XLord007 Oct 31, 2008
Hey, anyone see this? Amazing.
Sweet.
Hey, anyone see this? Amazing.
Sweet.
"MegaMan 9 Rockin in Paper"
Super Nice creative stuff here
http://www.youtube.com/watch?v=6W_oPVMrx5g
I've finally had some time to actually sit down and play some damn games for once, and this was one of them. Zane's prediction was spot-on here: I loved the hell out of this game! Pure awesomeness from start to finish. Most things have already been said by others, I'll just add these points:
*Slightly disappointing that they had to reverse all the way to MM2 and not include the charge-up function for the mega buster or the slide move. The sliding was introduced in MM3 and the charge-up in MM4, what, are features from those games too "new-school" to include in a game that aims to recreate the 8-bit MM style? No big bother, I managed fine without them, but it would've been nice to have them included.
*It wasn't as hard as I've heard many people say. Actually, my main gripe with this game was that it was over so fast, took me around four and a half hours the first time through (and that includes all the continues and retrials), and just one and a half hour the second time (when I had figured out all the boss weaknesses). A great game, but over in just one evening... Maybe not quite everything about old-school gaming was as superior as we often like to think, eh?
These are minor gripes, though. Overall, an awesome experience, and definitely one of my favourite MM-games.
*Slightly disappointing that they had to reverse all the way to MM2 and not include the charge-up function for the mega buster or the slide move. The sliding was introduced in MM3 and the charge-up in MM4, what, are features from those games too "new-school" to include in a game that aims to recreate the 8-bit MM style? No big bother, I managed fine without them, but it would've been nice to have them included.
You could always pony up for the Proto Man DLC, which includes both mega buster charging and sliding capabilities. Plus, Proto Man's game provides a significantly greater challenge if you found the main game's difficulty not as hard as you wanted it to be.
You could always pony up for the Proto Man DLC, which includes both mega buster charging and sliding capabilities. Plus, Proto Man's game provides a significantly greater challenge if you found the main game's difficulty not as hard as you wanted it to be.
Thanks for the tip!
I was checking out some videos for Mega Man 9 and well, I know playing a game and watching a game are two completely different things but does anybody find the color pallete(s) and patterns used for certain (most) stages/environments to be extremely dull and dark?
does anybody find the color pallete(s) and patterns used for certain (most) stages/environments to be extremely dull and dark?
I do. On my friend's shitty TV, a lot of the backgrounds appeared to be plain black. I was surprised to see background elements when I later played it on my own setup. As long as you have a decent TV (I don't mean state-of-the-art, mine's seven years old) with reasonable color settings, you won't miss much, but it will be dark nevertheless.
I do. On my friend's shitty TV, a lot of the backgrounds appeared to be plain black. I was surprised to see background elements when I later played it on my own setup. As long as you have a decent TV (I don't mean state-of-the-art, mine's seven years old) with reasonable color settings, you won't miss much, but it will be dark nevertheless.
Can't say I've played MM9 on any other set, but on my Sharp Aquos, objects and colors pop and dazzle in their 8-bit suit. But to speak of the stage areas that are deliberately dark, the black levels are really impressive. That's one aspect where I think a good HDTV television can really accentuate upon, its ability to present inky, deep blacks.
Having to pay for extra downloadable content is bullocks. I guess they wanted to get the game out the door, and then continued to work on extra add-on content, but having to pay even more for it, when they could've just as easily included it in the main game without extra cost?!
Having to pay for extra downloadable content is bullocks. I guess they wanted to get the game out the door, and then continued to work on extra add-on content, but having to pay even more for it, when they could've just as easily included it in the main game without extra cost?!
Welcome to the era of Microtransaction Gaming. Best get used to it, I think.
Bernhardt wrote:Having to pay for extra downloadable content is bullocks. I guess they wanted to get the game out the door, and then continued to work on extra add-on content, but having to pay even more for it, when they could've just as easily included it in the main game without extra cost?!
Welcome to the era of Microtransaction Gaming. Best get used to it, I think.
It's not that new of an idea, I mean there are expansions for PC games. But yeah, there is a lot more content in that respect.
$10 for a new game, then another $8 bucks or so for the addons: that's a BARGAIN compared to paying $60 for a "complete" game like most new console games.
$10 for a new game, then another $8 bucks or so for the addons: that's a BARGAIN compared to paying $60 for a "complete" game like most new console games.
yeah, but most New Games can't be finished in less than 2 hours...
Carl wrote:$10 for a new game, then another $8 bucks or so for the addons: that's a BARGAIN compared to paying $60 for a "complete" game like most new console games.
yeah, but most New Games can't be finished in less than 2 hours...
yeah, but all Mega Man games are relatively short anyway
Think of it this way, how much did the 1~6 carts cost when they came out? Probably a few times more.
Think of it this way, how much did the 1~6 carts cost when they came out? Probably a few times more.
Or you could think of it this way. I'd still buy MM9 without a second thought if I owned a Wii anyway though. It's frickin' Mega Man!
yeah, but most New Games can't be finished in less than 2 hours...
I sure stretched it out way more than 2 hours, more like a week ^__^
"Hours of gameplay" is completely subjective anyways, it's not like most adult gamers have more than an hour each time they sit down to a game.
If a review says "18 hours to finish" that can equal "a month of worthwhile play" for someone who only plays small portions each time. Time to complete is variable and not something to base value on.
I sure stretched it out way more than 2 hours, more like a week ^__^
"Hours of gameplay" is completely subjective anyways, it's not like most adult gamers have more than an hour each time they sit down to a game.
If a review says "18 hours to finish" that can equal "a month of worthwhile play" for someone who only plays small portions each time. Time to complete is variable and not something to base value on.
I see what you're saying, but the point stands that even if you take a month to finish it, the game is good for 18 hours of gameplay, which is a lot more than the 2 hours (less than one hour once you're used to it) for Megaman 9, even if spread across a whole week.
My point was that people would not happily plonk down 60 bucks for a game that contains so few hours of gameplay, when a full-fledged console game can keep them going for months.
Now I'm not criticizing Megaman 9, not at ALL, I think 10 bucks is a great price, but you shouldn't compare it to having to pay $60 for a non-downloadable game.
Can't say I've played MM9 on any other set, but on my Sharp Aquos, objects and colors pop and dazzle in their 8-bit suit. But to speak of the stage areas that are deliberately dark, the black levels are really impressive. That's one aspect where I think a good HDTV television can really accentuate upon, its ability to present inky, deep blacks.
Yeah, those pixels were razor sharp in 1080p. Glad I waited the extra three days for the PS3 version.