So I went ahead and finished up RE5 last night -- which, coincidentally, makes it exactly one month since the game was released. And that's pretty cool. Sort of.
My feelings on RE5 haven't changed much from my initial impressions, and RE4, to me, is still unequivocally the better game. RE5 does try hard to be like RE4, but in the end, it just feels like it's going through the same motions with a lot less inspiration. As Yahtzee's review states: "The game I loved is in here, but the creative spark has gone out. The stuff they added just pours sand onto the wick." Indeed, there's a lot of de-evolutionizing here, from the poorly structured marriage of controls and action, the awkward real-time inventory system, and your spotty AI partner. But really, my biggest beef with the game, as I've said before, is the skewered pacing. I think what really sets RE4 apart is the fact that it went through such a vigorous building/stripping out/re-building process in development. We're not just talking about the preliminary builds of the game, this was something Mikami and Kobayashi labored over for the entire project, and as a result, it really shows. Gameplay, enemy placement, bosses, and just the general flow of the title feels so much better. RE5, by comparison, feels a lot less thought out, cultivating into its clumsy shortcomings.
It's not all bad with 5. There are some terrific setpiece environments toward the latter half of the game, and the cutscenes are all gorgeously rendered and well-shot; the one-on-one duels (and in some cases, two-on-one and two-on-two) are impressively choreographed. With some surprise, I've grown to actually enjoy the inventory system for what it is. It's no attaché case, but forcing you to micromanage again was kind of fun. The traditional story-based documents and memos you can find scattered about are even more detailed and interesting than ever, and it's nice to finally see this series' thirteen year saga come to a resolution.
All the same, I don't feel entirely compelled to play through the game again. Not like with RE4, which I've done countless times already - and still get the urge to do so to this day. Still need to give Mercenaries a try, and co-op might be interesting, but boy does playing as southpaw Sheva feel weird as hell.