Soundtrack Central The best of VGM and other great soundtracks

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Angela Aug 12, 2008

Carl wrote:
Angela wrote:

Any of you playing through the NES original in anticipation?  I just might give it a go myself.

Oh I played it PLENTY back in the day, and it was a hard ass bitch. I hung in there like a trooper and finished it off eventually, but I'm guessing my skills nowadays might be lacking in comparison to then.

Same here.  I recall beating it, or close to it anyway.  And to think that the U.S. version was supposed to be much easier than the original Japanese Famicom one.

I gave the NES original a try last night, and I said exactly what I said when I tried the game for the very first time back then: "Not being able to jump is Just. Too. Weird."  Did manage to make it to Area 3, though.

SonicPanda Aug 13, 2008

I'm playing the original too, but on the DS. Capcom did a Mini Mix with the NES versions of this, Strider, and Mighty Final Fight. How am I supposed to resist that? Anyway, I'd never gotten far playing on cart way back when no-jumping killed rather than sparked my interest, but I'm doing reasonably OK. At least, that is, until I reach the sewers and get my butt kicked.

Wanderer Aug 13, 2008

I've never played the original, odd given how many NES games I either bought or rented (which was more likely) back in the day...

I'm looking forward to the remake though!

Angela Aug 14, 2008

Wanderer wrote:

The second challenge room can bite me.

Still anxiously waiting for it to go up on PSN.  How are you enjoying the game otherwise?

Wanderer Aug 14, 2008

Angela wrote:
Wanderer wrote:

The second challenge room can bite me.

Still anxiously waiting for it to go up on PSN.  How are you enjoying the game otherwise?

I've only tried the demo (I'm likely to buy it when I get back from vacation) and it was *very* short but I liked what I played. Controls are solid, graphics are terrific and the gameplay is appropriately puzzling. It's surprising how hard a game can get when you can't jump. wink

Angela Aug 14, 2008

Wanderer wrote:

Controls are solid, graphics are terrific and the gameplay is appropriately puzzling.

That's about the long and short of it.  I'm having an awesome time with the game.

It's certainly more streamlined and user-friendly than the original.  The new health bar is most welcome, and infinite continues takes a massive load of frustration off.  The Easy difficulty mode does feel almost insultingly so, so I switched to the Medium difficulty after breezing through the first three Areas.  At least that way, you can actually SEE a boss's second attack pattern before demolishing them.

Oh, and Capcom gets a trillion brownie points for remixing the original "Commando" main theme for the overhead shooting battles.  A sly Super Joe homage, if I've ever heard one.

Meet The Enemy And Descend:
http://briefcase.yahoo.com/bc/angie_liu … ic&.view=l

Zane Aug 15, 2008

I tried this tonight at a friend's house, and the co-op was really cool. The tunage works really well in-game as well.

Adoru Aug 15, 2008

I really like the music for Rearmed, but what I REAALY like is the symphonic theme for the new 3D Bionic Commando that plays in all the trailers; I can never get enough of it.

Abrahm Aug 17, 2008

After a couple delays, we finally get the game.  And I'm pleased to say it has met all of my expectations and more.

Simply put, I love it.  This is the best game I've played in a very long time.  It's old-school and does justice to the original game.  Instead of watering down everything that made the original game so good, it adds just enough new paint to make it that much better.  And it's hard!  Yeah, I thought I was cool, starting on Hard difficulty and thinking I'd clear it in a few hours.  Nope!  After I got smacked down, I had to drop it to Medium, and I'm still not done with it.

The boss fights are great!  More old-school stuff there, where you have to actually figure out attack patterns.  Try mashing or run-and-gun tactics and you'll find yourself owned back to map screen.

I could say more, but I don't think it's necessary now.  I've waited for this game for a long time.  I thought the delays would eventually kill my anticipation for it, and it would be just another disappointment.  But no sir, it's good, it's more than worth the ten bucks, and it's more than just a remake.

So, is it the best remake ever for me?  No, but it's in close second place; Gamecube Resident Evil is still number 1.  But BCR could be number 1... maybe.  We'll see!

allyourbaseare Aug 18, 2008

Grabbed it on Friday and was generally pleased.  The character portraits are done perfectly and the gameplay is pretty much spot-on (I'm still used to the NES physics neutral).

If I had one criticism, it'd be that I couldn't select the original NES synth as the BGM.  That, and the paths on the overhead map are a little tough to see (fortunately I remembered most of them!).

XLord007 Aug 18, 2008

First, check out the cool launch trailer: http://www.gametrailers.com/player/38442.html


Anyway, I've put a few hours into it so far, and I'm very happy.  It's hard, but in the way that makes you want to keep trying rather than simply throw the controller through the TV.  And the music is awesome.  When I first saw the slime enemies in the sewer level, I suddenly remembered being huddled over my Fat Boy back around Xmas 92.  I grew up with the [arguably superior] GB version, not the NES version, so that has always has been the gold standard for me, and this release takes me back.

I only have two criticisms so far: the save system is confusing (it says if you quit it you'll lose unsaved progress, but then after you quit it says it's saving... so is it recording your progress or not?) and I wish it wasn't so hard to do the drop/rehook manuever (you have to push down on the d-pad to drop and then release down immediately so that when you hook it goes diagonally instead of straight out) though at least they give you a way around this once you get the shotgun.

Anyway, I'm having a great time, and I love how the bosses actually require some thinking to kill.  You can really tell the guys at GRIN loved making this game.  From the large number of secrets to the massive amount of details in the animations to the variety of ways to get through each area to the killer remixed tunes to the campy 80's dialogue, there's plenty of awesomeness to go around.  It's such a shame that many people will write it off after playing the demo and realizing that Radd can't jump.

XLord007 Aug 25, 2008

It's official: BCR is a hit with 130,000 units sold in the first week!  This bodes well for the future of 2D revitalizations, though it's worth nothing that Capcom has been promoting the hell out of this game, something I've noticed that most companies offering downloadable titles don't seem to bother doing.

http://kotaku.com/5041155/bionic-comman … ad-numbers

Carl Aug 26, 2008 (edited Aug 26, 2008)

Ben Judd must be flying high-as-a-kite on getting those numbers on the first week. 

One question though, is the PC version released on some other digital delivery service OTHER than Steam?  Because I'm looking on Steam and don't see it listed..

Edit:
Oh, I guess on the PC it's a direct buy from Capcom's Store.
http://shop.capcom.com/store/capcomus/D … reHomePage

Proceeding to purchase, but having to do searches myself on where exactly to MAKE the purchase isn't helpful for the user.  (and it's $15 there for PC, rather than $10 for XBLive users)

Angela Aug 26, 2008

Carl wrote:

Ben Judd must be flying high-as-a-kite on getting those numbers on the first week.

Bet he's got no "objection!" to those numbers!

(Will never be able to shake his PW association, sorry.)

One question though, is the PC version released on some other digital delivery service OTHER than Steam?  Because I'm looking on Steam and don't see it listed.

Seems it won't be carried on Steam, unfortunately:

http://www.shacknews.com/onearticle.x/54185

Carl Aug 26, 2008

OK, so I was fine with no Steam delivery and having to buy direct, not so much of a huge deal there.

But the game crashes during launch due to some incompatabililty between their AGEIA PhysX drivers and my ATI Radeon 9200 drivers.   

http://bioniccommando.com/forum/forumdisplay.php?f=15

On their Tech Support Forums, apparently users with Single-Core processors have slowdown issues and plenty of other people are having issues with the required PhysX drivers too.  (there are updated Nvideo PhysX drivers but I would need ATI ones...)

f--- all this driver shit, now I'm troubleshooting all day instead of shooting Nazis.

Angela Jul 28, 2009 (edited Jul 28, 2009)

So, have you PS3 users downloaded that BC: Rearmed patch yet?  It was announced to be in the works since June.....

http://blog.us.playstation.com/2009/06/ … -and-more/

..... and looks to have been made available this week.  At least on U.S. PSN:

http://www.destructoid.com/bionic-comma … 1456.phtml

I'll definitely play through the game again to attempt those Trophies.  But it should also be interesting to see just how easy the game's become in light of the new features.

XLord007 Jul 28, 2009

Angela wrote:

But it should also be interesting to see just how easy the game's become in light of the new features.

Yeah, I don't think they should remove lives from Normal mode.  From Easy, sure, but not from Normal.

SonicPanda Jul 28, 2009

Damn it all, I thought I was just getting trophies, not a diluted product. Is it possible to delete the patch?

Angela Jul 29, 2009 (edited Jul 29, 2009)

SonicPanda wrote:

Damn it all, I thought I was just getting trophies, not a diluted product. Is it possible to delete the patch?

Likely not the patch by itself.  You'd need to delete the entire game off your hard drive, and re-download it.  Then, just don't take the game online, so you can avoid the patch prompt.  You still won't get Trophy support, though. 

Or, you could just keep the patch, man up, and take on the Hard and Super Hard modes; these aren't affected by the new changes, save for the Super Joe Machine Gun fix.  From what I've attempted, though, those modes are definitely not for the faint of heart.  (Translation: they'll make you its prison bitch.)

SonicPanda Jul 29, 2009

Angela wrote:

Or, you could just keep the patch, man up, and take on the Hard and Super Hard modes; these aren't affected by the new changes, save for the Super Joe Machine Gun fix.  From what I've attempted, though, those modes are definitely not for the faint of heart.  (Translation: they'll make you its prison bitch.)

I actually started on Hard the first time I played it, but couldn't deal with the hacking puzzles. Laugh if you must.
At any rate, I've already done as you suggest, and even though my copy's marked as Version 1.00, I still have the trophy folder. Weird.

Angela Jul 30, 2009

SonicPanda wrote:
Angela wrote:

Or, you could just keep the patch, man up, and take on the Hard and Super Hard modes; these aren't affected by the new changes, save for the Super Joe Machine Gun fix.  From what I've attempted, though, those modes are definitely not for the faint of heart.  (Translation: they'll make you its prison bitch.)

I actually started on Hard the first time I played it, but couldn't deal with the hacking puzzles. Laugh if you must.
At any rate, I've already done as you suggest, and even though my copy's marked as Version 1.00, I still have the trophy folder. Weird.

Yeah, apparently, the Trophy folder stays -- but without the applied patch in place, they won't actually be earned.

Theoretically, one could play through the patched game, earn the Trophies deemed necessary, then proceed to delete the game, re-download it, and still keep those Trophies earned.

allyourbaseare Jul 30, 2009

I forget, the soundtrack was available for purchase, right?  Didn't they also have the option to buy the NES sound version as well?  I'd love to hear some classic Junko Tamiya!

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