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Jay Oct 17, 2007

The teaser looks very cool but no actual gamepay footage. I'm really hoping this will be 2D. It's hre if you haven't seen it - http://www.youtube.com/watch?v=MZP3WYiOncI
It's on the Capcom site as far as I know but that's getting hammered pretty hard and I couldn't get it to load.

absuplendous Oct 17, 2007

I had to be a birthday complainer, but had this been announced five years ago, I would've been excited. Now I'm wary, too cautious to allow myself to get excited. Save for a few highlights, Capcom's continually let me down, and I wonder if they have a skilled enough team to make this great--I'm particularly worried that, since the SF property is Capcom USA owned, Capcom USA will produce it, and not to be a weaboo, but that really doesn't seem like a promising prospect to me.

On the other hand, I had heard rumors this might be dismissed any immediately dismissed it, sooner expecting Third Strike online or, at best, Capcom Fighting Jam 2 ("now with six staff members!"). So this does come as a surprise at the very least. Capcom has a chance to really redeem themselves if they can pull this off.

XISMZERO Oct 17, 2007

A Rockman 1~6 Rock Arrange Album (plus 7 & 8 soundtrack releases)? And Street Fighter IV announced in the same year?!

It's about time in the name of CAPCOM. HERE COMES A NEW CHALLENGER!

Paint me impressed! A few things that struck me in the trailer was the art-style, almost resembling Okami (anyone?). Also, I couldn't help thinking a bit about the anime series (both II V and THE MOVIE - not the live motion picture). Ryu summoning his Hadoken was hair-raising amazing - I cannot wait to see and hear more details.

GoldfishX Oct 17, 2007

I'm happy, I guess...I need to see more. It's years after most of their core audience probably gives a damn, so I can't help but think they might just be milking the franchise for it's last few breaths. At least the series has a pulse. If Guilty Gear and Megaman can go the way of the scrapheap, god knows what will happen to Street Fighter though.

shdwrlm3 Oct 17, 2007

First Sonic in Smash Bros. and now this? Surely the Apocalypse is nigh.

I have to admit, the trailer looked pretty amazing. I just hope Chun-Li is in the game from the start so I won't have to wait until they add her to SFIV DX+ Omega 4th Attack Version 1.4.

XLord007 Oct 17, 2007

The teaser is pretty damn cool and almost washes away yesterday's bad memory of the Bionic Commando interview.

That said, until I see some confirmation that this is being developed in Japan, by Capcom Japan, I'm keeping my excitement reigned in.  I can live with it being produced by Capcom USA (if that's in fact the case), but I want all the creative and technical talent to be Capcom Japan.  I'm not trying to sound like an elitist Nippophile, but let's face it, non-Japanese fighting games suck.  A lot.  The entire rest of the world has, to this day, produced only one good fighting game: Mortal Kombat II, and even that one is only barely good (my apologies to Clayfighter).

Adam Corn Oct 17, 2007

Excellent trailer (except for the music).  I was hoping this was what Capcom's big announcement would be.  Given the aforementioned Okami'esque art style and it supposedly being developed for PS3, I'm hoping this is the 2.5D cel shaded true Street Fighter sequel I've been waiting for.

And yeah, it would be nice if they would just go ahead and throw in most of the fan-favorite characters from the start.

Excited!

Dais Oct 18, 2007 (edited Oct 18, 2007)

*makes hand motions implying a train veering radically off the tracks and crashing into a daycare center*

XLord007 Oct 21, 2007

Ryu wrote:

Seems like it is being made by Capcom Japan:  http://www.destructoid.com/blogs/PacoDG … 0183.phtml

First, thank goodness.  That makes me feel so much better.  Secondly, am I completely missing something here?  How is that Capcom USA can own the rights to any Capcom franchise?  Isn't Capcom USA a wholly owned subsidiary of Capcom Japan?  If you own a car and I own you, than I own your damn car too.  I don't get it.

Ryu Oct 21, 2007

Yeah, I can't figure out how Capcom USA can own something against Capcom Japan either.

csK Oct 21, 2007

Looks nice, but really, I wonder how much fun it will be.  Its nearly impossible to find anyone else who wants to play a 3D fighting game (except for Dead or Alive, to some extent), so a 2D game?  Frankly, if its not Smash Bros or Dead or Alive, its impossible to find anyone to play against...

Ryu Oct 21, 2007

XBL and PSN should be great in keeping fighters alive, wouldn't you think?  I guess it depends on how long SSFIITHDR and Soul Calibur IV will keep people's interests when they are released.  I hated Dead or Alive, and the new one on 360 is just horrid, so I can't check to see if it is easy to find a match for it.

Ashley Winchester Oct 21, 2007

I'm really trying to remember the last Capcom fighters I was truly engrosed in...

96' (SNES) Street Fighter Alpha 2 - yeah, my first real SF experience was on this inferior, more expensive port but I still loved it. When I played the SFA Anthology the game was way to freakin fast for me...

98' (PSX) Shiritsu Justice Gakuen: Legion of Heroes/Rival Schools - I liked this one a lot.

99' (PSX) Street Fighter Alpha 3 - the world tour mode was awesome.

99' (ARC/DC) Marvel vs. Capcom - I didn't own this but that didn't stop me from playing it when I could.

...those are the last Capcom fighters I personally remember playing intently.

GoldfishX Oct 21, 2007 (edited Oct 21, 2007)

Thing is, there has never been a 2D fighter that is arcade-perfect on Xbox Live. Lag in a game like Guilty Gear or Street Fighter is much more noticable than with a basic FPS. If they can get that smoothed out, yeah, that should work. Considering arcades aren't an option for roughly 90% of people who play fighting games, there isn't much choice.

I'd say there are about 4-6 (maybe 8) things I like about Dead or Alive and gameplay ain't one of them. And it's still better than Virtua Fighter or Tekken.

Dais Oct 21, 2007

GoldfishX wrote:

4-6 (maybe 8) things I like about Dead or Alive

this joke will outlive the cockroaches

GoldfishX Oct 21, 2007

Sorry, I couldn't remember if they added another female fighter or not in DOA4.

csK Oct 22, 2007 (edited Oct 22, 2007)

"Thing is, there has never been a 2D fighter that is arcade-perfect on Xbox Live. Lag in a game like Guilty Gear or Street Fighter is much more noticable than with a basic FPS. If they can get that smoothed out, yeah, that should work. Considering arcades aren't an option for roughly 90% of people who play fighting games, there isn't much choice."

This is what I felt too.  XBL and PSN are great prospects, but the problem with playing on-line is that a player really has to readjust his/her fighting style to play 'with lag.'  You're right, there isn't any alternative choice outside of Asia, but, at least for me personally and maybe others, the lack of 'real' competition is what lessens our interest in fighting games (also considering the other setbacks, having to buy a ~$300 console and find that even on its online service theres hardly anybody to play against because everyone is playing some sort of FPS!)*

"I'd say there are about 4-6 (maybe 8) things I like about Dead or Alive and gameplay ain't one of them. And it's still better than Virtua Fighter or Tekken."

Dead or Alive BETTER then VF or Tekken?  You've got to be kidding me!

* I personally don't own one, so I'm going by what I've read/heard and my experience with my friend's 360.  If I'm wrong and there are many people playing fighting games, then, I'd be happy to be wrong!

GoldfishX Oct 22, 2007 (edited Oct 22, 2007)

csK wrote:

Dead or Alive BETTER then VF or Tekken?  You've got to be kidding me!

Why would I kid about something as serious as Kasumi's...uh, movelist? I really don't like a lot of 3D fighters*, but Dead or Alive (and Soul Calibur 2, to a much lesser extent) are the only ones I felt compelled to go beyond the training modes in. Actually had fun with it...I think it may have been the actual gameplay even. I think. But yeah, I've heard MANY stories as to why DoA isn't taken seriously as a competitive game (including someone winning a tournament in DoA 3 after learning it in less than an hour!)

*not counting stuff like Street Fighter EX or Rival Schools, which basically take place on a 2D plane.

And yeah, I agree about competition...Not just that, but having a group of people to reliably play against and hone your chops against. Online doesn't really provide that and it's a crapshoot otherwise (I have to drive an hour and a half to hook up with people to play Marvel vs Capcom 2...I can't burn that kind of gas everytime I want to play it). Sure, you can watch gameplay videos and do the dirty work in training mode, but...Doesn't prepare you when you have to execute. The least they could do is program some decent CPU opponents (that's one thing I'm envious of Virtua Fighter fans of).

Ryu Oct 22, 2007

csK, I haven't tried any fighters online yet, not until like Soul Calibur IV or Super Street Fighter II Turbo HD Remix releases.

If they somehow solve the lag problem, Capcom should flood XBL/PSN with old school 2-D fighters.  Would lag be just as equally a problem with 3-D fighters like the Rival Schools series, Power Stone series, Soul series, etc.?

GoldfishX Oct 22, 2007

Ryu wrote:

If they somehow solve the lag problem, Capcom should flood XBL/PSN with old school 2-D fighters.  Would lag be just as equally a problem with 3-D fighters like the Rival Schools series, Power Stone series, Soul series, etc.?

This is second-hand information I heard a long time ago, but I understand it has to do with the net code. Apparently, Dead or Alive 4 (a relatively powerful game) plays near-perfectly online. It's also well-known the net code for Guilty Gear XX#Reload was total shit, giving you input lag on top of your "usual" lag. Capcom's hit-or-miss with theirs, but Third Strike played pretty smoothly for the most part.

But I honestly don't know if it's a 2D vs 3D thing as much as it is a general competence issue. Online fighting is new and maybe they don't realize it has to be more precise than online Madden or your average FPS.

XLord007 Oct 22, 2007

csK wrote:

Dead or Alive BETTER then VF or Tekken?  You've got to be kidding me!

Well, Itagaki says so, so it must be true, right?  I mean, it's not like he's biased or anything... ;-)

csK Oct 23, 2007

Hehe, well that must settle it!

On the issue of lag, I'm inclined to agree with GFX, since thats what I've heard as well.  But theres probably more to it then just how well its coded, but also how responsive it needs to be.  While all need to be much more accurate then a sports or fps style shooter game, theres degrees within them considering how many variables the game has and how much it depends on time.  Yu Suzuki said about VF4, that theres no way he could do it on-line as it needs accuracy to 1 frame (1/60 second!), whereas something like Mortal Kombat 3 or something probably can do well (as well as MK can) with more lag.  And I imagine 3D games are harder since theres more stuff to keep track of (ring position, which angle the player is at in relation to the opponent...)

GFX is also right, on-line is no subsititute for a group of commited and likeminded players (or better yet, an arcade with more diverse, commited players), but I'm willing to bet most fighting game players in the US and Canada will be happy to take whatever we get.  VF4's AI might be the best out of all of the fighting games, but even then its still poles behind even an AVERAGE player.

Ryu Oct 23, 2007

VF5 on 360 has online play, but IGN says it doesn't come out until next week in the US.  I guess we'll find out if Suzuki/Sega found a way to fix the problem.

Jay Dec 6, 2007 (edited Dec 6, 2007)

The pic is nice but totally confirms all my fears. Oh well...

Edit: Also, it's being made by Dimps apparently.

Kenology Dec 6, 2007

So the graphics engine is full 3D while the gameplay is strictly 2D I hear...  I really hope they can pull this off without sacrificing speed, timing, et al.

XLord007 Dec 6, 2007

Jay wrote:

Also, it's being made by Dimps apparently.

Yeah, I'd like to know what the hell that's about.  Dimps is a decent developer, but it's no Capcom Japan.

As for the graphics, I'm lukewarm at this point.  I'll have to see it in motion.

Amazingu Dec 7, 2007

I'm not impressed.

In the LEAST.

Jay Dec 7, 2007

Those other screenshots from Blogeek are vile.

Angela Dec 17, 2007

GameLife's got a fascinating article up related to SFIV:

http://blog.wired.com/games/2007/12/opi … .html#more

Personally, I agree with Kohler 100%.  Never really dug SFIII, and even most of the "VS" games I'm largely indifferent on.  Bringing Street Fighter back to the glory days of II or even Alpha is something I'd prefer and likely really enjoy.

Amazingu Dec 18, 2007

How is Street Fighter "combining buttons"!?
It's mostly some directional move plus 1 (one!) button, easy as pie. If you can't deal with that you should probably consider other hobbies besides gaming.
If anything, it's games like VF, DOA and Tekken that require insane button combinations to pull off something cool. And I'm not even TOUCHING Mortal Kombat here.

I didn't care much for SFIII either, mostly because I couldn't get the hang of parrying, which was ESSENTIAL to success, but the VS series kicked butt, especially MvC2.
The Alpha series still reigns supreme in my book though, and there was nothing complicated about it. I don't think the SF series has been through any significant changes, except parrying and airblocks, since SFII Turbo, which is FINE, but it didn't complicate anything so I don't really see the point of this article.

GoldfishX Dec 18, 2007

Amazingu wrote:

The Alpha series still reigns supreme in my book though, and there was nothing complicated about it.

Custom combos = complex, deep and extremely game-breaking if used properly. I personally never got the hang of them, even the simple ones. I also never made it out of the first round of any Alpha 3 tournament I ever participated in. If you see someone playing A-ISM Sakura or Ken (raises hand), chances are they're not very good.

I went through a SFIII phase, but I honestly never got totally into it. It's really deliberate and can be fun, but it feels like Ken, Yun and Chun just freaking dominate and no one else has the basic tools to match them, unless there's a Japanese demigod player behind them. As far as more classic SF, Alpha 2 was always my favorite...ISM's were an awful idea. I prefer choosing between customs and supers.

What I don't get about the VS series is why they don't just add in an extra 10-15 characters to the current crop of 26 (since they don't have the Marvel license) and call it a game. Marvel is broken as all hell, but it's still so much fun...

I'll be surprised if this takes off, but at least it's not geared towards arcades which are effectively moot. Console-online focused is something that's been needed for awhile now.

csK Dec 18, 2007

"What I don't get about the VS series is why they don't just add in an extra 10-15 characters to the current crop of 26 (since they don't have the Marvel license) and call it a game. Marvel is broken as all hell, but it's still so much fun..."

Yup!

I don't know, the button combinations are quite difficult in Tekken and VF (more then an SNK game, for example)... on a controller.  But any combinations (and by combinations I mean more then one attack key) are hard to do on a controller, so its a joystick or mapping commands to the triggers no matter what!!

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