I haven't updated my progress a while because of the preparations for the upcoming schoolyear, so I've been a bit busy. By the way, I don't bother with spoiler tags in my posts because the chapter number should be a warning anyway that there's potentially revealing information ahead.
2-2:
The cabin fight wasn't that difficult. At first I stayed on the ground floor, and later retreated to the stairs. Luis took care of the first floor so I just pumped lead into the Ganados who were trying to come upstairs. Sometimes they got too close, and I even had to use a few herbs, but I managed to survive it without much damage. I was, however, low on ammo.
Stats:
Hit ratio: 68%/70%
Enemies killed: 61/199
Number of times killed: 0/2
2-3
I decided to go for the path with El Gigante. I've seen the other path, and frankly, it doesn't seem very inviting with those chainsaw freaks. Besides, El Gigante is very easy, and the only troublesome detail is Ashley, who was smashed by the boulder I tried to unleash on El Gigante. But like before, two backslashes put the monster down.
Mendez' first form was easy, as his range was pretty bad. I stayed on the ground floor, but after the transformation I took strategic position on the upper level. I got smacked by him once, and he almost completely wiped floor with me, but fortunately I had enough shotgun shells to put him to early sleep. I do hate those quick-time events.
I was taken aback by the Ganados that appear after the car incident behind your back. They got Ashley twice, damn it! Seriously, most of the game overs are due to her.
Stats:
Hit ratio: 84%/73%
Enemies killed: 24/223
Number of times killed: 6/8
3-1
I like the castle part much more than the village levels. It injects somewhat gothic and medieval atmosphere to the game. And those monks are much scaries than the villagers! Catapults were the hardest enemies in my opinion.
Hit ratio: 77%/74%
Enemies killed: 74/297
Number of times killed: 1/9
Now it's just a big blurry mess for me, so I don't remember in which chapters those events concluded.
But, the stats first:
3-2
Hit ratio: 77%/74%
Enemies killed: 77/297
Number of times killed. 1/9
3-3
Hit ratio: 84%, 72%
Enemies killed: 23/367
Number of times killed: 0/9
3-4
Hit ratio: 95%/72%
Enemies killed: 12/379
Number of times killed: 4/13
Those invisible monsters were laughably easy. Yeah, they attack rather viciously, and when they do get a hit, they deplete most of the health bar, but they're very predictable. Shotgun did the job here, too.
I completed the first shooting gallery and won six bottle caps. Fortunately I did all of that in first try, so I got past it quickly. I wouldn't have liked sitting there too long.
The most enjoyable and suspenseful was the garden. The dogs' howling and hearing them growl made me advance carefully. Shotgun did the job, again.
The Ashley part reminded me of the horrible quick-time events. I died three times, all because of the stupid QTEs. Thank god I didn't have to solve the puzzle again, otherwise I would've been very mad. The puzzle itself was actually quite fun this time around, I remember solving it before and having immense problems with it. I've gotten more patient, I guess.
So far I think it doesn't come close to Resident Evil 1 and 2, but surpasses other RE games I've played (Survivor, Resident Evil 3). I preferred zombies, to be honest, but I think they made a wise decision by altering the previous formula with Resident Evil 4.