Soundtrack Central The best of VGM and other great soundtracks

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XLord007 Nov 24, 2008

I have to say that I'm still reasonably pumped about this, if only for the nostalgia.  All that minutiae with the dip switches and hit boxes is way beyond me.  I just want to have a fun old time that reminds me of childhood.  I know this isn't in there, but it'd be nice if they had a skill test like in Madden 09 and put you into online matches based on that.  Hell, I'd settle for a written quiz.  If you know what terms like "hit box," "cross-ups," "cancels," etc. mean, then I don't want to play against you.  ;-)

Carl Nov 24, 2008 (edited Nov 24, 2008)

When we were enjoying the hell out of this game as kids, we didn't need to know about terms like hitbox, crossups, and cancels, because playing the game was fun as shit.   Their only advertising today should be that "it's still fun as shit"

Angela Nov 25, 2008 (edited Dec 6, 2008)

Carl wrote:

"it's still fun as shit"

And it's definitely that, too.  Hell, this is SF2; everyone should already know that it's fun as shit.

Played through the single player Arcade mode a few times, as well as a couple of online matches.  First, the game plays beautifully; I admit even I had my doubts about how well it would play, even when watching internet footage of the final build.  Happily, the core gameplay is as exacting and intuitive as that of the original SSF2T.  As far as controls on a Six Axis or Dual Shock 3, it works about as well as one can expect.  I was having a tough time trying to pull off certain moves with the d-pad on the higher turbo speeds, but it became infinitely more serviceable once I put the speed back down to either zero or one.  I was never a speedy turbo fighting freak, which is why I've always opted for Champion Edition over Hyper Fighting, or SSF2 over SSF2T.  (Or, if the home editions of Hyper/Super Turbo allowed it, to always place the speed at the lowest settings.) 

I was stunned by the humongous size of the characters when you play on the default HD/Widescreen and Remixed modes.  I mean, they are HUGE, boy..... and I thought Capcom vs SNK 2 had beefy-sized character renders.  They all look great, but I do miss some of the muscle definition and clothes detailing on some of the characters.   It's too bad that when you pause the screen, the menu screen comes up, obscuring the graphics almost completely.  I could see me pausing the game constantly just to catch the vibrant details of each and every frame.   

Backgrounds could've used for some more animation, it's true - and yes, it's just now striking me as weird as how the background characters and spectators are so predominantly white.  Capcom couldn't be bothered with adding a few shades of color to these folks?   

The online matches I participated in ran pretty solid, though there were a few hitches here and there.  Just a few, and I'm willing to bet that had more to do with my wireless connection than anything else; it's been a tad laggy on a number of games I've been playing recently.  I'll be looking to see if a direct connection will run any differently.  In any case, I think I'm going to have a lot of fun online with this one; SF2's fast and to-the-point gameplay lends itself perfectly to playing match after match all night long.  ^_^

OCRemix's contributions range from good to excellent.  Every music piece has been arranged, from character select to the ending sequences..... But I'm devastated, absolutely DEVASTATED, that Capcom chose to cut off the new version of the Staff Roll before it even gets to finish.  Why do those end credits have to run so damned fast?!

Here's hoping the digital CD release will contain the full, unabridged version.

Nekobo Nov 26, 2008

I totally had no idea the game was out until I logged onto my PSN account...and saw that you were playing it, Angela. I downloaded it right away after that. smile

Not sure how I feel about the graphics...but yeah, the sprites are huge. Haven't really had a good chance to listen to the music, but I read that the arrangements are from OC Remixers. As for the gameplay...

Man, I totally suck. I've always been a casual shotoscrub that occasionally uses Guile. I guess I better give the training mode a run through. If you guys want an easy win, my PSN handle is Nekobo1.

XLord007 Nov 26, 2008

I think I must have checked the PS Store around six times today looking for this (I'm on vacation, so sue me).  When it finally came up after 6PM Eastern (geez!), I grabbed it right away and got crackin.  Let's get the negative stuff out of the way first: presentation is weak -- there's no intro, no attract demo, nothing.  During the game, you don't even get points anymore (there's also no 1P game scoreboard to track your progress in the single-played mode)!  I also don't like how the music during the VS. screen gets cut short automatically.  It shouldn't get cut unless I push a button to skip it.  I also experienced some bugs during online play where the life bars and character names would get messed up.  My final gripe is that you can filter online games by stuff like whether or not there is a time limit, game speed, and room size, but you can't filter it by number of rounds needed to win, even though that is a room creation option.  I don't want to play matches where people have that cranked up past two (I noticed that three is the only option for the Scoreboard Matches, which I think is stupid, but you can set it differently for the Friendly matches).  I hope they release a patch that adds this to the filter conditions.


Anyway, with the negatives out of the way, lets just say I put nearly two hours into the online portion alone, and I almost never play games online.  As Carl said, it's fun as shit.  I love the colorful new graphics and giant character sprites.  I also love the fact that I was actually able to win, which is something I don't get to do online very much, which honestly surprised the hell out of me.  I was expecting to be decimated like I got every year at E3, but here I actually did OK, if not great.  I imagine this will go back to my expectation as people refamiliarize themselves with the game, but it was a pleasant surprise.

As for the controls, I would say that the moves are slightly easier to pull off than previously, but still pretty difficult.  That's always been my biggest issue with this series (which I love to death), and I don't really see it being resolved here, but it is what it is.  The remixed music is good, not great, but good and more than serviceable.

Anyway, I'm having a great time to so far.  I think now is a good time to relink this awesome song: http://www.youtube.com/watch?v=MuIB4jsh … re=related

Jay Nov 26, 2008

XLord007 wrote:

there's no intro, no attract demo, nothing.

How about endings?

Angela Nov 26, 2008 (edited Nov 26, 2008)

Jay wrote:
XLord007 wrote:

there's no intro, no attract demo, nothing.

How about endings?

All seventeen character endings are intact, and completely redone to boot.  Check out some shots of Ken's wedding ending:

http://www.capcom-unity.com/jimmyrey/bl … _pleasures

As for lack of an intro or attract demo, are you seriously going to dock points off the game for something you're likely going to watch, like, once?  I even applaud the decision not to put back the bonus rounds. (Car smashing, barrel breaking, etc), since it kills the momentum of the fighting.

I also don't like how the music during the VS. screen gets cut short automatically.  It shouldn't get cut unless I push a button to skip it.

Hm?  For me, the vs screen's music (both classic and remixed flavors) has ALWAYS played out in full before the match begins, so long as you're not holding down the button to quicken the screen transitions up.  Unless you're participating in an online match, and the person you're fighting against is deliberately holding down theirs.  You can tell by looking at the speed of the scrolling background behind the fighters' faces.

As for the controls, I would say that the moves are slightly easier to pull off than previously, but still pretty difficult.

Yeah, after my thumb took a thrashing on the PS3's d-pad, I've had to resort to the left analog stick for a while, and I'm quite surprised how easy it is to pull off moves with it.  In any case, more than ever am I looking forward to those SF4 pads and sticks. :)

Angela Nov 26, 2008 (edited Nov 27, 2008)

Angela wrote:

Yeah, after my thumb took a thrashing on the PS3's d-pad, I've had to resort to the left analog stick for a while, and I'm quite surprised how easy it is to pull off moves with it.  In any case, more than ever am I looking forward to those SF4 pads and sticks. :)

Now why the heck didn't I think of this before?  I could just take my USB-based PC Logitech Precision controller -- one of the most comfortable, fighting-game centric pads I've ever used -- and plug it right into the PS3.  Gonna have to try it when I get home tonight.

Even better, I wonder if it'll work on the 360 as well?

Abrahm Nov 26, 2008 (edited Nov 26, 2008)

I bought the PS3 version, and I have to say I'm pleased with how everything turned out.  I can't say it's impressive or anything like that, but I can see myself playing it for a while... at least until Street Fighter IV arrives.

First thing, I'm glad they didn't just get lazy and import the music from OCRs SFII remix album.  Those tracks are okay as remix material, but they don't work as game music.  The SFII games will never be known for having mind-blowing and awesome compositions, but the original tracks still have their character.  They fit the game.  They belong there.  When Bison cheaps me with a combo, then I want his 'danger' music to play and add that sense of urgency to the fight.

Aside from that, I like the visuals.  The super-huge sprites and backgrounds look very nice in HD.  I'm not quite sold on the artwork; it's kinda weird seeing Udon's work in motion.  But that's something I'll either grow to like or ignore altogether.

Super Turbo is widely regarded as the best SFII game in the series.  But I was never a big fan of it, mainly because the damage is way too high for my tastes, and that can make a match turn into a turtle-fest very quickly.  One mistake can lead to getting combo'd for up to 60% and force me to play more defensively than I'd like, but only to prevent a loss by eating another high-damage combo.  neutral

Nevertheless, it's still SFII, and it's still fun to play.  Online play apears to have improved (at least slightly) since the days of playing Capcom fighters on Live, and that's a big plus.  All the gameplay is there, and we even get a few extras in the DIP switch controls and the option to play tournaments and non-ranked matches online.  The game is definitely worth $15.

Oh, and I apologize if I missed an invite from you; I was making dinner at the time.

EDIT:  Yes, I use a stick.  No, I couldn't resist saying (and showing) it again.  smile

Angela Nov 26, 2008 (edited Nov 28, 2008)

Angela wrote:

Here's hoping the digital CD release will contain the full, unabridged version.

And it most certainly does.  OCRemix have made their soundtrack available for download, and it's quite complete.  They even include the "danger/heavy damage" variations of each stage, along with all the endings and even some tracks that apparently didn't make it in the game.

Complete torrent file or individual mp3 tracks here, or the full mp3 album in one zip file here.

XLord007 Nov 27, 2008

Angela wrote:

As for lack of an intro or attract demo, are you seriously going to dock points off the game for something you're likely going to watch, like, once?  I even applaud the decision not to put back the bonus rounds. (Car smashing, barrel breaking, etc), since it kills the momentum of the fighting.

It just feels incomplete without them, that's all.  I can live without the bonus rounds, but I really do miss the points.

Angela wrote:
XLord007 wrote:

I also don't like how the music during the VS. screen gets cut short automatically.  It shouldn't get cut unless I push a button to skip it.

Hm?  For me, the vs screen's music (both classic and remixed flavors) has ALWAYS played out in full before the match begins, so long as you're not holding down the button to quicken the screen transitions up.  Unless you're participating in an online match, and the person you're fighting against is deliberately holding down theirs.  You can tell by looking at the speed of the scrolling background behind the fighters' faces.

Sorry, I was only referring to the 1P mode when I made that comment.  I don't care if it gets cut in multi, but in 1P, I think it should only get cut if I push a button.

Angela wrote:

Yeah, after my thumb took a thrashing on the PS3's d-pad, I've had to resort to the left analog stick for a while, and I'm quite surprised how easy it is to pull off moves with it.  In any case, more than ever am I looking forward to those SF4 pads and sticks. smile

I tried the 360 version today, and it's incredibly painful to play with the d-pad on the standard 360 controller.  Makes the PS3 controller seem like heaven in comparison.

Angela Nov 28, 2008

XLord007 wrote:

Sorry, I was only referring to the 1P mode when I made that comment.  I don't care if it gets cut in multi, but in 1P, I think it should only get cut if I push a button.

I did suspect you were talking about 1P mode specifically.  But again, the song always plays out in full for me whenever I don't press the button.  Odd.

XLord007 Nov 28, 2008

Angela wrote:
XLord007 wrote:

Sorry, I was only referring to the 1P mode when I made that comment.  I don't care if it gets cut in multi, but in 1P, I think it should only get cut if I push a button.

I did suspect you were talking about 1P mode specifically.  But again, the song always plays out in full for me whenever I don't press the button.  Odd.

Perhaps it has to do with the game's location on your hard disk and if it's on a faster part of the disc it loads faster.  I know that's a bit out there, but it's possible.  There was once for me that it played fully before going into battle, and I noticed that it was still loading stuff off the HD.

Alternatively, maybe it has to do with the speed setting.  You mentioned that you were only playing on slow speeds where I'm playing on the default speed (3).  That's another difference.  Who knows.

Jay Dec 6, 2008

Is there a thread for the music in the Game Music board? It could be staring me in the face but I couldn't see it.

Anyway... tried this out for myself a week or so ago. For the game itself, well, it's SF2 but the art... is shit in my opinion. Getting people who could draw would have been a bonus but I would have thought getting people with an understanding of animation would have been essential. With the exact same frames, exact same hit boxes and based on the exact same poses, an actual animator could have made this game look soooo much better than it does.

But, yeah, the drawing... oh dear. What's going on with Fei Long's head? Interesting who they showed in advance too. Makes sense now why we didn't see much of Zangief and Dhalsim - because they look like they came out of Beavis and Butthead. Horrific. A real wasted opportunity.

And the backgrounds? An exercise in flat.

But, hey, it's SF2 online so that's got to be good. And it played really well for me online when I tried it. I guess that's really what's important.

But I actually wanted to post about the music. OCremix, well, I am actually quite amazed by how well their music works. Not that I doubted their talents but, you know, getting into SF2 and an actual real SF2 game sort of sets the bar very high. Like, really high. But I think they really delivered.

There are a few tracks where I'd think, I would have done that differently, and yet I can't fault their take on it. Fei Long's stage music, in spite of his weird head, is just amazing. Really simple I guess but holding back and just committing to what is there worked wonders. And T.Hawk's western style is inspired. It's not just that they went for that style, as I'm sure it would have occurred to most to try it, but it's that they did it so well.

Cammy's stage is one of those I wold have done very differently. Had I the chance to cover any SF2 track, it would be Cammy's stage. But I love the beats. And, again, like Fei Long's they were really careful about not overloading it - as I certainly would have been tempted to do.

Some are very different - Dhalsim's stage has turned from a hideous cacophony to something rather beautiful - and others are very similar - Akuma's music has retained that haunting power of the original. But almost across the whole game, I love their take on it and it fits in perfectly.

Huge congrats to the OC crew/posse/whatever on a fantastic job.

Angela Dec 6, 2008

Jay wrote:

But I actually wanted to post about the music. OCremix, well, I am actually quite amazed by how well their music works. Not that I doubted their talents but, you know, getting into SF2 and an actual real SF2 game sort of sets the bar very high. Like, really high. But I think they really delivered.

Yeah, they really did a great job.  My top favorite has got to be Alex Esquivel and Prozax' "Clamato Fever", used for the title menu BGM.  What an amazing arrangement of Ken's Theme; I leave the menu on for minutes at a time just to get into the heart of the arrangement.

Songs such as Vega (Claw), Cammy, Honda, and the aforementioned Dhalsim really make themselves distinct by their softer, ethereal instrumentation, and it's quite the neat listen.  But then there are tracks that I'm glad they didn't alter too much from the original, such as Chun Li, Ken, and Guile.

Aside from Clamato Fever, I think my favorite songs are Zangief's Theme, and, of course, the Staff Roll theme "The World Warriors."

Angela Dec 6, 2008

Okay, so far, I've played against Amazingu and brandonk.  Still waiting up to play against Abrahm and XLord; can never seem to catch you guys at the right time.

Just out of curiosity, if I'm ever hosting a match, what game speed do you all prefer to play on?  I myself prefer Speed 0 or Speed 1, if just because I notice that matches run smoother and with less lag on a slower speed than a faster one, but I'm flexible. 

I think we can all agree on 2 wins per match though, right?

Amazingu Dec 6, 2008

Angela wrote:

Just out of curiosity, if I'm ever hosting a match, what game speed do you all prefer to play on?  I myself prefer Speed 0 or Speed 1, if just because I notice that matches run smoother and with less lag on a slower speed than a faster one, but I'm flexible.

Really? Gotta try that then, cos the lag has been pretty bad so far for me...

XLord007 Dec 7, 2008

Angela wrote:

Okay, so far, I've played against Amazingu and brandonk.  Still waiting up to play against Abrahm and XLord; can never seem to catch you guys at the right time.

Just out of curiosity, if I'm ever hosting a match, what game speed do you all prefer to play on?  I myself prefer Speed 0 or Speed 1, if just because I notice that matches run smoother and with less lag on a slower speed than a faster one, but I'm flexible. 

I think we can all agree on 2 wins per match though, right?

I'd be happy to work out a time... AIM me sometime (same as my PSN name).  I look forward to being slaughtered by the queen of twitch games. :-)

I have only played on speed 3 so far.  I've experienced some lag, but there was only once or twice where it affected the gameplay (and most pleasantly, to my advantage).  I imagine I could do OK with speed 2, but I have my doubts about lower speed settings.

I definitely agree with the two wins per match.

Angela Jan 11, 2009

So I bought up the 360 version of HD Remix as well.  As to be expected, the standard controller is atrocious for the game.  Worse than the analog stick and d-pad is the fact that it's so easy to hit the Home button by mistake.   

Comparatively, I think the game looks slightly better than the PS3 version.  The outlines on the characters are noticeably sharper, and stays consistent during movement.  That's one thing I've always noticed on the PS3, the slight fuzzy-blurring effect on characters.  Surprisingly, I think I actually prefer the online experience better on PSN than the much-lauded Live.  First of all, I'm stunned that there's no Friendly one-on-one Quick Match option.  You instead need to enter a hosted room full of other players, or create one on your own and wait till someone comes about.  That kind of sucks when you just want to get in a game right away, instead of having to wait your turn as five others players are duking it out with one another.

The other thing is the matchmaking for the Ranked Quick Matches.  Though I've only been playing the game for a couple of days, it's been a constant headache trying to find someone to go one-on-one random with.  Whereas you're always guaranteed a match under the PSN equivalent Scoreboard Quick Match, I've had to constantly search like four or five times at a time before getting anyone.  And what's the deal with setting the default match win count to three?  It's just two under PSN, the way it should be.  Anything over that prolongs the fights for too damned long.

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