When it comes to Castlevania, anything from the classic 8- and 16-bit eras is pure gold (both the games and the soundtracks). CV 1 - 4, Bloodlines, Chronicles, Dracula X, the early Game Boy games, all of them are great (OK, not Castlevania Adventure... ). Symphony represents a turning-point: while the game itself is insanely great, it also laid down a mold that had a petrifying effect on the series and led to it's stagnation. I liked Castlevania 64 despite all it's glaring faults, but it was nowhere near as good as the earlier games, and while I enjoyed most of the handheld Metrovanias, they all just blurred into one anonymous mess once I had finished them, and I've never had any desire to re-visit them in the same sense in which I like to re-visit Symphony and the earlier more action-oriented ones. The PS2 games I completed more out of "loyalty" to the series than anything else, they were cumbersome, repetitive, and boring (especially Curse of Darkness, don't worry, you missed nothing there, Angela). Order of Ecclesia will probably stand as the last CV-game I played, and while I enjoyed it a lot, it didn't leave me hungry for more. Looking at all the different spin-offs that have appeared over the last couple of years, I have to say that the series seems to have become something of a parody of itself, and while I can't join in the chorus that condemns Lords of Shadow (simply because I haven't tried it), I have to say that nothing I've seen/heard from it makes me want to try it out.
Eying through the block of text above, I see most of it is negative, but overall I still love Castlevania and consider myself a big fan. Its just that it is a finished chapter for me: the series up until and including Symphony is what I will always return to and cherish in my gamer's heart. As far as I'm concerned, you can't go wrong with oldskool CV. If I have to pick an absolute favourite, it will be CV3 as the best game and CV4 as the best soundtrack.
There's so much in this thread that I could waste time commenting on, so I'll just stick to the points that struck me as most salient:
Amazingu wrote:Angela wrote:I plan to tackle Castlevania IV again soon, but I've been enjoying the ever-loving cross out of Rondo of Blood. Strictly as Maria, though; I haven't the patience to play as Richter anymore.
Suddenly, it's become the most ideal Castlevania for me. Maria's ease of use allows for a traditional, straightforward action-based Castlevania that doesn't bust your balls due to a rigid control scheme. It's bliss.
This.
A thousand times this.
Whenever I play a New Game on the PSP version, I rush to get Maria as quickly as possible and never look at Richter again. EVER.
Uncontrollable asshole.
I have to come to old Richter's defense here, I'm afraid. Maria just plain sucks because she completely ruins the game, for two reasons: 1. being a cringe-worthy, embarrassment-inducing abortion of a character that has no place in a Castlevania atmosphere, and 2. she's such a ridiculously over-powered character that she makes the game way, way too easy. One of the charms of the older Castlevanias (mirroring older games in general, really) was their ball-busting oldskool difficulty , and if you're playing as Maria, you're definitely playing softball and missing part of the experience.
Also... She's just wrong. Classical Belmonts FTW!
Amazingu wrote:And that's one of my other beefs with the series as well. Far too much rehashing of old enemies, areas and music. As a major Mega Man fan, I can't help but notice how relatively free of enemy and music repitition that series has managed to stay in the past 20+ years.
Yeah. But its funny how even though the CV-games use a lot of rehashing of enemies and music, the Mega Man games still manage to be more repetitive. While the early CV games feel very distinct from each other and mix up the formula from game to game, Mega Man 1 - 6 is basically the same game. I agree though that post Symphony, the CV-series gets very repetitive in it's handheld incarnations.