Soundtrack Central The best of VGM and other great soundtracks

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Ashley Winchester Jan 11, 2009

Angela wrote:
Bernhardt wrote:

Having to pay for extra downloadable content is bullocks. I guess they wanted to get the game out the door, and then continued to work on extra add-on content, but having to pay even more for it, when they could've just as easily included it in the main game without extra cost?!

Welcome to the era of Microtransaction Gaming.  Best get used to it, I think.

It's not that new of an idea, I mean there are expansions for PC games. But yeah, there is a lot more content in that respect.

Carl Jan 12, 2009

$10 for a new game, then another $8 bucks or so for the addons: that's a BARGAIN compared to paying $60 for a "complete" game like most new console games.

Amazingu Jan 12, 2009

Carl wrote:

$10 for a new game, then another $8 bucks or so for the addons: that's a BARGAIN compared to paying $60 for a "complete" game like most new console games.

yeah, but most New Games can't be finished in less than 2 hours...

Ashley Winchester Jan 13, 2009

Amazingu wrote:
Carl wrote:

$10 for a new game, then another $8 bucks or so for the addons: that's a BARGAIN compared to paying $60 for a "complete" game like most new console games.

yeah, but most New Games can't be finished in less than 2 hours...

yeah, but all Mega Man games are relatively short anyway

Think of it this way, how much did the 1~6 carts cost when they came out? Probably a few times more.

Smeg Jan 13, 2009

Ashley Winchester wrote:

Think of it this way, how much did the 1~6 carts cost when they came out? Probably a few times more.

Or you could think of it this way. I'd still buy MM9 without a second thought if I owned a Wii anyway though. It's frickin' Mega Man!

Carl Jan 13, 2009

Amazingu wrote:

yeah, but most New Games can't be finished in less than 2 hours...

I sure stretched it out way more than 2 hours, more like a week  ^__^

"Hours of gameplay" is completely subjective anyways, it's not like most adult gamers have more than an hour each time they sit down to a game.

If a review says "18 hours to finish" that can equal "a month of worthwhile play" for someone who only plays small portions each time.  Time to complete is variable and not something to base value on.

Amazingu Jan 13, 2009

Carl wrote:

I sure stretched it out way more than 2 hours, more like a week  ^__^

"Hours of gameplay" is completely subjective anyways, it's not like most adult gamers have more than an hour each time they sit down to a game.

If a review says "18 hours to finish" that can equal "a month of worthwhile play" for someone who only plays small portions each time.  Time to complete is variable and not something to base value on.

I see what you're saying, but the point stands that even if you take a month to finish it, the game is good for 18 hours of gameplay, which is a lot more than the 2 hours (less than one hour once you're used to it) for Megaman 9, even if spread across a whole week.

My point was that people would not happily plonk down 60 bucks for a game that contains so few hours of gameplay, when a full-fledged console game can keep them going for months.
Now I'm not criticizing Megaman 9, not at ALL, I think 10 bucks is a great price, but you shouldn't compare it to having to pay $60 for a non-downloadable game.

XLord007 Jan 14, 2009

Angela wrote:

Can't say I've played MM9 on any other set, but on my Sharp Aquos, objects and colors pop and dazzle in their 8-bit suit.  But to speak of the stage areas that are deliberately dark, the black levels are really impressive.  That's one aspect where I think a good HDTV television can really accentuate upon, its ability to present inky, deep blacks.

Yeah, those pixels were razor sharp in 1080p.  Glad I waited the extra three days for the PS3 version.

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