Soundtrack Central The best classic game music and more

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SonicPanda Sep 9, 2009

Didn't get one when it launched, but it was the first time I bought a system inside the first year of its release (and disappointingly, inside its last year as well). With most of the system's highlights available on other systems, I usually pull it out these days just for shooters, but damned if that isn't enough - Cannon Spike is as fun as I remember it (it's kind of funny considering my usual approach that DC games are the only ones I don't want to play Megaman in - he's incredibly cheap both here and in MvC).

How's everyone else celebrating?

Amazingu Sep 9, 2009

My Dreamcast is back home, so I can't fire it up I'm afraid.
If I had one with my right now, I'd probably give Shenmue a spin.
That game alone totally made the DC worth owning imho.

I've lost all hope for ever getting a third game though sad

XLord007 Sep 9, 2009

I picked mine up in June 2000 alongside the release of Space Channel 5 when Sega started the $50 MIR offer.  Got SF3 a few weeks later, and more after that.  All told, I have less than 15 DC games, but I played the hell out of Jet Grind Radio and MSR.

To celebrate, I've been posting ドリームキャスト デ 御座います!! everywhere I can, and I've been playing the song on a near constant loop.  I tried to find a YouTube clip of it to annoy people on facebook, but I couldn't.  :-(

My DC is still hooked up (which is more than I can say for my Xbox), but I had to dig out the controllers and VMUs so I could relive the days of the New Economy.  Played some Crazy Taxi and MSR tonight.  Damn, I love MSR.  I even set a new record Asakusa's Koen Kita in my forest green Opel OPC.  Not bad for not having played the game in nine years or so.  Too bad the Gotham games never lived up to it.

Anyway, I had good times with my DC.  The controller is incredibly uncomfortable, and the drive in my original unit died, but my second one apparently still works, if noisily.  Good times.  Good times.

Pellasos Sep 10, 2009

got mine near US launch. games like Shenmue I&II, Grandia II, Skies of Arcadia and all the SNK and Capcom fighters made the Dreamcast one of the best consoles for me. i don't think any other console had a better line-up in it's first few months. too bad SEGA could't afford to keep it alive longer.....

i'd pay 500$ to play Shenmue III.

Crash Sep 10, 2009

This is a little embarrassing, but I originally got my Dreamcast to play one game: NBA 2K.  I'm really not much of a sports gamer in general, but that game was so far above the NBA Live series of the time that I had to get it.

Of course, I later filled out my collection with the likes of Crazy Taxi, Skies of Arcadia, Bangai-O!, Record of Lodoss War, Vampire Savior, Ikaruga, and Guilty Gear X.  I also got both of the DDR games that were made for the DC (2nd Mix and Club Version), which is what started my DDR obsession nine and a half years ago.

But the thing that made the Dreamcast the most awesome console was NesterDC.

Angela Sep 10, 2009

It's all about Seaman, baby. (Waits for the obligatory female-related gamer joke in 3....2....1....)

I can't recall the exact date I picked up my Dreamcast, but it was long after its glory days were over.  It had to have been some months after the PS2 port of Grandia II came out, so I wanna say late 2002.  I was pretty much disgusted over the slowdown that plagued that version, and so when the opportunity to pick up a brand new factory-sealed Dreamcast at TRU for just $50 arrived, I jumped on it.  Along with Grandia II, I also picked up Soul Calibur, Cannon Spike, Seaman, Shenmue, Crazy Taxi, Samba de Amigo, Jet Grind Radio, and Virtua Tennis.  jmj20320514 (formerly Darkheim) hooked me up with copies of Zero Gunner 2, Ikaruga, and Super Street Fighter II X for Matching Service.

But yeah, the console was a noisy little bitch, and the controller was a sure-fire way to putting you on the early path to arthritis, but it definitely had some excellent software. There's still games I want to check out, but haven't gotten around to doing so.  In addition to the deluge of 2D fighters, there's Virtual On: OT, Under Defeat, Skies of Arcadia, Cool Cool Tune, and Psyvariar 2.

Zane Sep 10, 2009

Angela wrote:

It's all about Seaman, baby. (Waits for the obligatory female-related gamer joke in 3....2....1....)

*stands up and applauds*

allyourbaseare Sep 10, 2009 (edited Sep 10, 2009)

I never really owned a Dreamcast, but did pick up one from a guy on CL for $20.  No real software library to speak of, as most everything I want to play has been ported to one console or another (I still remember the day hearing that Sonic Adventure 2 Battle would be on the GameCube.  It blew my mind!). 

I would like to get a copy of Bangai-O as I really dig Treasure stuff.  That, and Giga Wing.

Oh!  Back in high school a friend of mine had it and we would spend hours playing Soul Calibur.  Seung-Mina was unstoppable.

Jay Sep 10, 2009

Ah, the Dreamcast. How I loved you.

And yet you let me down.

Sonic Adventure, that was pretty. Not all great but good enough. I wasn't to know that was the first step on to a slippery slope to cackdom. I couldn't help but be impressed by the morphy liquid effects, the whale, the music.

Crazy Taxi. What fun. So much fun. Time to make some ker-azy money.

Ecco Defender of the Something. Future, probably. Absolutely gorgeous. Still one of my fondest remembered game. So fluid and the locations were amazing. Like living some whole other non-human (and non-humanoid) life. Just beautiful.

Jet Set Radio. MSR. House of the Dead 2. Marvel vs Capcom 2. Rez. Soul Calibur. All stunning. Has any Soul Calibur game come close?

Seaman was an experience that I think is still unrivalled. So bizarre and perfect. I hated that little bastard. But he understood me and we had full conversations. And then he flung shit at me. Amazing.

Phantasy Star Online was my first real online gaming outing. And one I haven't ever really repeated. Odd because I enjoyed it so much. Meeting up with friends, going hunting for rare items. People were lovely, helping me out when I was rubbish. And yet there were bad areas. Places you shouldn't go. Where the dupers were. Or worse. I was amazed that this was its own society in virtual form. It was the future.

And Shenmue. Not all it was cracked up to be as a game, in my opinion. But what an experience. What a journey. Such ambition. That I could go around that town and see not a bunch of repeating models, but individual people, that just blew me away. And, like seemingly so many DC games, what a soundtrack. Truly beautiful.

So many wonderful experiences. I've probably left out a bunch too.

But, when I bought my Dreamcast (along with Trickstyle and something else, probably Sonic), there was a little leaflet in the box, with a list of upcoming games. On that list was Exhumed 2 (known as Powerslave in the US). Exhumed 2, coming to my Dreamcast. Wow.

Well where's my Exhumed 2, eh? Eh?!

And, just as bad, where's my Shenmue 3?

You let me down Dreamcast. You let me down. But those letdowns are nothing when put against the fun and gaming joy I got, and still get, from my Dreamcast.

Crystal Sep 10, 2009

Liked Sonic Adventure 1 and 2, and got them GC.

But Shenmue I and II were great. Great music, interesting story.
I was hoping for a Shenmue III, but doesn't look like it's ever going be released. 
I was contemplating buying an Xbox just so I could play Shen II and relive the memories.

Had lots of fun with Crazy Taxi and Marvel Vs Capcom 2.

Never got around to playing Ecco.

Idolores Sep 17, 2009 (edited Sep 17, 2009)

I have fond memories.

I remember seeing early screenshots in an issue of GamePro for Sonic Adventure, and saying to myself that there was no way that games would look as good as Sega was advertising. Flash forward a year or so later, and my buddy fired up his Dreamcast with said game in it for me to see. At that time, I was a believer.

We played so much on his system. Sonic Adventure was a decent game, but once I got past the "wow" factor, there wasn't too much to write home about. But it's sequel, the cleverly titled Sonic Adventure 2, was a huge step up. Playing versus mode against him day in, day out for hours was a blast. We made fun of the cheesy music a lot, too. Really liked that game.

Phantasy Star Online is one of those titles you don't really skip when mentioning Dreamcast games. I played this for hours, and hours, and hours. I really liked the aesthetic of the title, and the music was really, really nice. Never had an internet connection for the machine, so I missed out on multiplayer, but the gameplay was fun regardless.

By a wide margin, one of the most-played titles on the machine by my reckoning was Marvel vs Capcom 2. I must've sunk at least a year of playtime into that game. I was terrible using the arcade stick on the coin-op, but I felt right at home using the Dreamcast controller. It was weird.

Resident Evil: Code Veronica remains a favorite of mine, despite the fact that I've never beaten the goddamn game. I really liked the 3D environments and even today it remains a very tense experience. Fun fact: Claire is voiced by Alyson Court, who also portrayed Loonette the Clown on Big Comfy Couch. Bricks were shat when I found this out.

I wonder at times if I am the only person on the planet who found Shenmue (and, by extension, Shenmue II) to be a completely underwhelming experience. Gameplay was slow and frigid, and the voice acting ruined my ears. At the time, bad voice overs in games never bothered me, but even then, holy shit. I give credit for the largely interactive environments, and the music, and the scope of the game is awe-inspiring, but beyond that, there really wasn't too much to write home about.

Having the huge boner that I do for anything pertaining to mecha, Virtual On: Oratorio Tangram was a huge wet dream. I had all but completely mastered the first game in the arcades, and Sega's announcement that this iteration was on it's way had me scouring every arcade in town for info on it's arrival. I never could find an arcade cabinet for the game (something I was later able to attribute to very low production runs for the game in America), and as such, had to rely on the Dreamcast iteration of the software. Gameplay was fast and tight, the game looked incredible, Hajime Katoki's mech designs were made of love and joy. My complaints were minor, such as oversaturation of particular virtuaroids; Did we really need three variants of Bal Bas Bow? Two versions of Apharmd?

I played through the first eight hours of Grandia 2, largely unimpressed (save for Ryudo, whose jackassery proved hilarious). It was a uniquely competent game, featuring a compelling battle system, nice music, some interesting characters, basically all the trappings of traditional RPG's, but for whatever reason, I've never been able to fully invest myself into it. I have a copy sitting in my closet. I'll load it up one of these days and see it through to the end.

Skies of Arcadia proved to be a completely compelling experience. Pirates are such an uncommon element in video games, especially as playable characters, so from the get-go, I was entranced. I liked the characters and the battle system was fun too, if a little easy (What's that? Random battle? "Fire Consume my enemies . . . ").

I feel compelled to mention Industrial Spy: Operation Espionage as perhaps the shittiest game I played on the Dreamcast. It looked so cool! Anime styled art and an MGS-like stealth premise? I'm there! Fire up the game, and its' mediocrity is engulfing. Stock techno music serves as the aural backdrop to the title screen, like someone just hit you in the face with his Casio keyboard, and then the game just lays some truly rock star gameplay on you. It defies description with the kind of zeal you'd expect a starving kid to attack a sandwich with. If you bring this game home, your dog will bite you.

How about Chu Chu Rocket? I couldn't believe how fast paced that game was! My buddies and I popped it in for the first time, not knowing what  to really expect. 3 seconds into our first game, we are freaking the f--- out, mice are running everywhere like they got ADD or some shit, it's two in the morning, and we're trying our damnedest to not burst out laughing and wake his parents up (which of course only makes us laugh harder).

And of course, Space Channel 5. Such a goofy, bizarre game. I was never able to get the hang of the "Simon Says" style gameplay, but you just don't see too many games with that level of character. Full of innocent charm! I loved it. Killer soundtrack, too.

There are titles I would love to spend more time with, too. Jojo's Bizarre Adventure, Jet Grind Radio, Tokyo Xtreme Racer II, various SNK fighters . . . .

Idolores May 29, 2010

Alright, so I finally got a decent Dreamcast collection going, now that I got the inclination.

Jojo's Bizarre Adventure is just that, bizarre. I don't have much experience with the manga or OVAs, but it strikes me as Street Fighter mixed with Persona. A really weird game. Fun as hell, but according to an old issue of Gamefan I consulted, apparently they removed a bunch of minigames that the PSX version of the game had, making the Dreamcast iteration far more barebones. This annoys me; fighting games without shit to do or stuff to unlock on the side just kind of feels empty to me. Part of the reason I loved Smash Bros Melee and Brawl was because you could do so much without friends, like unlock characters, trophies, extras, that kind of thing. I dislike these straight up arcade ports. For what it is, though, it's good. I do recommend it.

Metropolis Street Racer is a paradox. It is an incredibly flawed game. No car customization that I've seen makes for almost no personality. This has the upside of making the game very tense, though; With the CPU controlling the exact same car as you, you really have to be on your game to win races with kudos to spare. But that only brings me to another complaint. It seems drifting is the only way to earn kudos, but the penalties for drifting are so harsh that it's never worth it, you just lose too much speed and may end up losing the race. I also dislike the control scheme immensely. Whoever decided the triggers were better used for braking and accelerating instead of face buttons should be shot in the mouth. Other than those complaints, it's a competent game. Awesome lounge soundtrack courtesy of Richard Jacques.

I thought that after ten years, the Dreamcast might've lost some appeal to me, but going back and playing old favorites and discovering new gems has really helped it out. Dreamcast has a unique strength of character and sensibility about it that none of the consoles that have debuted since can match.

Connary tells me that Last Blade 2 and Garou: Mark of the Wolves are fantastic games. Here's hoping I can find them without absolutely destroying my wallet.

Idolores May 29, 2010

SonicPanda wrote:

(it's kind of funny considering my usual approach that DC games are the only ones I don't want to play Megaman in - he's incredibly cheap both here and in MvC)

I've been playing MvC 1 a lot lately, and I'm not seeing how he can be effective, let alone cheap. What's your strategy? This game is a lot tougher than I remember. hmm

Carl May 29, 2010


GoldfishX May 29, 2010

Idolores wrote:

I've been playing MvC 1 a lot lately, and I'm not seeing how he can be effective, let alone cheap. What's your strategy? This game is a lot tougher than I remember. hmm

Beat Plane is FAST and can punish anything (you can activate it, go underneath an incoming opponent and nail them with it). Hyper Megaman is a great air combo finisher (combo it off jab, then short in the air) and his launcher (standing roundhouse) is one of the best ones in the game. Busters control space like crazy and so does Rockball. Whenever I approach, I try to shoot a ground-level buster in the air and follow it on the ground before I start a combo (usually standing short, then roundhouse launcher). Sliding and comboing into a charged shot is effective and safe, even if blocked.

That's generally my strategy with Megaman. Also remember that he builds meter really fast (if you can't find Beat Plane openings, that is) and that is nice, because him and his partner can duo-team attack often.

Ashley Winchester May 29, 2010

Actually got around to getting a Dreamcast last month; just don't have any of the games that I want for it yet. Need to start looking for TimeStalkers but also need to pick up some of the essentals listed here like Soul Caliber, etc.

SonicPanda Jun 2, 2010

Idolores wrote:

I've been playing MvC 1 a lot lately, and I'm not seeing how he can be effective, let alone cheap. What's your strategy? This game is a lot tougher than I remember. hmm

1. Back into the corner
2. Spam that Mega Buster (one-button Hadokens = the ultimate cheapness)
3. Tornado Hold if they get close/jump in
4. Repeat until dead

You might need to turtle on Onslaught (cheap in itself), and occasionally jump and Bust, but this got me through Arcade Mode quite easily.

Idolores Jul 12, 2011

Found a copy of KISS Psycho Circus: The Nightmare Child at a pawn shop recently (in really good condition!) for real cheap, kick-starting my Dreamcast collection again. This game really isn't very good as far as I'm concerned, but it's such a cool little item that I'm glad to have it. Not even a fan of KISS!

Idolores Jul 15, 2011

Just found a local seller the other day willing to part with a vast number of games I desperately wanted for relatively cheap, the biggest prizes of which were Marvel vs Capcom 2 and Virtual On: Oratorio Tangram. It's been years since I touched either.

How the f--- did I ever get good at Oratorio Tangram? These controls are balls. What I wouldn't give to play this in the arcades.

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