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shdwrlm3 Oct 18, 2007

Looks like they kept their promise of not adding any frames of animation. If they're going to "re-balance" the game, why not go for broke and make the animation more fliud? I think I noticed some new fireball effects, though.

Ryu wrote:

I hope it does well enough to convince Capcom to give the HD-treatment to more.

Darkstalkers, please. It's about time Morrigan got redrawn.

XLord007 Oct 19, 2007

Looks ok, I guess.  I was never that big of a fan of the Super SF2 games, and the original animation routines are starting to look a bit dated.  If I ever get a 360 or PS3, I'll probably buy it.  Also, it's kinda weird how the backgrounds are now in full 16:9, but everything else seems to sit in an invisble 4:3 frame.

Jay Oct 19, 2007

Seems to me like a pointless exercise. Putting so much work into redrawing the sprites (badly) and not improving anything else seems worthless.

GoldfishX Oct 19, 2007

Jay wrote:

Seems to me like a pointless exercise. Putting so much work into redrawing the sprites (badly) and not improving anything else seems worthless.

Agreed. I've said before it's hard to get excited over the same game (especially when the Alpha series feels like a more fleshed-out concept than the early SF games anyway). Although one must take into account it won't be full price and it will have online play.

Ryu Oct 19, 2007

You really think the sprites look that bad?  I wish the video was better quality so I can really see them in action.  Eh, looks like I'll still buy this anyway, in the hopes that they will do another one and do better on it.

Honestly, Capcom is damned if they do, damned if they don't---especially if they 'improved' anything, which would be met with so much complaints from this so-called hardcore crowd (that I never actually see exist, but they apparently do in significant numbers as to cripple Capcom's efforts?).

GoldfishX Oct 19, 2007

Well, take into account that Super Turbo is the fifth time they remade the same game and there is also the recent Anniversary Edition.

The gaming world will be better off with it, no question (even regular ST is better than much of the junk on the shelf now), but it isn't outrageous to ask for something...Dunno...New instead.

Ryu Oct 19, 2007

Well, they did announce Street Fighter IV... isn't that new enough?  = P

Jay Oct 19, 2007

Ryu wrote:

Honestly, Capcom is damned if they do, damned if they don't---especially if they 'improved' anything, which would be met with so much complaints from this so-called hardcore crowd (that I never actually see exist, but they apparently do in significant numbers as to cripple Capcom's efforts?).

What have they improved? And, more importantly, why? The sprites are redrawn and, yes, I think they are redrawn pretty badly. The backgrounds have also been redrawn. Aside from that, it is exactly the same which, as you can see from the video, means staccato animation (fine back in the day) clashing with modern (poor) drawings. And everything else is as it was.

It's not a case of damned if they do and damned if they don't. It's damned if they do half-assed. And this very much seems half-assed to me.

Jay Mar 14, 2008

There are some new trailers over at gametrailers too. The backgrounds are looking great - really just polished hi-def versions of the originals. I quite like the bright colours they are going for too. They work really well.

The sprites, well, I'm already on record as being not a fan of their drawings. Seeing them in motion has me considering it in a couple of ways though. As I suspected, the crisp drawings only serve to highlight how few frames there are in the animation. It looks really jerky. More than that, some of the animation, like the standing poses and walking animation, look really jittery. This is more than just a lack of frames. It's poor animation. I suspect that happened because they are drawing over each frame completely individually rather than considering each frame as part of a piece of overall animation.

After all, I wouldn't even think Udon would actually have animators on staff. It would have been very easy for even a mildly competent animator to smooth that animation up by interpreting those original frames a little better.

But, that said, they set about to recreate the original game in hi-def. And, to me, it looks like they really have succeeded. If you shrink down the videos, they hit a point where they look so like the original game it would be hard to tell the difference. So they seem to have achieved what they set out to do. In just delivering a hi-def version of a classic, well, this looks like it.

Considering what they're doing, I can't help thinking it's taking a bizarrely long time.

csK Mar 14, 2008

Jay wrote:

Seems to me like a pointless exercise. Putting so much work into redrawing the sprites (badly) and not improving anything else seems worthless.

Theres been a huge commotion about the re-balance of the game... http://www.sirlin.net/ goes into the details character by character.  The difference comes in whether or not you are very big SF II fan.  I'm not, but I hang out with a lot of them, and the enthusiasm they have for the Remix is undeniably evident.

Ha ha, poor Morrigan.

XLord007 Mar 14, 2008

Hmmm... when it's moving too fast, the characters' limited frames do look a bit jittery.  And the backgrounds, while gorgeous, look a little too clean and smooth... they could use a little texture.  That said, it looks very nice on the whole and I definitely want it.

Angela Nov 8, 2008

This thread needs an update.  Badboy's finally scheduled for release this month, and I'm pumped.

The latest batch of screenshots from a few weeks ago; love that T. Hawk chest hair Zangief grabbing shot the best. :p

And Capcom's own "Capcombos" video, showcasing more of the game in motion, plus some of the newly tweaked combos you can pull off in Remixed Mode.  In addition, you can hear a clear version of Overclocked Remix's arrangement of Fei Long's theme:

http://www.gametrailers.com/player/42495.html

Amazingu Nov 9, 2008

Angela wrote:

And Capcom's own "Capcombos" video, showcasing more of the game in motion, plus some of the newly tweaked combos you can pull off in Remixed Mode.  In addition, you can hear a clear version of Overclocked Remix's arrangement of Fei Long's theme:

http://www.gametrailers.com/player/42495.html

I'm pretty good at SFII if I say so myself, but damn, I hope I don't run into anyone THAT good online.

XLord007 Nov 10, 2008

I'm curious as to what Capcom will be pricing this one since you know it's got to have cost a shitton to convert all that art.  They were really nice by pricing BCR and MM9 at $10, but somehow I've got a feeling they won't be so nice this time around.

GoldfishX Nov 10, 2008 (edited Nov 10, 2008)

Amazingu wrote:

http://www.gametrailers.com/player/42495.html
I'm pretty good at SFII if I say so myself, but damn, I hope I don't run into anyone THAT good online.

Most are pretty standard cross-up combos, with some extra links and super combo hits for showing off purposes. You rarely see that kind of stuff in actual tournament play. Good players tend to favor footsies over pure combos for the most part.

I'm an SF fan, but I'm not jumping on this just yet. Too hard to go back to this after a whole summer of Guilty Gear and SF3 chaos, new artwork or no artwork. Going to wait for SF4 and see if a reliable 360 controller converter comes to pass, so I can make use of my PS 2 Hori Real Arcade Pro. The 360 controller is definitely NOT suited to 2D fighters. Might pick it up later though, if I don't just get the PC version of SF4.

Angela Nov 21, 2008

Angela wrote:

Also, if Fighters Generation is to be believed, the targeted release date for the game is November 27 for both Live and PSN.

Scratch that.  PSN is getting it November 25th, while Live is on the 26th.  Even better.

Still no word on pricing, though.  I'm calling it: $20.

Amazingu Nov 21, 2008

Angela wrote:

Scratch that.  PSN is getting it November 25th, while Live is on the 26th.  Even better.

Still no word on pricing, though.  I'm calling it: $20.

You're wrong. In a good way!

http://kotaku.com/5095193/sf-ii-turbo-h … la-and-psn

That's what I would have guessed by the way.
20 bucks is kinda expensive for what is basically an old game with shinier graphics.

Angela Nov 21, 2008

Amazingu wrote:

You're wrong. In a good way!

This deserves a hearty Butz thumbs-up.  (Resist the urge to change that wording around, people.)  I guess I can put that $5 savings toward that SF2-themed Uno pack.  Or maybe that Pinball game.

Angela Nov 23, 2008

IGN's review is up: 8.7

http://ps3.ign.com/articles/932/932390p1.html

"I played an ample number of online matches both on the PS3 and 360 and each version ran very well with little to no slowdown. This is, I'm sure, thanks in part to the consulting that the creator of the GGPO networking system did with the team at Backbone."

"If you're interested in comparisons between the PS3 and 360 versions of HD Remix, Street Fighter fans will be happy to know that both are excellent and there's little difference between them. I (along with many others) greatly prefer the PS3 controller's D-pad over the 360 option, so that's something to consider if you plan on going down the controller route. Also, the PS3 version doesn't have Trophy support. Alas."

"Super Street Fighter II Turbo HD Remix doesn't have any frills and its mechanics -- while extremely well-tuned -- are simple. This is a game very dissimilar to modern fighters because it doesn't shower you with extra modes, art galleries or unlockables.  It's admirably precise and meant for hardcore players, despite its increased approachability.  HD Remix single-handedly reminded me how deep simple fighting games can be and why this series retains its status as an extremely high-quality fighter."

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