Soundtrack Central The best classic game music and more

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allyourbaseare Aug 18, 2008

Grabbed it on Friday and was generally pleased.  The character portraits are done perfectly and the gameplay is pretty much spot-on (I'm still used to the NES physics neutral).

If I had one criticism, it'd be that I couldn't select the original NES synth as the BGM.  That, and the paths on the overhead map are a little tough to see (fortunately I remembered most of them!).

XLord007 Aug 18, 2008

First, check out the cool launch trailer: http://www.gametrailers.com/player/38442.html


Anyway, I've put a few hours into it so far, and I'm very happy.  It's hard, but in the way that makes you want to keep trying rather than simply throw the controller through the TV.  And the music is awesome.  When I first saw the slime enemies in the sewer level, I suddenly remembered being huddled over my Fat Boy back around Xmas 92.  I grew up with the [arguably superior] GB version, not the NES version, so that has always has been the gold standard for me, and this release takes me back.

I only have two criticisms so far: the save system is confusing (it says if you quit it you'll lose unsaved progress, but then after you quit it says it's saving... so is it recording your progress or not?) and I wish it wasn't so hard to do the drop/rehook manuever (you have to push down on the d-pad to drop and then release down immediately so that when you hook it goes diagonally instead of straight out) though at least they give you a way around this once you get the shotgun.

Anyway, I'm having a great time, and I love how the bosses actually require some thinking to kill.  You can really tell the guys at GRIN loved making this game.  From the large number of secrets to the massive amount of details in the animations to the variety of ways to get through each area to the killer remixed tunes to the campy 80's dialogue, there's plenty of awesomeness to go around.  It's such a shame that many people will write it off after playing the demo and realizing that Radd can't jump.

XLord007 Aug 25, 2008

It's official: BCR is a hit with 130,000 units sold in the first week!  This bodes well for the future of 2D revitalizations, though it's worth nothing that Capcom has been promoting the hell out of this game, something I've noticed that most companies offering downloadable titles don't seem to bother doing.

http://kotaku.com/5041155/bionic-comman … ad-numbers

Carl Aug 26, 2008 (edited Aug 26, 2008)

Ben Judd must be flying high-as-a-kite on getting those numbers on the first week. 

One question though, is the PC version released on some other digital delivery service OTHER than Steam?  Because I'm looking on Steam and don't see it listed..

Edit:
Oh, I guess on the PC it's a direct buy from Capcom's Store.
http://shop.capcom.com/store/capcomus/D … reHomePage

Proceeding to purchase, but having to do searches myself on where exactly to MAKE the purchase isn't helpful for the user.  (and it's $15 there for PC, rather than $10 for XBLive users)

Angela Aug 26, 2008

Carl wrote:

Ben Judd must be flying high-as-a-kite on getting those numbers on the first week.

Bet he's got no "objection!" to those numbers!

(Will never be able to shake his PW association, sorry.)

One question though, is the PC version released on some other digital delivery service OTHER than Steam?  Because I'm looking on Steam and don't see it listed.

Seems it won't be carried on Steam, unfortunately:

http://www.shacknews.com/onearticle.x/54185

Carl Aug 26, 2008

OK, so I was fine with no Steam delivery and having to buy direct, not so much of a huge deal there.

But the game crashes during launch due to some incompatabililty between their AGEIA PhysX drivers and my ATI Radeon 9200 drivers.   

http://bioniccommando.com/forum/forumdisplay.php?f=15

On their Tech Support Forums, apparently users with Single-Core processors have slowdown issues and plenty of other people are having issues with the required PhysX drivers too.  (there are updated Nvideo PhysX drivers but I would need ATI ones...)

f--- all this driver shit, now I'm troubleshooting all day instead of shooting Nazis.

Angela Jul 28, 2009 (edited Jul 28, 2009)

So, have you PS3 users downloaded that BC: Rearmed patch yet?  It was announced to be in the works since June.....

http://blog.us.playstation.com/2009/06/ … -and-more/

..... and looks to have been made available this week.  At least on U.S. PSN:

http://www.destructoid.com/bionic-comma … 1456.phtml

I'll definitely play through the game again to attempt those Trophies.  But it should also be interesting to see just how easy the game's become in light of the new features.

XLord007 Jul 28, 2009

Angela wrote:

But it should also be interesting to see just how easy the game's become in light of the new features.

Yeah, I don't think they should remove lives from Normal mode.  From Easy, sure, but not from Normal.

SonicPanda Jul 28, 2009

Damn it all, I thought I was just getting trophies, not a diluted product. Is it possible to delete the patch?

Angela Jul 29, 2009 (edited Jul 29, 2009)

SonicPanda wrote:

Damn it all, I thought I was just getting trophies, not a diluted product. Is it possible to delete the patch?

Likely not the patch by itself.  You'd need to delete the entire game off your hard drive, and re-download it.  Then, just don't take the game online, so you can avoid the patch prompt.  You still won't get Trophy support, though. 

Or, you could just keep the patch, man up, and take on the Hard and Super Hard modes; these aren't affected by the new changes, save for the Super Joe Machine Gun fix.  From what I've attempted, though, those modes are definitely not for the faint of heart.  (Translation: they'll make you its prison bitch.)

SonicPanda Jul 29, 2009

Angela wrote:

Or, you could just keep the patch, man up, and take on the Hard and Super Hard modes; these aren't affected by the new changes, save for the Super Joe Machine Gun fix.  From what I've attempted, though, those modes are definitely not for the faint of heart.  (Translation: they'll make you its prison bitch.)

I actually started on Hard the first time I played it, but couldn't deal with the hacking puzzles. Laugh if you must.
At any rate, I've already done as you suggest, and even though my copy's marked as Version 1.00, I still have the trophy folder. Weird.

Angela Jul 30, 2009

SonicPanda wrote:
Angela wrote:

Or, you could just keep the patch, man up, and take on the Hard and Super Hard modes; these aren't affected by the new changes, save for the Super Joe Machine Gun fix.  From what I've attempted, though, those modes are definitely not for the faint of heart.  (Translation: they'll make you its prison bitch.)

I actually started on Hard the first time I played it, but couldn't deal with the hacking puzzles. Laugh if you must.
At any rate, I've already done as you suggest, and even though my copy's marked as Version 1.00, I still have the trophy folder. Weird.

Yeah, apparently, the Trophy folder stays -- but without the applied patch in place, they won't actually be earned.

Theoretically, one could play through the patched game, earn the Trophies deemed necessary, then proceed to delete the game, re-download it, and still keep those Trophies earned.

allyourbaseare Jul 30, 2009

I forget, the soundtrack was available for purchase, right?  Didn't they also have the option to buy the NES sound version as well?  I'd love to hear some classic Junko Tamiya!

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