Soundtrack Central The best classic game music and more

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XLord007 Nov 27, 2008

Angela wrote:

As for lack of an intro or attract demo, are you seriously going to dock points off the game for something you're likely going to watch, like, once?  I even applaud the decision not to put back the bonus rounds. (Car smashing, barrel breaking, etc), since it kills the momentum of the fighting.

It just feels incomplete without them, that's all.  I can live without the bonus rounds, but I really do miss the points.

Angela wrote:
XLord007 wrote:

I also don't like how the music during the VS. screen gets cut short automatically.  It shouldn't get cut unless I push a button to skip it.

Hm?  For me, the vs screen's music (both classic and remixed flavors) has ALWAYS played out in full before the match begins, so long as you're not holding down the button to quicken the screen transitions up.  Unless you're participating in an online match, and the person you're fighting against is deliberately holding down theirs.  You can tell by looking at the speed of the scrolling background behind the fighters' faces.

Sorry, I was only referring to the 1P mode when I made that comment.  I don't care if it gets cut in multi, but in 1P, I think it should only get cut if I push a button.

Angela wrote:

Yeah, after my thumb took a thrashing on the PS3's d-pad, I've had to resort to the left analog stick for a while, and I'm quite surprised how easy it is to pull off moves with it.  In any case, more than ever am I looking forward to those SF4 pads and sticks. smile

I tried the 360 version today, and it's incredibly painful to play with the d-pad on the standard 360 controller.  Makes the PS3 controller seem like heaven in comparison.

Angela Nov 28, 2008

XLord007 wrote:

Sorry, I was only referring to the 1P mode when I made that comment.  I don't care if it gets cut in multi, but in 1P, I think it should only get cut if I push a button.

I did suspect you were talking about 1P mode specifically.  But again, the song always plays out in full for me whenever I don't press the button.  Odd.

XLord007 Nov 28, 2008

Angela wrote:
XLord007 wrote:

Sorry, I was only referring to the 1P mode when I made that comment.  I don't care if it gets cut in multi, but in 1P, I think it should only get cut if I push a button.

I did suspect you were talking about 1P mode specifically.  But again, the song always plays out in full for me whenever I don't press the button.  Odd.

Perhaps it has to do with the game's location on your hard disk and if it's on a faster part of the disc it loads faster.  I know that's a bit out there, but it's possible.  There was once for me that it played fully before going into battle, and I noticed that it was still loading stuff off the HD.

Alternatively, maybe it has to do with the speed setting.  You mentioned that you were only playing on slow speeds where I'm playing on the default speed (3).  That's another difference.  Who knows.

Jay Dec 6, 2008

Is there a thread for the music in the Game Music board? It could be staring me in the face but I couldn't see it.

Anyway... tried this out for myself a week or so ago. For the game itself, well, it's SF2 but the art... is shit in my opinion. Getting people who could draw would have been a bonus but I would have thought getting people with an understanding of animation would have been essential. With the exact same frames, exact same hit boxes and based on the exact same poses, an actual animator could have made this game look soooo much better than it does.

But, yeah, the drawing... oh dear. What's going on with Fei Long's head? Interesting who they showed in advance too. Makes sense now why we didn't see much of Zangief and Dhalsim - because they look like they came out of Beavis and Butthead. Horrific. A real wasted opportunity.

And the backgrounds? An exercise in flat.

But, hey, it's SF2 online so that's got to be good. And it played really well for me online when I tried it. I guess that's really what's important.

But I actually wanted to post about the music. OCremix, well, I am actually quite amazed by how well their music works. Not that I doubted their talents but, you know, getting into SF2 and an actual real SF2 game sort of sets the bar very high. Like, really high. But I think they really delivered.

There are a few tracks where I'd think, I would have done that differently, and yet I can't fault their take on it. Fei Long's stage music, in spite of his weird head, is just amazing. Really simple I guess but holding back and just committing to what is there worked wonders. And T.Hawk's western style is inspired. It's not just that they went for that style, as I'm sure it would have occurred to most to try it, but it's that they did it so well.

Cammy's stage is one of those I wold have done very differently. Had I the chance to cover any SF2 track, it would be Cammy's stage. But I love the beats. And, again, like Fei Long's they were really careful about not overloading it - as I certainly would have been tempted to do.

Some are very different - Dhalsim's stage has turned from a hideous cacophony to something rather beautiful - and others are very similar - Akuma's music has retained that haunting power of the original. But almost across the whole game, I love their take on it and it fits in perfectly.

Huge congrats to the OC crew/posse/whatever on a fantastic job.

Angela Dec 6, 2008

Jay wrote:

But I actually wanted to post about the music. OCremix, well, I am actually quite amazed by how well their music works. Not that I doubted their talents but, you know, getting into SF2 and an actual real SF2 game sort of sets the bar very high. Like, really high. But I think they really delivered.

Yeah, they really did a great job.  My top favorite has got to be Alex Esquivel and Prozax' "Clamato Fever", used for the title menu BGM.  What an amazing arrangement of Ken's Theme; I leave the menu on for minutes at a time just to get into the heart of the arrangement.

Songs such as Vega (Claw), Cammy, Honda, and the aforementioned Dhalsim really make themselves distinct by their softer, ethereal instrumentation, and it's quite the neat listen.  But then there are tracks that I'm glad they didn't alter too much from the original, such as Chun Li, Ken, and Guile.

Aside from Clamato Fever, I think my favorite songs are Zangief's Theme, and, of course, the Staff Roll theme "The World Warriors."

Angela Dec 6, 2008

Okay, so far, I've played against Amazingu and brandonk.  Still waiting up to play against Abrahm and XLord; can never seem to catch you guys at the right time.

Just out of curiosity, if I'm ever hosting a match, what game speed do you all prefer to play on?  I myself prefer Speed 0 or Speed 1, if just because I notice that matches run smoother and with less lag on a slower speed than a faster one, but I'm flexible. 

I think we can all agree on 2 wins per match though, right?

Amazingu Dec 6, 2008

Angela wrote:

Just out of curiosity, if I'm ever hosting a match, what game speed do you all prefer to play on?  I myself prefer Speed 0 or Speed 1, if just because I notice that matches run smoother and with less lag on a slower speed than a faster one, but I'm flexible.

Really? Gotta try that then, cos the lag has been pretty bad so far for me...

XLord007 Dec 7, 2008

Angela wrote:

Okay, so far, I've played against Amazingu and brandonk.  Still waiting up to play against Abrahm and XLord; can never seem to catch you guys at the right time.

Just out of curiosity, if I'm ever hosting a match, what game speed do you all prefer to play on?  I myself prefer Speed 0 or Speed 1, if just because I notice that matches run smoother and with less lag on a slower speed than a faster one, but I'm flexible. 

I think we can all agree on 2 wins per match though, right?

I'd be happy to work out a time... AIM me sometime (same as my PSN name).  I look forward to being slaughtered by the queen of twitch games. :-)

I have only played on speed 3 so far.  I've experienced some lag, but there was only once or twice where it affected the gameplay (and most pleasantly, to my advantage).  I imagine I could do OK with speed 2, but I have my doubts about lower speed settings.

I definitely agree with the two wins per match.

Angela Jan 11, 2009

So I bought up the 360 version of HD Remix as well.  As to be expected, the standard controller is atrocious for the game.  Worse than the analog stick and d-pad is the fact that it's so easy to hit the Home button by mistake.   

Comparatively, I think the game looks slightly better than the PS3 version.  The outlines on the characters are noticeably sharper, and stays consistent during movement.  That's one thing I've always noticed on the PS3, the slight fuzzy-blurring effect on characters.  Surprisingly, I think I actually prefer the online experience better on PSN than the much-lauded Live.  First of all, I'm stunned that there's no Friendly one-on-one Quick Match option.  You instead need to enter a hosted room full of other players, or create one on your own and wait till someone comes about.  That kind of sucks when you just want to get in a game right away, instead of having to wait your turn as five others players are duking it out with one another.

The other thing is the matchmaking for the Ranked Quick Matches.  Though I've only been playing the game for a couple of days, it's been a constant headache trying to find someone to go one-on-one random with.  Whereas you're always guaranteed a match under the PSN equivalent Scoreboard Quick Match, I've had to constantly search like four or five times at a time before getting anyone.  And what's the deal with setting the default match win count to three?  It's just two under PSN, the way it should be.  Anything over that prolongs the fights for too damned long.

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