Another 11th-hour catch-up. I actually came to post this a half-hour ago when I cleared 5-4, but when I saw everyone else had gone ahead and finished the thing, I said what the hell. Let's get this out of the way:
Hit % - 76%
Enemies Routed - 890
Times Killed - 45 (if I count those damned restarts on the prologue, it should be 57)
Total Time - 19:31:16
Number of Saves - 70
I know, it sucks. Onward to commentary!
First things first - I've meant to mention this before but keep forgetting to. One of the best things about the Wii Edition is being able to flip between the menu call and the Mii Plaza theme over and over while booting it up. "RESIDENT EEV--doo doo doo doo-doo~-RESIDEN-doo doo doo doo-doo~-RESIDENT EEVILLL.....FOUR!"
On another note, the way they just recycled the villagers' voices and distoted them to be 'new' islanders' voices was kind of lame.
5-1
Idolores wrote:Don't be a p---y. Shoot him enough times with anything, that motherfucker will go down, I guarantee. Even Iron Maidens, if they take enough damage.
Razakin wrote:Also, doesn't grenade pretty much kill them if you first shoot their legs and the give them a biscuit for that trick?
Yeah, sod all that. I tried taking the first sucker in the hallway down by knocking him down and knifing him. My rhythm was perfect but it took so long his buddy snuck up and started to feed. Then I decided to try TMP spray inside the freezer, with less than successful results. Then I decided for my first danged time through the game, I'll damn well use the rifle and phooey to the complaints.
The rest of 5-1 is really easy once you make that purchase, turns out. Pooched the crane bit (only got one), but other than that, smooth.
5-2
Stupid, stupid Game Over where I flipped the sewer gate switch and accidentally cut Ashley off in the part right next to Spike. *sigh*
Also blew it in the room with the lava pool once because I didn't realize a Ganado could grab Ashley even though I'd left her on higher ground, and I was getting tag-teamed by tentacle-heads when she was carted off into the Red Door of Doom.
Bulldozer bit was fun (though I initially thought I blew it when the flaming truck landed on me). But I realized shortly afterward how much ammo I was burning through, and starting with this chapter the game decided to force-feed herbs hand-over-fist instead of bullets and such. That made the next chapter a bit of a problem.
5-3
Botched the very first QTE of the conversation first time around, but didn't miss a beat after continuing.
The laser room (which reminded me for all the world of Conker's Bad Fur Day) took a few tries, because I wasn't paying attention. Hilarious to see those last QTEs in motion though.
Who was Leon supposed to be imitating with that pose on the throne? It looks so familiar.
'It' was kind of a mixed bag. It was a nice sequence on its own (though I finished the bit with almost nothing left of my ammo stores - I was chucking grenades by the end), but he struck me as kind of a retread between the Right Hand and Bouncer fights, and I felt that this was where they were starting to run out of ideas.
Or it seemed that way until the Krauser showdown, anyway. Great sequence, though I still like the Right Hand fight a tiny bit more. I botched the timer fight the first time because I erromeously thought I was supposed to lure him to one tower and then shoot the dynamite while he was the only one there, and wound up wasting too much time. Second time I actually got him down, after depleting EVERYTHING I had in weaponry save 13 Rifle shots and an Incendiary Grenade, but the time ran out before I could open the door. Third time I decided to try saving ammo and cornered and knifed him instead...and he went down in about a half-minute. What the hell?
5-4
Aside from the time he blew up one of the buildings when I was running around it, yeah, that's what I call back-up. He was so effective I managed to get my ammo stores back up to normal (not that it ultimately mattered outside of the last islander horde). I felt bad laughing when he died, but what kind of terrible last words are, 'I know a good bar?' Bonus points to Capcom for the sly MGS reference though.
Speaking of nods to other games, did that floppy body bag seem Silent Hill-ish to anyone else? I ultimately decided not to shoot it, mainly because I didn't know if it was supposed to be somebody I had to save or whatnot.
After all that build-up I'd have sworn that I was going to have to do some Quick-Time parasitectomy, Trauma Center-style. I was kind of releived and also, kind of disappointed. The build-up with talk of the successful ritual and her red eyes seemed wasted, as well.
Finale
Pretty easy final boss actually, in the Zelda tradition. It was fun, sure, but I was expecting something more intimidating. You'd think Leon could've been the hero and smashed the dang sample.
Kind of pissed that they didn't bother saving the merchant. That's some sense of gratitude Leon's got.
Escape bit reminded me a bit of the first DMC, which I suppose makes sense. Didn't screw it up, even when I had to go faster (thank you Sonic Unleashed).
Creepy how the ending shows the villagers slowly get infected like that. It also made me keenly aware that all the children were gone by the time Leon arrived. Eeegh.
So that's that. A good game, and a damned fine choice for the first to play together - there's not many games in recent memory as dynamic as this one was. That said, I'm in no hurry to play it again, or to jump into the bonus content anytime soon. It's probably due to my playing it in such meaty chunks, but I kind of burnt myself out on it by the end. Oh well. Awesome game, regardless.
So what's next?