vert1 Jan 21, 2012 (edited Mar 30, 2014)
Obviously people here know what I think of a Resident Evil game without Mikami. Ignoring all that, I am hoping in this thread people talk more about mechanics instead of characters and story. But I am not going to insist on that. I just prefer it versus the million other threads or youtube comments on the internet speculating over what character or story is in the trailer.
The Positive: the sliding to immediate 180 degree turn and shooting was pretty f---ing sick though. (2:51-2:54). (Basically taking Shadows of the Damned gundrawn quick turn with Vanquish sliding). However, the application use of this is fairly limited as it is suicidal in RE4 to have anyone behind you when attacking enemies in front of you (sandwich). In the video you see the player doing this maneuver which turns his back to enemies. This will get you killed.
The Gears of War stuff in RE5 was super poorly implemented. The monster arm that grabs your character hiding behind cover is good for eliminating campy playstyles which was anti-RE4. In RE4 the beginning established rushing from one area to the next. Staying in one place was a great way to get surrounded and killed (for instance the tower would result in enemies throwing molitov cocktails at you and having your only exit blocked off).
The melee move with the axe to the head look pretty slick. It looks as if it is a one-time use weapon that could be recovered from dead bodies. I wouldn't mind them putting back the self-defense weapons.
edit: It looks like Leon is moving while aiming at 1:16-1:17.
edit 2: The game has dual wielding (two pistols held by Leon).
Stuff taken from Neogaf forums
Quick Info Guide:
-Ashley is the blonde female character
-Splitscreen returns (for two people)
-2-6 player co-op
-2-8 player online
-Moving/shooting is in
-Cover system is in
-Game takes places in 2013 *and* 10 years after Raccoon City (this is conflicting...)
-Info on a demo will arrive in the coming months
-It is implied co-op is seen in the trailer
-150 person development team, 600 total with all outsourcing/support staff
-In development for 2 years so far
-Note: When it says 1-2 offline, the same is listed on Gears of War 3's page, which has AI co-op partners: http://marketplace.xbox.com/en-US/Pr...8ab?nosplash=1Where that info comes from:
Xbox.com Update: (via miladesn)
Regarding gameplay, it focuses on fear, excitement, and (to be impressed).
As a big BH fan I wanted to really incorporate tons of ideas into this game, the greatest horror property. Please look forward to it.
Biohazard 6 will be the biggest Biohazard yet. (will have the largest scale by far)
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Resident evil died when they chose gun battles over atmosphere. The survival aspect was what set it apart. Now its just another ten a penny gun upgrading achievment unlocking health respawning auto saving exploration-less cover shooter.