Just finished this. Yeah, I'm late as usual.
While I really liked it in the beginning, RE5 quickly grew stale. Like most people have pointed out, it feels like a lackluster rehash of RE4. I can't point to some really decisive fault, but at the same time, the overall impression of the game experience feels pretty bland, like it never really got off the ground.
One thing that surprised me positively was the co-op. I heard many terrible things about it, but, most of the time, I thought they pulled it off very well. I almost never had any problems with Sheva dying on me or acting too stupid or anything like that.
The story... just sucked. Even by RE standards. I can't even remember half of it, it was so stock and unengaging that I had to struggle to keep awake during the cutscenes. They didn't even try with this one. In fact, while the "story" was probably the shoddiest element, most parts of the RE5 package suffer from the same "forgettable blandness" that characterized it. Trying to think back to my gameplay experience, I hardly remember anything but the action: running around, shooting, running around, shooting... and repeat, ad nauseam. Most of the time, the story was so lukewarmly fabricated that I often found myself thinking while running and shooting through the latest shanty town/factory/laboratory/underground cave: "What was my objective? What was I supposed to do, what am I doing in this location at all?" Often, it didn't matter, you just had to run and shoot some more to make it to the next chapter. But, uh... at least the graphics were very pretty.
While RE4 was a straight-up action-game and not really "horror" in any sense, at least it managed to vary the tempo of the narrative and build up some suspense here and there. RE5 doesn't even try, its basically the same thing over and over again with not even the slightest "atmosphere" or build-up to speak of. Seriously, people calling this a "horror game" need to go and get their heads examined: its nothing of the kind. If it didn't come with the RE moniker slapped on top of it, I'd never have picked it up.
The lack of atmosphere would be excusable (not really, but let's be nice) if they had managed to trump RE4 in the action department. Then they'd have a damn fine game and could, if they were honest, argue along the lines of "OK, we know we threw the horror elements of the series overboard a long time ago, but hey, we're taking it in a new direction and going for even more intense action now!" However, as everyone and their dog has already pointed out, the action was a lot better in RE4. Not necessarily on a technical level, but it was much more carefully planned and skillfully crafted. RE4 was a dark, adrenaline-pumping ride that just kept on outdoing and one-uping itself to the very end, you remember it so vividly because the situations you found yourself in were ingeniously thought-out and put together. RE5 shares it's predecessor's greatness only in the most superficial sense: it has the same tight and responsive controls and aims to create the same kind of frantic flow, but it doesn't come anywhere near RE4 when the bottom lines are drawn. Its just much more lazily put together.
Derivative remark 1: About the alleged "racism" that caused such debate before it's release... I don't want to stick my hand in that hornet's nest, and I didn't find it more or less "racist" than other comparable games. One related thing that annoyed me, though, is how nonchalantly they handled the game's setting. We're told Sheva is a "native of Africa", but they don't narrow it down any more than that (Africa is pretty big, you know?). We don't even know where in Africa the events are supposed to be taking place, like the whole continent is basically the same... It makes one recall one of Dubya's classic "bush-isms" when he said something along the lines of "Africa is a nation that has suffered much!" (I personally told myself we were in Uganda and that the enemies we killed were the infamous Ugandan National Taskforce Against Homosexuality - made the unendurably trite story much better!) Its a shame that its handled so simplistically, it would have given the setting a lot more depth, but instead we're thrust into "generic African shanty-town set #368". But I guess it can't be helped, this fact is consistent with rest of the narrative, which seems to have been written by a 3-year-old.
Derivative remark 2: I'm not that familiar with these new-fangled consoles, but tell me, is it usual nowadays to award players trophies just for clearing a stage? I mean, aren't trophies meant as a reward for achieving something difficult or unusual in a game, not for managing to do what you were supposed to do anyway even if you just played the game casually and badly? So stupid... "Look at me, ma! I cleared stage 1-2 an they done gone gave me a trofy!" Gamers these days... *shakes walking stick*