Ryu May 28, 2006
http://ps2.ign.com/articles/710/710086p1.html
"All four Zero games are faithful arcade conversions and feature none of the changes that previous console versions have had...
In a first for Capcom, the company has included nearly every single version of each title onto the disc, which can be unlocked by finishing each game once. Clearing a game will also give you additional options for you to fool around with. Fighter's Generation follows the same pattern as the Vampire Savior Collection that was released a while ago. With each game, you have two different versions, which are basic upgrades to fix characters or glitches, and so on. In the options menu, you can also mix and match each change so that the game is wholly different every time. With the exception of Pocket Fighter, every game on the disc has a second "arrange" mode. For example, in SF Zero 3, the original version consists of the roster that was in the arcade version, and no one else. However, switch to SF Zero 3 Arrange, and you'll have the choice of the console-only characters, such as Guile, Fei Long, Evil Ryu and so on...
Taking a cue from the success of Hyper Street Fighter 2, completing every game on the disc (including the arrange modes) will unlock Hyper Street Fighter Zero. Combining all of the characters from every Zero game, you can now mix up your characters and have the dream matches you've always wanted. Fancy a fight between Zero 2-style Ryu and Zero 3-style Akuma, using V-ism? That's a possible match up. How about Zero 1-style Dhalsim against Zero 2 Alpha Dan? Yup, that's also possible. Did you think that was going to be everything that I had to write about? Here's the kicker for you: it isn't. By playing Hyper Street Fighter Zero, you can discover even more craziness lying about! Hidden within the game are four entirely new modes of play, unofficially called DS-ism, CE-ism, 3-ism and M-ism...
DS-ism enables fighters to use chain combos (quick combo attacks) and the use of an advance guard. CE-ism is actually a take on Street Fighter 2: Championship Edition. In this mode, players can't use a super combo, but their damage is off the scale -- less than six hits and you're dead -- and many of the old school tactics from SF2CE all work. Old school SF players will remember Zangief's mid-air headbutt dizzied anyone in one hit, and it does the same in CE-ism. It's pretty awesome to bring this old-school style of play back into a modern fighter. At any rate, let's move on, okay? 3-ism is Street Fighter 3: Third Strike sans some key features, such as EX Moves. However, you can parry attacks as well as cancel your special attacks into a super combo. Finally, M-ism is actually Marvel vs. Capcom 2 in disguise. While not every character can take advantage of it, those who were in the Marvel series games (Marvel vs. Capcom, Marvel vs. Capcom 2) are all retrofitted with their full-screen fireballs and whatnot. It's actually cool to see this in a traditional fighter like SF Zero, and I'm sure that there will be tons of players who will be chomping at the bit to try it out. The only gripe about this Hyper Street Fighter game is the lack of an arcade mode; it's strictly versus play only."
Sounds good to me... a shame that with the inclusion of Pocket Fighter they didn't throw in the DC version of Super Puzzle Fighter II Turbo.