Amazingu Jun 29, 2008
XLord007 wrote:One of the interviews about the game mentioned that some team members visited Africa, but they didn't go into details about where they went or what they looked for.
They were probably just looking for video footage to take back to Japan to assist the Visuals Team.
Maybe they were looking for things like 'unusual rituals' and 'various cultural differences' like killing goats in public places like meat-markets, the types of clothing they wear, language dialects, etc.I was thinking it might be cool if the designers implemented a 'Hydration Level' system for Chris, since it's so hot down there.
You would start off with a small canteen that can be refilled at oasises you find through the game, and you can buy bigger flasks from The Merchant much like the Briefcase Upgrades in re4.
Chris would obviously walk sluggishly when less hydrated, as well as start to hallucinate and see zombies and giant tarantulas that aren't really there..Various levels of dehydration result in sunstroke (like in EarthBound), having a less-steady aim, Auditory hallucinations as well as visual (like scary-sounding tribal chants, whispers, directional sound effects and voices coming from your Front Speakers when in fact the enemy is BEHIND you instead), possible death from collapsing unless what's-her-name finds you in time, etc.
Who is Ben Judd? An employee of Capcom USA?
That sounds way too much like MGS3's stamina system, which sucked.
Trying to pull off something like Eternal Darkness would be cool, but it shouldn't actually affect the controls. Having to keep some gauge up by regularly consuming some item just so you can have decent control over your character, which should be a given from the start, does not equal fun to me.
Ben Judd is the producer of the two new Bionic Commando games at Capcom of Japan.