Case 4: COMPLETE! Hoping to tackle case 5 today, but we'll see how I fare. As before, I'm just going to white out my entire case 4 commentary. What can I say? I'm a lazy bastard.
Concerning case 4:
I suppose it really isn't unexpected, but I'm glad they've continued offering five cases per game. I was a little worried that they might go back to four seeing as how this was a new spin-off entry. Seems that I had nothing to worry about after all. :3 Overall, I really enjoyed case 4. It added a lot to the story and helped to tighten up the cast a bit. The courtroom setting was fantastic and I think it's one of my favorite locations to date (right up there with the airplane). Perhaps it's just the Ace Attorney nostalgia or maybe something else entirely. All I know is that it worked for me. I was especially fond of the courtroom music. Very reminiscent of past courtrooms pieces (specifically the one from T&T) and it added a lot to the setting.
Moving on, let's talk about characters. Young Kay is adorable! Although I took to her in case 3, I agree with SonicPanda that case 4 was a stronger introduction. That whole seven-year aging thing is rather mysterious, isn't it? I guess there must be quite a few cynics writing for the series. XD Anyway, Kay got a good chance to shine here and we also get to meet up with a couple of new and returning characters: there's Calisto Yew who rubbed me the wrong way right from the get go, Detective Badd who has a rather fitting name and theme, the always dis-likable Manfred von Karma, poor ol' Gumshoe, and a rather young (and dare I say it... cute?) Franziska. Remember how I said that she seems to grow on me each time we meet? Well, I dare say I'm smitten. I've never thought that "cute" and "Franziska" could go in the same sentence... but there you have it! Still a very feisty one though.
This brings me to my next point: this case felt really story heavy. I know that was the point and I loved it, but there were several sequences where I found myself thinking, "Ok, when do I get to play again?" It was kind of surprising! I think SonicPanda's comments about the logic system are a big factor here. There were times where I knew what happened and I wanted to prove it, but the game just wouldn't let me. I had to wait for everyone else to connect the dots and catch up to me. I'll touch on this again later. For now, let's just say that in case 4 the story and characters were great, but the new gameplay hit its first major bump in the road. Not a bad experience mind you; just not what I was expecting after the superior gameplay in cases 1 through 3.
Lastly, case 4 creates almost as many questions as it does answers. This is exactly what I was hoping for and it's done a great job setting up the big finale in case 5. Really looking forward to seeing what became of Badd and Yew. Not to mention the real identity of the Yatagarasu, what Kay is really up to, and how everything ties together with the smuggling ring, Cohdopia, and these two Interpol agents. Some obvious highlights from case 4: interviewing the judge, Gumshoe's first bonus, exploring the courthouse. All the little details were great. Did anyone else examine the fire extinguisher? The not-so-subtle dig at Phoenix from JFA was quite amusing.
And those are my thoughts on case 4! I feel there's a lot more I could say, but it's already long-winded enough. I'm more interested in hearing what other people have to think.
Now, continuing with a topic I brought up in my white text block:
SonicPanda wrote:If there's a downside to the investigation, it's that it shows the flaws of the Logic gameplay system.
I was thinking about this as well. I really like the logic system and it has its moments, but it does feel a little primitive at the moment. Your comment about Edgeworth having all the fun really struck a chord with me. I don't know what they have planned for the sequel, but expanding the logic system would be great. Maybe some way of integrating it more with the evidence (a la Deduction) would help. Instead of giving us a small handful of logic items that we are forced to combine, players could enter logic mode and experiment with evidence itself; attempting to fuse different items to see if a connection is found. Or, if that's too much work, maybe allow us to combine more than two logic bubbles. That would make it a little more complicated and allow us to feel like we're actually playing Edgeworth (instead of just watching).
On another side note (Ema lust incoming), an idea I'd like to see in future Investigation games would be more than one playable character. We've already got the Attorney games for a monogamous playing experience. Why not give us two characters that we can freely switch between in Investigations? Example: Edgeworth and Ema are at the crime scene. The player takes control of Ema and begins investigating. They collect and analyze evidence using her and her forensic science with Edgeworth offering commentary. Then, after evidence has been collected, they switch to Edgeworth and use Logic / Deduce to fit the pieces together and then question the witness with Ema giving the commentary.
And of course that's just one example. There are many other ways to get a similar effect. They could use different characters (Ema with a new detective character for instance), they could break the gameplay up into stages (Ema and a sidekick collect, then Edgeworth and Gumshoe do their stuff), etc. I just think it's a neat idea that could really help give Investigations its own unique place. It's already off to a great start, so let's keep it rolling!
SonicPanda wrote:Case 4 certainly does, and what I've played of Case 5 has also done so. But the really crazy thing is the first three cases all take place in a two-day span. TWO DAYS! The mind reels.
As an aside, I'd like to say that one of the most pleasant surprises the game has offered so far is its pacing.
Just want to agree on both counts! I was pretty discouraged that Edgeworth kept getting accused, but your point that everything happens in two days is a big issue too. It's a little more subtle, but definitely hard to believe. As I said before, I understand why they do it that way, but it would be nice if they cut us a break. That feels more like a Phoenix Wright element (constantly flying through everything at a break-neck speed by the seat of his pants). It's fun, but this is Edgeworth! I'd just like it if they kept that to one or two cases instead of three or four, you know?
Anyway, you were right. Cases 4 and 5 do help with the problem, but they don't completely get rid of it. Now we're up to, what? Three days and four cases? I'm losing count. And even in the flashback, the murder took place while Edgeworth was at the court and he was supposed to be replacing the victim. Granted, this time it really was Edgeworth's official case, but it's still similar to what happened in cases 1 through 3. Not a huge complaint, but I just didn't want to let it go. :3
And yes, the pacing in this game with the exception of my comments on case 4 is fantastic! It's surprising how the gameplay really hasn't changed all that much, but everything feels so much more smooth. I think the addition of sprites is one of the contributing factors. It makes the movement and interactions feel so much more natural.