn't every Gyakuten game thus far had the option for english on the Japanese carts anyway?

up to part three, but not further down. AA4 and AAI had no english option on their releases, the translation wasn't complete at that point.

XLord007 Apr 10, 2011

Bummer.  Hope it comes to iPad or 3DS later.

    Pages:
  • 1
  • 2

Related Albums

Board footer

Forums powered by FluxBB